local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) -- changed to inherit from the TargetInvuln bar since the only difference is the unit and the default placement -- helps keep changes in one place and we don't have to duplicate the Invuln spell tables and they don't have to be globals local PlayerInvuln = IceCore_CreateClass(TargetInvuln) -- Constructor -- function PlayerInvuln.prototype:init() PlayerInvuln.super.prototype.init(self, "PlayerInvuln", "player") end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function PlayerInvuln.prototype:GetDefaultSettings() local settings = PlayerInvuln.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = 3 return settings end -- 'Protected' methods -------------------------------------------------------- -- Load us up IceHUD.PlayerInvuln = PlayerInvuln:new()