local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local HolyPower = IceCore_CreateClass(IceClassPowerCounter) function HolyPower.prototype:init() HolyPower.super.prototype.init(self, "HolyPower") self:SetDefaultColor("HolyPowerNumeric", 218, 231, 31) -- pulled from PaladinPowerBar.xml in Blizzard's UI source self.runeCoords = { {0.00390625, 0.14453125, 0.64843750, 0.82031250}, {0.00390625, 0.12500000, 0.83593750, 0.96875000}, {0.15234375, 0.25781250, 0.64843750, 0.81250000}, } self.numericColor = "HolyPowerNumeric" self.unitPower = SPELL_POWER_HOLY_POWER end function HolyPower.prototype:GetOptions() local opts = HolyPower.super.prototype.GetOptions(self) opts.hideBlizz.desc = "Hides Blizzard Holy Power frame and disables all events related to it.\n\nNOTE: Blizzard attaches the holy power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything." return opts end function HolyPower.prototype:GetRuneTexture(rune) if not rune or rune ~= tonumber(rune) then return end --return "Paladin-Rune0"..rune..".png" return "Interface\\PlayerFrame\\PaladinPowerTextures" end function HolyPower.prototype:ShowBlizz() PaladinPowerBar:Show() PaladinPowerBar:GetScript("OnLoad")(PaladinPowerBar) end function HolyPower.prototype:HideBlizz() PaladinPowerBar:Hide() PaladinPowerBar:UnregisterAllEvents() end -- Load us up local _, unitClass = UnitClass("player") if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then IceHUD.HolyPower = HolyPower:new() end