c7faba52f8
- made the TargetInfo able to be inherited from
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- added a PlayerInfo module (off by default, user requested) that inherits from TargetInfo and adds right-click dismissing buffs functionality
2009-04-10 05:23:31 +00:00
ab27807fa8
- made custom bars/counters work with alpha settings properly
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- made multiple custom bars work together nicely...bad programmer for making local properties instead of class properties
2009-04-10 05:00:27 +00:00
c9fc0bcf89
- added CustomCount module that behaves like the custom bar, but lets the user create a custom counter (the same as the sunder/lacerate/maelstrom counters...could replace those, but they're already in and being used by people, so...bleh)
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- fixed up the buff/debuff retrieval convenience functions to work off either texture name or buff name. also changed up how it picks whether or not to get only buffs from the player
2009-04-08 02:30:17 +00:00
06a7c7a05c
- increased the min/max vertical offset for bars by request
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- fixed a minor typo in the maelstrom counter options
- removed extraneous function from the custom bar
2009-04-08 02:23:07 +00:00
c272fee8c5
- added a header to the properties that are specific to the custom bar so that the options are easier to parse visually
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- grouped all custom bar settings together so they're easier to see
- made sure that custom bar settings are disabled when the module is disabled
2009-04-06 03:16:21 +00:00
c5d0162696
- allow the custom bar to optionally only trigger for buffs/debuffs cast by the player
2009-04-06 03:06:13 +00:00
56fc146f56
- added information dialog when creating a new custom bar about how to use it
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- added confirmation dialog when deleting a custom bar to tell the user that it cannot be undone
- made the custom bar's upper text match the buff/debuff that the user wants to track (it's still editable by the user, but it defaults to the buff name)
- made bar color apply properly when the module is created and when configuring without the bar active
2009-04-04 18:34:33 +00:00
a6222135db
- basic functionality for a module created at runtime by the player to track a specific buff or debuff (by name) on the player or his target
2009-04-04 17:14:25 +00:00
7ffa8968de
- added toggle to enable/disable showing incoming heals on the player's health bar. also cleaned up the implementation a bit to display more consistently and hide when appropriate
2009-03-21 21:44:55 +00:00
955e25cfd2
bug http://www.wowace.com/projects/ice-hud/tickets/16-visual-heal-support/ - added support for LibHealComm by request. not included with the mod, but listed as an opt dep
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- added LDB support by request/from user-submitted code. this basically will only work if a mod that loads before icehud has LDB included
2009-03-20 01:54:50 +00:00
6a361c7771
- fixed HfB buff % (from 3 to 5) and added a version check so that it's correct whenever 3.1 comes out as well (goes to 1 charge of 15% instead of 3 charges of 5% each)
2009-03-19 02:19:13 +00:00
d5759d7a98
- fixed divide-by-zero causing a crash on the PTR (this *really* shouldn't cause a crash since it's UI script, but it would appear that the engine is not check for div-by-0 on the PTR. this could potentially happen in a lot of other places...)
2009-03-02 04:45:27 +00:00
337e04cf71
bug http://www.wowace.com/projects/ice-hud/tickets/14-taint-issue-with-focus-module/ - Taint Issue with Focus Module
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- changed to using RegisterUnitWatch on the focus module
2009-03-01 16:44:48 +00:00
429fa4858e
- added a configurable RunicPower color to the player, target, and tot mana bars
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- made runic power behave like energy and rage for the "low threshold" flashing behavior
2009-02-26 03:57:33 +00:00
4cf8741527
- potential fix for a castbar bug with channeled spells
2009-02-13 14:14:52 +00:00
ad8ac9c873
- made the cast bar lag use the bar texture instead of the background texture. works much better to color on top of
2009-02-13 05:03:07 +00:00
a7c498b4d0
- added user-requested toggle to color the TargetHealth bar by hostility if the target is an NPC and the bar is set to use class coloring (instead of health % coloring)
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- cleaned up the options and options dependencies a bit in the target health module
2009-01-19 04:57:53 +00:00
7108ec7dce
- added a fourth line of text (empty by default) by request to the TargetInfo module
2009-01-12 00:31:56 +00:00
3fd5e59689
- fixed a bug introduced in 1.4 that was causing taint in the target health module
2009-01-10 23:33:08 +00:00
df2eaeda18
- fix for HfB text staying on the screen after the buff has timed out (Thanks Tunde!)
2009-01-08 00:45:52 +00:00
1ed406f8e3
- set HfB bar to be always visible (even with 0 duration) because secure/clickable frames cannot be dynamically shown or hidden during combat unless they're directly tied to a unit's targeted status
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- cleaned up "allow click casting" option to properly disable itself without having to reload the ui
2009-01-07 06:46:37 +00:00
9936e94983
- re-added click-targeting on the target health bar (optionally). this time using RegisterUnitWatch so that it shows and hides properly even in combat
2009-01-07 06:33:48 +00:00
72363e27e3
- made the threat module use raw threat percentages by default so that its display matches Omen's.
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- added an option to the threat module to display the scaled percent (the old method) instead of raw. this will cause it to disagree with Omen, but it's displaying the same information, only in a different way
2009-01-07 04:23:00 +00:00
adab3a7ae3
- fixed range check module to work with dogtags disabled
2009-01-07 01:15:59 +00:00
4df215afc8
- added settings to allow greater customization of buff/debuff frames in the TargetInfo module (grow direction, anchor points, offsets)
2009-01-06 07:15:22 +00:00
765ab7fa2b
- unified icon configurations for the target health bar (pvp, raid, classification) and prettied up the options a bit
2009-01-06 06:35:09 +00:00
6cb944be08
- added graphical gap settings to combo points, lacerate/sunder/malestrom count, and runes modules
2009-01-02 07:37:26 +00:00
84299bfba3
- changed default GCD spell for rogues to be sin strike instead of cheap shot
2009-01-01 06:12:33 +00:00
b6bad56c2d
- added Shockwave to the CC list
2008-12-16 07:03:39 +00:00
72359a098d
- added mage Deep Freeze to the CC modules
2008-12-10 16:04:21 +00:00
062e994e7b
- vehicle fixes! vehicles now regenerate mana/energy properly instead of relying on events to fire (which seem to be too slow)
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- pet bar is now properly colored for all types of vehicles (was sometimes failing previously for vehicles with energy)
2008-12-04 04:03:37 +00:00
4420d84209
- added separate configuration for the "resting" and "combat" portions of the player status icon
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- prettified/organized some configuration screens a bit
2008-12-02 07:01:47 +00:00
5cf45f027a
- fixed an error when adjusting the status icon's position while it's not visible on the screen
2008-11-26 20:44:53 +00:00
c094e2930c
- fixed TargetTargetMana bar to be able to use its own colors instead of inheriting what TargetMana was set to
2008-11-26 16:38:46 +00:00
98d8dfe438
- fixed buff/debuff filter in the TargetInfo module to properly filter on hostile units as well as friendlies. not sure why this was setup to ignore the filter for hostiles in the first place, but it was just creating confusion
2008-11-26 05:15:28 +00:00
a569320504
- fixed a bug in the HfB module causing all sorts of havoc to be wreaked when trying to activate animation on the bar
2008-11-26 05:00:08 +00:00
f733c44f69
- added black background to TargetOfTarget bar for readability
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- made ToT text vertical align to CENTER instead of TOP so that it scales appropriately
- made ToT bar color always green so that names aren't covered up when they match the reaction color
- made ToT name/health percentage color always white instead of the reaction color for visibility reasons
2008-11-24 21:33:01 +00:00
4992b5e3e3
- added pvp indicator to TargetHealth/TargetTargetHealth bars
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- moved some icons into their own Icon Settings group for the TargetHealth/TargetTargetHealth bars configuration
2008-11-24 20:59:26 +00:00
7ccacbfe4c
- fixed localization problem with clicking HfB bar to cast HfB (untested, submitted by module author)
2008-11-24 07:09:40 +00:00
bb3c254bbd
- removed the rogue-/druid-only restriction since the Malygos fight needs combo points on the drakes
2008-11-24 04:43:37 +00:00
f71fede18d
- fixed http://www.wowace.com/projects/ice-hud/tickets/8-module-target-info-long-targetnames-overwrites-the/ : target name in the TargetInfo module no longer spills to the next line or gets cut off if it's too long
2008-11-20 04:02:25 +00:00
1ce4de9bce
- made the threat module only display while the player is in combat or the player has some threat on his target
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- added an option to only display the threat module while in a group. set by default
2008-11-20 03:50:59 +00:00
58b95f87be
- adding HungerForBlood user-submitted module. I don't have an assassination rogue and don't plan on having one, so this is _untested_ by me. the author is responsible for fixing bugs in it
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- also updated a few settings in SliceAndDice to conform with the rest of the mod
2008-11-20 03:22:36 +00:00
41505f73ff
- switched from UnitIsInVehicle to Blizzard's method of UnitHasVehicleUI for determining where to get combo points from
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- registered ENTERED_VEHICLE and EXITED_VEHICLE events to update the combo points appropriately
2008-11-20 01:12:13 +00:00
f1bdda7027
- possible fix for malygos fight where the player uses combo points while in a vehicle
2008-11-20 01:02:36 +00:00
10aaf683a4
- made runes flash when they become active whether the cooldown or alpha setting is being used
2008-11-18 06:28:45 +00:00
5bf37b221d
- added an option to allow Rune cooldowns to be displayed in either a cooldown wipe or a simple alpha fade
2008-11-16 20:32:30 +00:00
f6fdfb1047
- added the ability for runes to draw vertically stacked. new configuration option to choose horizontal/vertical alignment
2008-11-14 18:07:32 +00:00
ac6ecf5b69
- added a cooldown wipe to Runes with a "shine" when the cooldown is over (cooldown currently displays in a square instead of adhering to the circular icon...working on that)
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- added the ability for elements to boost the alpha value a bit. runes were way too dark previously
- removed all of the background code for runes since the cooldown wipe makes it extraneous
2008-11-14 18:00:33 +00:00
9f972d7c84
- changed default for rune module to not be locked at 100% alpha
2008-11-14 07:11:03 +00:00