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af5574e4a6
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- added local copy of _G.IceHUD to modules that reference it frequently for a minor lookup speed boost
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2010-10-20 05:22:27 +00:00 |
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3cc7b1b1fb
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- fixed SetBottomText1 to propertly set text colors on the upper text line
- eclipse bar now colors the numerical value to whatever direction the bar is heading
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2010-10-20 03:49:34 +00:00 |
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88a309ef8c
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- fixed "bar visible" checkbox to also hide/show the solar portion of the eclipse bar
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2010-10-16 15:40:37 +00:00 |
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6e97485333
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- attempt to fix ticket #81
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2010-10-14 01:56:14 +00:00 |
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0b108c2afb
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- now that Eclipse doesn't decay, use the appropriate alpha value regardless of whether or not the user has some power left over. it used to stay at the "in combat" setting until the bar was back at 0
- fixed a bug with "hidden" mode for inactive shards/runes where the unactivated runes would show up darkened when changing targets out of combat
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2010-10-07 13:10:40 +00:00 |
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cd0f08837a
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- replaced GetMasteryIndex with GetPrimaryTalentTree to work with the latest beta
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2010-09-27 13:37:19 +00:00 |
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08861ecfe7
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- first shot at localization of all configuration settings in IceHUD using AceLocale. note that all of these conversions were generated programmatically so it's possible that something went awry...very casual testing seemed okay, however.
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2010-09-26 05:14:42 +00:00 |
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250adfc2db
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- removed the last remnants of Ace2 (AceOO-2.0 and AceLibrary) thanks to a huge amount of help from ckknight for metatables
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2010-09-17 05:41:04 +00:00 |
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61ae4e915f
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- added setting to hide the new marker settings for certain bar types
- hid marker settings for the eclipse bar since it controls the placement and defines a single marker itself
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2010-09-13 05:33:59 +00:00 |
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0ca1764a45
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- added support for defining markers on any bar (ticket 75)
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2010-09-13 05:25:01 +00:00 |
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912edc3dc3
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- added basic implementation of Druid Eclipse bar for balance druids
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2010-09-11 19:22:17 +00:00 |
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