local PlayerAbsorb = IceCore_CreateClass(IceTargetAbsorb) -- Constructor -- function PlayerAbsorb.prototype:init() PlayerAbsorb.super.prototype.init(self, "PlayerAbsorb", "player", "PlayerAbsorb") end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function PlayerAbsorb.prototype:GetDefaultSettings() local settings = PlayerAbsorb.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = 3 settings["enabled"] = true return settings end -- Load us up if UnitGetTotalAbsorbs ~= nil then IceHUD.PlayerAbsorb = PlayerAbsorb:new() end