local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local ShardCounter = IceCore_CreateClass(IceClassPowerCounter) function ShardCounter.prototype:init() ShardCounter.super.prototype.init(self, "ShardCounter") self:SetDefaultColor("ShardCounterNumeric", 218, 231, 31) -- pulled from PaladinPowerBar.xml in Blizzard's UI source self.runeCoords = { {0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250}, } self.numericColor = "ShardCounterNumeric" self.unitPower = SPELL_POWER_SOUL_SHARDS self.runeHeight = 23 self.runeWidth = 26 end function ShardCounter.prototype:GetOptions() local opts = ShardCounter.super.prototype.GetOptions(self) opts.hideBlizz.desc = "Hides Blizzard shard frame and disables all events related to it.\n\nNOTE: Blizzard attaches the shard UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything." return opts end function ShardCounter.prototype:GetRuneTexture(rune) if not rune or rune ~= tonumber(rune) then return end return "Interface\\PlayerFrame\\UI-WarlockShard" end function ShardCounter.prototype:ShowBlizz() ShardBarFrame:Show() ShardBarFrame:GetScript("OnLoad")(ShardBarFrame) end function ShardCounter.prototype:HideBlizz() ShardBarFrame:Hide() ShardBarFrame:UnregisterAllEvents() end -- Load us up local _, unitClass = UnitClass("player") if (unitClass == "WARLOCK" and IceHUD.WowVer >= 40000) then IceHUD.ShardCounter = ShardCounter:new() end