local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local EssencePower = IceCore_CreateClass(IceClassPowerCounter) local SPELL_POWER_ESSENCE = SPELL_POWER_ESSENCE if Enum and Enum.PowerType then SPELL_POWER_ESSENCE = Enum.PowerType.Essence end function EssencePower.prototype:init() EssencePower.super.prototype.init(self, "EssencePower") self:SetDefaultColor("EssencePowerNumeric", 150, 150, 255) self.unit = "player" self.numericColor = "EssencePowerNumeric" self.unitPower = SPELL_POWER_ESSENCE self.minLevel = 0 self.bTreatEmptyAsFull = false self.runeWidth = self.runeHeight end function EssencePower.prototype:Enable(core) self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ESSENCE) self.runeCoords = { } for i = 1, self.numRunes do self:SetupNewRune(i) end EssencePower.super.prototype.Enable(self, core) end function EssencePower.prototype:SetupNewRune(rune) self.runeCoords[rune] = {0, 1, 0, 1} end function EssencePower.prototype:GetPowerEvent() return "UNIT_POWER_FREQUENT" end function EssencePower.prototype:GetDefaultSettings() local defaults = EssencePower.super.prototype.GetDefaultSettings(self) defaults["pulseWhenFull"] = false return defaults end function EssencePower.prototype:GetOptions() local opts = EssencePower.super.prototype.GetOptions(self) opts.hideBlizz.hidden = function() return true end return opts end function EssencePower.prototype:GetRuneAtlas(rune) return "UF-Essence-Icon" end function EssencePower.prototype:GetShineAtlas(rune) return "Mage-ArcaneCharge-SmallSpark" end function EssencePower.prototype:ShowBlizz() end function EssencePower.prototype:HideBlizz() end -- Load us up local _, unitClass = UnitClass("player") if unitClass == "EVOKER" then IceHUD.EssencePower = EssencePower:new() end