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3 Commits
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59f2792ce8
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a80daface7
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f6db2f3b7c
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@ -278,14 +278,14 @@ function IceUnitBar.prototype:Update()
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-- This looks slightly quirky. Basically the easiest way for me to achieve this is to have lowThresholdColor override
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-- This looks slightly quirky. Basically the easiest way for me to achieve this is to have lowThresholdColor override
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-- the scaled color. You'll need to switch them both on to get things to work.
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-- the scaled color. You'll need to switch them both on to get things to work.
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if( self.moduleSettings.lowThresholdColor ) then
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if( self.moduleSettings.lowThresholdColor ) then
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if( self.healthPercentage < self.moduleSettings.lowThreshold ) then
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if( self.healthPercentage <= self.moduleSettings.lowThreshold ) then
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self.settings.colors[ "ScaledHealthColor" ] = self.settings.colors[ "MinHealthColor" ]
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self.settings.colors[ "ScaledHealthColor" ] = self.settings.colors[ "MinHealthColor" ]
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else
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elseif not self.moduleSettings.scaleHealthColor then
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self.settings.colors[ "ScaledHealthColor" ] = self.settings.colors[ "MaxHealthColor" ]
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self.settings.colors[ "ScaledHealthColor" ] = self.settings.colors[ "MaxHealthColor" ]
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end
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end
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if( self.manaPercentage < self.moduleSettings.lowThreshold ) then
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if( self.manaPercentage <= self.moduleSettings.lowThreshold ) then
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self.settings.colors[ "ScaledManaColor" ] = self.settings.colors[ "MinManaColor" ]
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self.settings.colors[ "ScaledManaColor" ] = self.settings.colors[ "MinManaColor" ]
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else
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elseif not self.moduleSettings.scaleManaColor then
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self.settings.colors[ "ScaledManaColor" ] = self.settings.colors[ "MaxManaColor" ]
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self.settings.colors[ "ScaledManaColor" ] = self.settings.colors[ "MaxManaColor" ]
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end
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end
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end
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end
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@ -1,5 +1,10 @@
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# Changelog
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# Changelog
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v1.14.8:
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- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
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- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.
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v1.14.7:
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v1.14.7:
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- Add option to scale absorb bar by the unit's maximum health.
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- Add option to scale absorb bar by the unit's maximum health.
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@ -1,5 +1,10 @@
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# Changelog
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# Changelog
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v1.14.8:
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- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
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- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.
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v1.14.7:
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v1.14.7:
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- Add option to scale absorb bar by the unit's maximum health.
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- Add option to scale absorb bar by the unit's maximum health.
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