local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local Vengeance = IceCore_CreateClass(IceUnitBar) local VENGEANCE_SPELL_ID = 93098 local GetSpellInfo = GetSpellInfo if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then GetSpellInfo = function(spellID) if not spellID then return nil end local spellInfo = C_Spell.GetSpellInfo(spellID) if spellInfo then return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID end end end local GetSpellName = GetSpellInfo if C_Spell and C_Spell.GetSpellName then GetSpellName = C_Spell.GetSpellName end Vengeance.prototype.current = nil Vengeance.prototype.max = nil -- constructor function Vengeance.prototype:init() Vengeance.super.prototype.init(self, "Vengeance", "player") self.current = 0 self:SetDefaultColor("Vengeance", 200, 45, 45) self.bTreatEmptyAsFull = true end -- default settings function Vengeance.prototype:GetDefaultSettings() local defaults = Vengeance.super.prototype.GetDefaultSettings(self) defaults.enabled = false defaults.usesDogTagStrings = false defaults.lockUpperTextAlpha = false defaults.shouldAnimate = false defaults.hideAnimationSettings = true defaults.offset = 5 defaults.side = IceCore.Side.Left return defaults end -- enable plugin function Vengeance.prototype:Enable(core) Vengeance.super.prototype.Enable(self, core) -- Avoiding iteration where I can self:RegisterEvent("UNIT_AURA", "UpdateCurrent") self:RegisterEvent("UNIT_MAXHEALTH", "UpdateMax") self:UpdateMax() end -- disable plugin function Vengeance.prototype:Disable(core) Vengeance.super.prototype.Disable(self, core) self:UnregisterAllEvents() end -- scan the tooltip and extract the vengeance value do -- making these local as they're not used anywhere else local spellName = GetSpellName(VENGEANCE_SPELL_ID) function Vengeance.prototype:UpdateCurrent(event, unit) if (unit and (unit ~= self.unit)) then return end if C_UnitAuras and C_UnitAuras.GetAuraDataBySpellName then local data = C_UnitAuras.GetAuraDataBySpellName(self.unit, spellName) if data and data.points and #data.points > 0 then self.current = (data and data.points and #data.points > 0) and data.points[1] or 0 end else local _, idx = IceHUD:GetBuffCount(self.unit, spellName, true, true) if idx then self.current = select(17, IceHUD.UnitAura(self.unit, idx)) else self.current = 0 end end self:Update() end end function Vengeance.prototype:UpdateMax(event, unit) if (unit and (unit ~= self.unit)) then return end local Stam, MaxHealth = UnitStat(self.unit, 3), UnitHealthMax(self.unit) self.max = floor(Stam + (MaxHealth - ((Stam - 19) * 14) - 6) / 10) self:Update() end function Vengeance.prototype:Update() Vengeance.super.prototype.Update(self) if self.current == 0 then self:Show(false) return else self:Show(true) end self:UpdateBar(self.current / self.max, "Vengeance") self:SetBottomText1(floor((self.current / self.max) * 100) .. "%") self:SetBottomText2(tostring(self.current) .."/"..tostring(self.max)) end -- Load for tanks only local _, unitClass = UnitClass("player") if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK") and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 60000) then IceHUD.Vengeance = Vengeance:new() end