--[[ Name: IceThreat Version: 1.2 Author: Caryna/Turalyon EU (Alliance) (updated for Threat-2.0 by 'acapela' of WoWI and merged into IceHUD by Parnic) Description: adds a threat bar to IceHUD ]] local AceOO = AceLibrary("AceOO-2.0") IceThreat = AceOO.Class(IceUnitBar) IceThreat.prototype.color = nil IceThreat.aggroBar = nil IceThreat.aggroBarMulti = nil -- constructor function IceThreat.prototype:init(name, unit) if not name or not unit then IceThreat.super.prototype.init(self, "Threat", "target") else IceThreat.super.prototype.init(self, name, unit) end self:SetDefaultColor("ThreatLow", 102, 204, 51) self:SetDefaultColor("ThreatMedium", 0, 204, 204) self:SetDefaultColor("ThreatHigh", 204, 0, 153) self:SetDefaultColor("ThreatDanger", 255, 0, 0) self:SetDefaultColor("ThreatCustom", 255, 255, 0) self:SetDefaultColor("ThreatPullAggro", 255, 0, 0) self:OnCoreLoad() end -- default settings function IceThreat.prototype:GetDefaultSettings() local settings = IceThreat.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = 4 settings["enabled"] = false settings["aggroAlpha"] = 0.7 settings["usesDogTagStrings"] = false settings["onlyShowInGroups"] = true settings["showScaledThreat"] = false return settings end -- options stuff function IceThreat.prototype:GetOptions() local opts = IceThreat.super.prototype.GetOptions(self) opts["enabled"] = { type = "toggle", name = "|c" .. self.configColor .. "Enabled|r", desc = "Enable/disable module (requires Threat-2.0 library)", get = function() return self.moduleSettings.enabled end, set = function(value) self.moduleSettings.enabled = value if (value) then self:Enable(true) else self:Disable() end end, order = 20 } opts["aggroAlpha"] = { type = 'range', name = 'Aggro Indicator alpha', desc = 'Aggro indicator alpha (0 is disabled)', min = 0, max = 1, step = 0.1, get = function() return self.moduleSettings.aggroAlpha end, set = function(value) self.moduleSettings.aggroAlpha = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 27.5 } opts["onlyShowInGroups"] = { type = 'toggle', name = 'Only show in groups', desc = 'Only show the threat bar if you are in a group or you have an active pet', get = function() return self.moduleSettings.onlyShowInGroups end, set = function(v) self.moduleSettings.onlyShowInGroups = v self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 27.6 } opts["showScaledThreat"] = { type = 'toggle', name = 'Show scaled threat', desc = 'Whether to show threat in scaled values or raw values. Scaled threat means that you will pull aggro when it hits 100%. Raw threat means you will pull aggro at either 110% (melee) or 130% (ranged). Omen uses raw threat which can cause this mod to disagree with Omen if it is in scaled mode.', get = function() return self.moduleSettings.showScaledThreat end, set = function(v) self.moduleSettings.showScaledThreat = v self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 27.7 } return opts end -- enable plugin function IceThreat.prototype:Enable(core) IceThreat.super.prototype.Enable(self, core) self:ScheduleRepeatingEvent(self.elementName, self.Update, 0.2, self) self:Update(self.unit) end -- disable plugin function IceThreat.prototype:Disable(core) IceThreat.super.prototype.Disable(self, core) self:CancelScheduledEvent(self.elementName) end -- OVERRIDE function IceThreat.prototype:CreateFrame() IceThreat.super.prototype.CreateFrame(self) self:CreateAggroBar() end -- needs to be inverted for threat bar function IceThreat.prototype:UseTargetAlpha(scale) return (scale and (scale > 0)) end -- create the aggro range indicator bar function IceThreat.prototype:CreateAggroBar() if not (self.aggroBar) then self.aggroBar = CreateFrame("Frame", nil, self.frame) end self.aggroBar:SetFrameStrata("BACKGROUND") self.aggroBar:SetWidth(self.settings.barWidth + (self.moduleSettings.widthModifier or 0)) self.aggroBar:SetHeight(self.settings.barHeight) if not (self.aggroBar.bar) then self.aggroBar.bar = self.aggroBar:CreateTexture(nil, "LOW") end self.aggroBar.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture()) self.aggroBar.bar:SetPoint("BOTTOMLEFT",self.aggroBar,"BOTTOMLEFT") self.aggroBar.bar:SetPoint("BOTTOMRIGHT",self.aggroBar,"BOTTOMRIGHT") local r, g, b = self:GetColor("ThreatPullAggro") if (self.settings.backgroundToggle) then r, g, b = self:GetColor("CastCasting") end self.aggroBar.bar:SetVertexColor(r, g, b, self.moduleSettings.aggroAlpha) if (self.moduleSettings.side == IceCore.Side.Left) then self.aggroBar.bar:SetTexCoord(1, 0, 0, 0) else self.aggroBar.bar:SetTexCoord(0, 1, 0, 0) end self.aggroBar.bar:SetHeight(0) self.aggroBar:ClearAllPoints() self.aggroBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0) end -- bar stuff function IceThreat.prototype:Update(unit) IceThreat.super.prototype.Update(self) if (unit and (unit ~= self.unit)) then return end if not unit then unit = self.unit end if self.moduleSettings.onlyShowInGroups and (GetNumPartyMembers() == 0 and not UnitExists("pet")) then self:Show(false) return end if not UnitExists(self.unit) or not UnitCanAttack("player", self.unit) or UnitIsDead(self.unit) or UnitIsFriend("player", self.unit) or UnitPlayerControlled(self.unit) then self:Show(false) return else self:Show(true) end local isTanking, threatState, scaledPercent, rawPercent, threatValue = UnitDetailedThreatSituation("player", self.unit) local _, _, _, _, tankThreat = UnitDetailedThreatSituation("targettarget", self.unit) -- highest threat target of target (i.e. the tank) local rangeMulti = 1.1 local scaledPercentZeroToOne if threatValue and threatValue < 0 then threatValue = threatValue + 410065408 -- the corrected threat while under MI or Fade if isTanking then tankThreat = threatValue end if threatValue and tankThreat then -- Corrects rawPercent and scaledPercent while under MI or Fade rawPercent = ((threatValue / tankThreat) * 100) if GetItemInfo(37727) then -- 5 yards for melee range (Ruby Acorn - http://www.wowhead.com/?item=37727) rangeMulti = tankThreat * (IsItemInRange(37727, "target") == 1 and 1.1 or 1.3) else -- 9 yards compromise rangeMulti = tankThreat * (CheckInteractDistance("target", 3) and 1.1 or 1.3) end scaledPercent = ((threatValue / rangeMulti) * 100) end end if not self.combat and (scaledPercent == 0 or rawPercent == 0) then self:Show(false) return end if not rawPercent then rawPercent = 0 end if rawPercent < 0 then rawPercent = 0 elseif isTanking then rawPercent = 100 scaledPercent = 100 end if not threatState or not scaledPercent or not rawPercent then scaledPercentZeroToOne = 0 scaledPercent = 0 IceHUD:Debug( "Threat: nil threat on valid target" ) else if self.moduleSettings.showScaledThreat then scaledPercentZeroToOne = scaledPercent / 100 else scaledPercentZeroToOne = rawPercent / 100 end IceHUD:Debug( "isTanking="..(isTanking or "nil").." threatState="..(threatState or "nil").." scaledPercent="..(scaledPercent or "nil").." rawPercent="..(rawPercent or "nil") ) end -- set percentage text self:SetBottomText1( IceHUD:MathRound(self.moduleSettings.showScaledThreat and scaledPercent or rawPercent) .. "%" ) self:SetBottomText2() if ( isTanking ) then rangeMulti = 1 end -- Parnic: this should probably be switched to use the new api colors for threat... -- set bar color if( isTanking == 1 ) then self.color = "ThreatDanger" elseif( scaledPercent < 50 ) then self.color = "ThreatLow" elseif ( scaledPercent < 80 ) then self.color = "ThreatMedium" else self.color = "ThreatHigh" end -- set the bar value self:UpdateBar( scaledPercentZeroToOne, self.color ) -- do the aggro indicator bar stuff, but only if it has changed if ( self.aggroBarMulti ~= rangeMulti ) then self.aggroBarMulti = rangeMulti local pos = IceHUD:Clamp(1 - (1 / rangeMulti), 0, 1) local y = self.settings.barHeight - ( pos * self.settings.barHeight ) if ( self.moduleSettings.side == IceCore.Side.Left ) then self.aggroBar.bar:SetTexCoord(1, 0, 0, pos) else self.aggroBar.bar:SetTexCoord(0, 1, 0, pos) end self.aggroBar.bar:SetHeight(self.settings.barHeight * pos) self.aggroBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, y) end self:UpdateAlpha() end -- Load us up IceHUD.IceThreat = IceThreat:new()