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Author SHA1 Message Date
cac0deeb3c Update license with current year 2022-10-28 22:48:37 -05:00
e951d40b12 Don't package file just meant to help packager 2022-10-28 22:48:31 -05:00
46883e355b Fix RollTheBones not showing immediately when cast
I guess UNIT_AURA now provides a third argument that it wasn't before. So instead of relying on a third argument, just override the event name to something we control and key off that for avoiding updates.
2022-10-28 22:44:38 -05:00
004df582ef Update changelog 2022-10-27 20:34:19 -05:00
b8cf6e90b0 Fix error on 10.0
I guess this frame is gone. I don't remember why this was necessary.
2022-10-27 20:32:47 -05:00
d0c06c7b55 Add sponsor file 2022-10-27 09:09:50 -05:00
8858459b10 Disable Runes Hide Blizzard option
This is no longer functional in 10.0 and I can't find an easy replacement, so I'm removing the functionality for 10.0+ for now. The entire player frame can still be hidden, which also hides the runes, so I don't feel like this is super critical to have.

Fixes #26
2022-10-27 08:56:53 -05:00
86e40187a2 Update Party hide feature for 10.0 compatibility 2022-10-25 22:42:46 -05:00
62bcc17ed6 Increase TOC to 10.0 2022-10-25 21:43:46 -05:00
52c9b51e8d Temp fix for error in 10.0
I need to find the new way to disable party frames, but this gets the addon loaded for now.
2022-10-25 21:43:13 -05:00
aa03a0b332 Add support for max power changing
Evokers can spec into an additional Essence, so we need to handle the power counter increasing/decreasing. This was a fundamental change to the class power counter, so I'm sure something else broke somewhere. A casual glance at other classes/specs seems fine, though...
2022-10-25 21:43:05 -05:00
3017b5dd18 Rename Anima Charged to Charged
Charged combo points are still a thing, but they're no longer called "Anima-charged" or relate to Kyrian.
2022-10-25 21:42:32 -05:00
1f54f7d41d Use new player castbar frame name 2022-10-25 21:42:13 -05:00
5b73d3b35f Update to correct LibDogTag url 2022-10-04 22:36:41 -05:00
decb0017f3 Update changelog 2022-10-04 22:33:35 -05:00
a32b75bf44 Update to latest packager example 2022-09-22 11:01:21 -05:00
6c506579be Add Wago packaging support 2022-09-22 10:46:11 -05:00
701fb1373f Fix Runes disappearing for DK on Wrath
MaxPower events fire, but I guess only Legion+ actually returns rune counts from this function. On Wrath it always returns 0, so the CheckMaxNumRunes logic was hiding all runes.
2022-09-20 14:27:31 -05:00
20d26d8f5e Update changelog for release 2022-09-19 10:21:41 -05:00
5a41d9a7f4 Fix ShadowOrbs causing priests to freeze/hang on login
I would still like to find a way to feature-flag this instead of WowVer-flag it, but it's not super important for now.
2022-09-19 10:21:02 -05:00
18 changed files with 148 additions and 73 deletions

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@ -23,6 +23,7 @@ jobs:
env:
CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
WAGO_API_TOKEN: ${{ secrets.WAGO_API_TOKEN }}
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
# for your own token, the name cannot start with "GITHUB_"
@ -31,25 +32,27 @@ jobs:
# we first have to clone the AddOn project, this is a required step
- name: Clone project
uses: actions/checkout@v1
uses: actions/checkout@v3
with:
fetch-depth: 0 # gets git history for changelogs
# once cloned, we just run the GitHub Action for the packager project
- name: Package and release
uses: BigWigsMods/packager@master
uses: BigWigsMods/packager@v2
# another example where we supply additional arguments, this example is specifically to release
# for the Classic version of the game
- name: Package and release for Classic
uses: BigWigsMods/packager@master
uses: BigWigsMods/packager@v2
with:
args: -g classic -w 0
- name: Package and release for TBC
uses: BigWigsMods/packager@master
uses: BigWigsMods/packager@v2
with:
args: -g bcc -w 0
- name: Package and release for Wrath
uses: BigWigsMods/packager@master
uses: BigWigsMods/packager@v2
with:
args: -g wrath -w 0

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@ -43,9 +43,9 @@ externals:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest
libs/LibDogTag-3.0:
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
url: https://github.com/parnic/LibDogTag-3.0
libs/LibDogTag-Unit-3.0:
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
url: https://github.com/parnic/LibDogTag-Unit-3.0
libs/LibDBIcon-1.0:
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
libs/LibDualSpec-1.0:
@ -65,6 +65,8 @@ tools-used:
ignore:
- readme.md
- FUNDING.yml
- this_version.md
manual-changelog: this_version.md

3
FUNDING.yml Normal file
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@ -0,0 +1,3 @@
github: parnic
ko_fi: parnic
custom: "https://www.paypal.me/parnic"

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@ -1,5 +1,5 @@
## Interface: 90207
## Interface-Retail: 90207
## Interface: 100000
## Interface-Retail: 100000
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400
@ -19,6 +19,7 @@
## X-Website: https://www.wowace.com/projects/ice-hud
## X-Curse-Project-ID: 5394
## X-WoWI-ID: 8149
## X-Wago-ID: 5bGolJN0
#@no-lib-strip@
# Libraries

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@ -1,5 +1,5 @@
## Interface: 90207
## Interface-Retail: 90207
## Interface: 100000
## Interface-Retail: 100000
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400

View File

@ -1,6 +1,6 @@
MIT License
Copyright (c) 2021 parnic
Copyright (c) 2021-2022 parnic
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -1,5 +1,22 @@
# Changelog
v1.14.0:
- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
v1.13.17.3:
- Packaged latest LibDogTag-Unit to work around crash in Wrath Classic client.
v1.13.17.2:
- Fixed Runes disappearing for Death Knights on Wrath Classic when using the dual spec feature.
v1.13.17.1:
- Fixed Priests hanging on login on the retail client.
v1.13.17:
- Internal maintainability updates. There are so many versions of the game now, updates need to be as easy and safe as possible.

View File

@ -3,6 +3,11 @@ local CastBar = IceCore_CreateClass(IceCastBar)
local IceHUD = _G.IceHUD
local CastingBarFrame = CastingBarFrame
if not CastingBarFrame then
CastingBarFrame = PlayerCastingBarFrame
end
CastBar.prototype.spellCastSent = nil
-- Constructor --

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@ -468,6 +468,9 @@ function IceClassPowerCounter.prototype:DisplayCounter()
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateRunePower")
end
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -497,8 +500,22 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if IceHUD.WowVer >= 70000 then
local numMax = UnitPowerMax(self.unit, self.unitPower)
if numMax ~= self.numRunes then
local oldMax = self.numRunes
self.numRunes = numMax
self:CreateFrame()
self:SetDisplayMode()
for i=self.numRunes+1, oldMax do
if self.frame.graphical[i] then
self.frame.graphical[i]:Hide()
end
end
for i=oldMax+1, self.numRunes do
if self:GetRuneMode() ~= "Numeric" then
self.frame.graphical[i]:Show()
end
self:HideRune(i)
end
end
end
@ -567,11 +584,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
else
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
self.frame.graphical[i]:Hide()
end
self:HideRune(i)
end
end
end
@ -592,6 +605,19 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
function IceClassPowerCounter.prototype:HideRune(i)
if self:GetRuneMode() == "Numeric" then
self.frame.graphical[i].Hide()
return
end
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
self.frame.graphical[i]:Hide()
end
end
function IceClassPowerCounter.prototype:StartRunesFullAnimation()
if not self.AnimUpdate then
self.AnimUpdate = function() self:UpdateRuneAnimation() end
@ -717,6 +743,9 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
for i=1, self.numRunes do
self:CreateRune(i)
end
for i=self.numRunes+1, #self.frame.graphical do
self.frame.graphical[i]:Hide()
end
end
function IceClassPowerCounter.prototype:CreateRune(i)
@ -758,7 +787,13 @@ function IceClassPowerCounter.prototype:CreateRune(i)
end
end
function IceClassPowerCounter.prototype:SetupNewRune(rune)
end
function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
if rune > #self.runeCoords then
self:SetupNewRune(rune)
end
if not rune or rune < 1 or rune > #self.runeCoords then
return
end

View File

@ -21,7 +21,7 @@ function ComboPoints.prototype:init()
if AnticipationExists then
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
end
self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
self:SetDefaultColor("ChargedComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
self.scalingEnabled = true
end
@ -222,16 +222,16 @@ function ComboPoints.prototype:GetOptions()
order = 35
}
opts["bShowAnimaCharged"] = {
opts["bShowCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Anima-charged points"],
desc = L["Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."],
name = L["Show Charged points"],
desc = L["Whether or not to color a charged combo point a separate color. Set the ChargedComboPoint color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowAnimaCharged
return self.moduleSettings.bShowCharged
end,
set = function(info, v)
self.moduleSettings.bShowAnimaCharged = v
self.moduleSettings.bShowCharged = v
self:UpdateChargedComboPoints()
end,
disabled = function()
@ -261,7 +261,7 @@ function ComboPoints.prototype:GetDefaultSettings()
defaults["comboGap"] = 0
defaults["showAnticipation"] = true
defaults["bShowWithNoTarget"] = true
defaults["bShowAnimaCharged"] = true
defaults["bShowCharged"] = true
return defaults
end
@ -440,8 +440,8 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
g = g - ((1 / maxComboPoints)*i)
end
if self.moduleSettings.bShowAnimaCharged and self:IsAnimaChargedPoint(i) then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
if self.moduleSettings.bShowCharged and self:IsChargedPoint(i) then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("ChargedComboPoint"))
else
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
end
@ -489,7 +489,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
end
function ComboPoints.prototype:IsAnimaChargedPoint(point)
function ComboPoints.prototype:IsChargedPoint(point)
if not self.chargedPowerPoints then
return false
end

View File

@ -142,7 +142,9 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
end
self:SetBottomText1(points or "0")
if self.chargedPowerPointIndex then
self:SetBottomText2(self.chargedPowerPointIndex)
end
end
function ComboPointsBar.prototype:Update()

View File

@ -10,6 +10,7 @@ PlayerHealth.prototype.absorbAmount = 0
local configMode = false
local HealComm
local incomingHealAmt = 0
local groupEvent = IceHUD.EventExistsGroupRosterUpdate and "GROUP_ROSTER_UPDATE" or "PARTY_MEMBERS_CHANGED"
-- Constructor --
function PlayerHealth.prototype:init()
@ -81,11 +82,7 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
if IceHUD.EventExistsGroupRosterUpdate then
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
else
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
end
self:RegisterEvent(groupEvent, "CheckLeader")
if GetLFGProposal then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
@ -1427,37 +1424,34 @@ function PlayerHealth.prototype:HideBlizzardParty()
return
end
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
if PartyFrame then
PartyFrame:Hide()
PartyFrame:UnregisterEvent(groupEvent)
else
for i = 1, MAX_PARTY_MEMBERS do
local party = _G['PartyMemberFrame'..i]
party:UnregisterAllEvents()
party:Hide()
party.Show = function() end
local frame = _G["PartyMemberFrame" .. i]
frame:SetAttribute("statehidden", true)
hook_frames(frame)
end
UIParent:UnregisterEvent(groupEvent)
end
UIParent:UnregisterEvent('RAID_ROSTER_UPDATE')
end
function PlayerHealth.prototype:ShowBlizzardParty()
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
for i = 1, MAX_PARTY_MEMBERS do
local frame = _G["PartyMemberFrame"..i]
if frame then
frame.Show = nil
frame:GetScript("OnLoad")(frame)
if IceHUD.WowVer >= 50000 then
frame:GetScript("OnEvent")(frame, "GROUP_ROSTER_UPDATE")
if PartyFrame then
PartyFrame:Show()
PartyFrame:Layout()
PartyFrame:RegisterEvent(groupEvent)
else
frame:GetScript("OnEvent")(frame, "PARTY_MEMBERS_CHANGED")
for i = 1, MAX_PARTY_MEMBERS do
local frame = _G["PartyMemberFrame" .. i]
frame:SetAttribute("statehidden", nil)
unhook_frames(frame)
frame:GetScript("OnEvent")(frame, groupEvent)
end
PartyMemberFrame_UpdateMember(frame)
UIParent:RegisterEvent(groupEvent)
end
end
UIParent:RegisterEvent("RAID_ROSTER_UPDATE")
end
--function PlayerHealth.prototype:ShowBlizzParty()

View File

@ -115,7 +115,9 @@ end
function PlayerInfo.prototype:ShowBlizz()
BuffFrame:Show()
if TemporaryEnchantFrame then
TemporaryEnchantFrame:Show()
end
BuffFrame:GetScript("OnLoad")(BuffFrame)
end
@ -123,7 +125,9 @@ end
function PlayerInfo.prototype:HideBlizz()
BuffFrame:Hide()
if TemporaryEnchantFrame then
TemporaryEnchantFrame:Hide()
end
BuffFrame:UnregisterAllEvents()
end

View File

@ -274,7 +274,7 @@ end
function RollTheBones.prototype:MyOnUpdate()
RollTheBones.super.prototype.MyOnUpdate(self)
if self.bUpdateRtb then
self:UpdateRollTheBones(nil, self.unit, true)
self:UpdateRollTheBones("internal", self.unit)
end
if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar()
@ -296,13 +296,14 @@ local function ShouldHide()
return not HasSpell(193316)
end
function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
function RollTheBones.prototype:UpdateRollTheBones(event, unit)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
local fromUpdate = event == "internal"
if not fromUpdate then
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)

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@ -3,6 +3,8 @@ local Runes = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local RunesReturnedByMaxPower = IceHUD.WowVer >= 70000
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
@ -132,6 +134,9 @@ function Runes.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not PlayerFrame_HideVehicleTexture
end,
order = 32
}
@ -265,7 +270,7 @@ end
-- OVERRIDE
function Runes.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
if RunesReturnedByMaxPower then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
end
@ -283,7 +288,9 @@ function Runes.prototype:Enable(core)
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if RunesReturnedByMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
end
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -577,6 +584,10 @@ local function hook_playerframe()
end
function Runes.prototype:HideBlizz()
if not PlayerFrame_HideVehicleTexture then
return
end
RuneFrame:Hide()
RuneFrame:UnregisterAllEvents()

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@ -103,7 +103,7 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "PRIEST" and PriestBarFrame) then
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000) then
IceHUD.ShadowOrbs = ShadowOrbs:new()
end

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@ -277,7 +277,7 @@ end
function SliceAndDice.prototype:MyOnUpdate()
SliceAndDice.super.prototype.MyOnUpdate(self)
if self.bUpdateSnd then
self:UpdateSliceAndDice(nil, self.unit, true)
self:UpdateSliceAndDice("internal", self.unit)
end
if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar()
@ -312,13 +312,14 @@ local function ShouldHide()
-- with different durations
end
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
local fromUpdate = event == "internal"
if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)

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@ -1,10 +1,6 @@
# Changelog
v1.13.17:
v1.14.0:
- Internal maintainability updates. There are so many versions of the game now, updates need to be as easy and safe as possible.
- Improved reliability of Slice-n-Dice predicted length when changing talents.
- Improved various modules's ability to respond to the player's maximum power type changing (going from 5 max combo points to 6, for example).
- Fixed invalid texture layers specified on a variety of textures (10.0 fix).
- Removed HolyPowerNumeric text from the configuration options of several modules that it didn't belong with.
- Fixed combo points in Classic Era clients.
- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.