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5 Commits
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e2ef8e6cb1
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e8c8172298
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21
LICENSE
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21
LICENSE
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@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2021 parnic
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -1,5 +1,9 @@
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# Changelog
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# Changelog
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v1.13.8:
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- Fixed Paladin GCD not functioning in BC-Classic.
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v1.13.7:
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v1.13.7:
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- Fixed energy ticker when zoning back into an instance after dying (Classic builds)
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- Fixed energy ticker when zoning back into an instance after dying (Classic builds)
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@ -286,6 +286,10 @@ function GlobalCoolDown.prototype:GetSpellId()
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MONK=100780, -- jab
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MONK=100780, -- jab
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}
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}
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if IceHUD.WowClassicBC or IceHUD.WowClassic then
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defaultSpells["PALADIN"] = 635
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end
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local _, unitClass = UnitClass("player")
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local _, unitClass = UnitClass("player")
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return defaultSpells[unitClass]
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return defaultSpells[unitClass]
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end
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end
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@ -287,10 +287,9 @@ function Totems.prototype:CreateTotemFrame()
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self.frame.graphical = {}
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self.frame.graphical = {}
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end
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end
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local totemType
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for i=1, self.numTotems do
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for i=1, self.numTotems do
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slot = TOTEM_PRIORITIES[i]
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local slot = TOTEM_PRIORITIES[i]
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self:CreateTotem(slot, self.totemNames[slot])
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self:CreateTotem(slot, self.totemNames[slot])
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end
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end
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end
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end
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@ -376,9 +375,9 @@ function Totems.prototype:CreateTotem(i, name)
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self.graphicalOnLeave = function() GameTooltip:Hide() end
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self.graphicalOnLeave = function() GameTooltip:Hide() end
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end
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end
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if not self.graphicalOnMouseUp then
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if not self.graphicalOnMouseUp then
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self.graphicalOnMouseUp = function (self, mouseButton)
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self.graphicalOnMouseUp = function (button, mouseButton)
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if mouseButton == "RightButton" then
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if mouseButton == "RightButton" then
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DestroyTotem(self.slot)
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DestroyTotem(button.slot)
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end
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end
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end
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end
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end
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end
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@ -1,7 +1,5 @@
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# Changelog
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# Changelog
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v1.13.7:
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v1.13.8:
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- Fixed energy ticker when zoning back into an instance after dying (Classic builds)
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- Fixed Paladin GCD not functioning in BC-Classic.
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- Added newer Fear spell to CC modules.
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- Fixed the straight textures (Tanks) not showing the lowest or highest values appropriately (10% could look empty, 90% could look full).
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