IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0") local SML = AceLibrary("LibSharedMedia-3.0") local ACR = LibStub("AceConfigRegistry-3.0") local ConfigDialog = LibStub("AceConfigDialog-3.0") local icon = LibStub("LibDBIcon-1.0") local AceGUI = LibStub("AceGUI-3.0") local AceSerializer = LibStub("AceSerializer-3.0", 1) local pendingModuleLoads = {} local bReadyToRegisterModules = false local lastCustomModule = 1 IceHUD.CurrTagVersion = 3 IceHUD.debugging = false IceHUD.WowVer = select(4, GetBuildInfo()) IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "ArcHUD", "FangRune" } IceHUD.validCustomModules = {"Buff/Debuff watcher", "Buff/Debuff stack counter", "Ability cooldown bar", "Health bar", "Mana bar"} local function deepcopy(object) local lookup_table = {} local function _copy(object) if type(object) ~= "table" then return object elseif lookup_table[object] then return lookup_table[object] end local new_table = {} lookup_table[object] = new_table for index, value in pairs(object) do new_table[_copy(index)] = _copy(value) end return setmetatable(new_table, getmetatable(object)) end return _copy(object) end IceHUD.Location = "Interface\\AddOns\\IceHUD" IceHUD.options = { type = 'group', name = "IceHUD", desc = "IceHUD", icon = "Interface\\Icons\\Spell_Frost_Frost", args = { headerGeneral = { type = 'header', name = "General Settings", order = 10 }, faq = { type = 'group', name = 'FAQs', desc = 'Answers to questions that are frequently asked.', order = 1, args = { test = { type = 'description', fontSize = "medium", name = [[Thanks for using |cff9999ffIceHUD|r! Below you will find answers to all of the most commonly-asked questions. Be sure to check the addon's page on |cff33ff99curse.com|r and |cff33ff99wowinterface.com|r as well for more discussion and updates! You can also email |cff33ff99icehud@parnic.com|r directly if you prefer. |cff9999ff1. How do I hide the default Blizzard player and target unit frames?|r Expand the "|cffffdc42Module Settings|r" section, click "PlayerHealth" or "TargetHealth," and check "Hide Blizzard Frame" |cff9999ff2. How do I turn off click-targeting and menus on the player bar?|r Expand the "|cffffdc42Module Settings|r" section, click "PlayerHealth," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat. |cff9999ff3. How do I hide the HUD or change its transparency based on combat, targeting, etc.?|r Check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking. |cff9999ff4. Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?|r Expand the "|cffffdc42Module Settings|r" section, expand "PlayerHealth," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. PlayerHealth/Mana, TargetHealth/Mana, and pet bars should all have these options. |cff9999ff5. Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?|r Yes, check the "ComboPoints" and "SunderCount" modules in the configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.) |cff9999ff6. What's this thing at the top of the player's cast bar? It's darker than the rest of the bar.|r That's the Cast Lag Indicator that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar module settings. |cff9999ff7. Is there a bar that shows breath underwater, and if so how can I adjust it?|r Yes, this is called the MirrorBarHandler in the |cffffdc42Module Settings|r. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module. |cff9999ff8. There's a long green bar that sometimes shows up below everything else. What is it?|r That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. |cff9999ff9. IceHUD needs a bar or counter for buff/debuff X!|r Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Click one of the "Create custom ..." buttons above. This will create a module named MyCustomBar# (where # is a number based on how many custom bars you've made so far) or MyCustomCounter#. You can then expand the |cffffdc42Module Settings|r group and modify all sorts of settings on the new custom module. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later. These custom modules are full-featured enough to replace some of the class-specific ones that are already there, but I will leave them so as not to upset people who are already using them. |cff9999ff10. How do I turn off the resting/combat/PvP/etc. icons on the player or target?|r Expand "|cffffdc42Module Settings|r", expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc. |cff9999ff11. How do I turn off buffs/debuffs on the player's or target's bar?|r Expand "|cffffdc42Module Settings|r", expand PlayerInfo (or TargetInfo for targets), and set the number of buffs per row to be 0. These cannot be controlled independently (e.g. you can turn off buffs and debuffs, but not just one or the other).]] } } }, positioningSettings = { type = 'group', name = 'Positioning Settings', desc = 'Settings related to positioning and alpha', order = 11, args = { vpos = { type = 'range', name = 'Vertical position', desc = 'Vertical position', get = function() return IceHUD.IceCore:GetVerticalPos() end, set = function(info, v) IceHUD.IceCore:SetVerticalPos(v) end, min = -700, max = 700, step = 10, order = 11 }, hpos = { type = 'range', name = 'Horizontal position', desc = 'Horizontal position (for you dual screen freaks)', get = function() return IceHUD.IceCore:GetHorizontalPos() end, set = function(info, v) IceHUD.IceCore:SetHorizontalPos(v) end, min = -2000, max = 2000, step = 10, order = 12 }, gap = { type = 'range', name = 'Gap', desc = 'Distance between the left and right bars', get = function() return IceHUD.IceCore:GetGap() end, set = function(info, v) IceHUD.IceCore:SetGap(v) end, min = 50, max = 700, step = 5, order = 13, }, scale = { type = 'range', name = 'Scale', desc = 'HUD scale', get = function() return IceHUD.IceCore:GetScale() end, set = function(info, v) IceHUD.IceCore:SetScale(v) end, min = 0.5, max = 1.5, step = 0.05, isPercent = true, order = 14, }, } }, alphaSettings = { type = 'group', name = 'Transparency Settings', desc = 'Settings for bar transparencies', order = 12, args = { headerAlpha = { type = 'header', name = "Bar Alpha", order = 10 }, alphaic = { type = 'range', name = 'Alpha in combat', desc = 'Bar alpha In Combat', get = function() return IceHUD.IceCore:GetAlpha("IC") end, set = function(info, v) IceHUD.IceCore:SetAlpha("IC", v) end, min = 0, max = 1, step = 0.05, isPercent = true, order = 11, }, alphaooc = { type = 'range', name = 'Alpha out of combat', desc = 'Bar alpha Out Of Combat without target', get = function() return IceHUD.IceCore:GetAlpha("OOC") end, set = function(info, v) IceHUD.IceCore:SetAlpha("OOC", v) end, min = 0, max = 1, step = 0.05, isPercent = true, order = 12, }, alphaTarget = { type = 'range', name = 'Alpha OOC and Target', desc = 'Bar alpha Out Of Combat with target accuired (takes precedence over Not Full)', get = function() return IceHUD.IceCore:GetAlpha("Target") end, set = function(info, v) IceHUD.IceCore:SetAlpha("Target", v) end, min = 0, max = 1, step = 0.05, isPercent = true, order = 13, }, alphaNotFull = { type = 'range', name = 'Alpha OOC and not full', desc = 'Bar alpha Out Of Combat with target accuired or bar not full (Target takes precedence over this)', get = function() return IceHUD.IceCore:GetAlpha("NotFull") end, set = function(info, v) IceHUD.IceCore:SetAlpha("NotFull", v) end, min = 0, max = 1, step = 0.05, isPercent = true, order = 14, }, headerAlphaBackground = { type = 'header', name = "Background Alpha", order = 20 }, alphaicbg = { type = 'range', name = 'BG Alpha in combat', desc = 'Background alpha for bars IC', get = function() return IceHUD.IceCore:GetAlphaBG("IC") end, set = function(info, v) IceHUD.IceCore:SetAlphaBG("IC", v) end, min = 0, max = 1, step = 0.05, isPercent = true, order = 21, }, alphaoocbg = { type = 'range', name = 'BG Alpha out of combat', desc = 'Background alpha for bars OOC without target', get = function() return IceHUD.IceCore:GetAlphaBG("OOC") end, set = function(info, v) IceHUD.IceCore:SetAlphaBG("OOC", v) end, min = 0, max = 1, step = 0.05, isPercent = true, order = 22, }, alphaTargetbg = { type = 'range', name = 'BG Alpha OOC and Target', desc = 'Background alpha for bars OOC and target accuired (takes precedence over Not Full)', get = function() return IceHUD.IceCore:GetAlphaBG("Target") end, set = function(info, v) IceHUD.IceCore:SetAlphaBG("Target", v) end, min = 0, max = 1, step = 0.05, isPercent = true, order = 23, }, alphaNotFullbg = { type = 'range', name = 'BG Alpha OOC and not Full', desc = 'Background alpha for bars OOC and bar not full (Target takes precedence over this)', get = function() return IceHUD.IceCore:GetAlphaBG("NotFull") end, set = function(info, v) IceHUD.IceCore:SetAlphaBG("NotFull", v) end, min = 0, max = 1, step = 0.05, isPercent = true, order = 24, }, headerBarAdvanced = { type = 'header', name = "Other", order = 30 }, backgroundToggle = { type = "toggle", name = "Contextual Background", desc = "Toggles contextual background coloring", get = function() return IceHUD.IceCore:GetBackgroundToggle() end, set = function(info, value) IceHUD.IceCore:SetBackgroundToggle(value) end, order = 31 }, backgroundColor = { type = 'color', name = 'Background Color', desc = 'Background Color', get = function() return IceHUD.IceCore:GetBackgroundColor() end, set = function(info, r, g, b) IceHUD.IceCore:SetBackgroundColor(r, g, b) end, order = 32, }, } }, textSettings = { type = 'select', name = 'Font', desc = 'IceHUD Font', order = 19, get = function(info) return IceHUD:GetSelectValue(info, IceHUD.IceCore:GetFontFamily()) end, set = function(info, value) IceHUD.IceCore:SetFontFamily(info.option.values[value]) end, values = SML:List('font'), order = 94.75, }, barSettings = { type = 'group', name = 'Bar Settings', desc = 'Settings related to bars', order = 20, args = { barPresets = { type = 'select', name = 'Presets', desc = 'Predefined settings for different bars', get = function(info) return IceHUD:GetSelectValue(info, IceHUD.IceCore:GetBarPreset()) end, set = function(info, value) IceHUD.IceCore:SetBarPreset(info.option.values[value]) end, values = IceHUD.validBarList, order = 9 }, headerBarAdvanced = { type = 'header', name = "Advanced Bar Settings", order = 10 }, barTexture = { type = 'select', name = 'Bar Texture', desc = 'IceHUD Bar Texture', get = function(info) return IceHUD:GetSelectValue(info, IceHUD.IceCore:GetBarTexture()) end, set = function(info, value) IceHUD.IceCore:SetBarTexture(IceHUD.validBarList[value]) end, values = IceHUD.validBarList, order = 11 }, barWidth = { type = 'range', name = 'Bar Width', desc = 'Bar texture width (not the actual bar!)', get = function() return IceHUD.IceCore:GetBarWidth() end, set = function(info, v) IceHUD.IceCore:SetBarWidth(v) end, min = 20, max = 200, step = 1, order = 12 }, barHeight = { type = 'range', name = 'Bar Height', desc = 'Bar texture height (not the actual bar!)', get = function() return IceHUD.IceCore:GetBarHeight() end, set = function(info, v) IceHUD.IceCore:SetBarHeight(v) end, min = 100, max = 300, step = 1, order = 13 }, barProportion = { type = 'range', name = 'Bar Proportion', desc = 'Determines the bar width compared to the whole texture width', get = function() return IceHUD.IceCore:GetBarProportion() end, set = function(info, v) IceHUD.IceCore:SetBarProportion(v) end, min = 0.01, max = 0.5, step = 0.01, isPercent = true, order = 14 }, barSpace = { type = 'range', name = 'Bar Space', desc = 'Space between bars on the same side', get = function() return IceHUD.IceCore:GetBarSpace() end, set = function(info, v) IceHUD.IceCore:SetBarSpace(v) end, min = -10, max = 30, step = 1, order = 15 }, bgBlendMode = { type = 'select', name = 'Bar Background Blend Mode', desc = 'IceHUD Bar Background Blend mode', get = function(info) return IceHUD.IceCore:GetBarBgBlendMode() end, set = function(info, value) IceHUD.IceCore:SetBarBgBlendMode(value) end, values = { BLEND = "Blend", ADD = "Additive" }, --"Disable", "Alphakey", "Mod" }, order = 16 }, barBlendMode = { type = 'select', name = 'Bar Blend Mode', desc = 'IceHUD Bar Blend mode', get = function(info) return IceHUD.IceCore:GetBarBlendMode() end, set = function(info, value) IceHUD.IceCore:SetBarBlendMode(value) end, values = { BLEND = "Blend", ADD = "Additive" }, --"Disable", "Alphakey", "Mod" }, order = 17 }, } }, modules = { type='group', desc = 'Module configuration options', name = 'Module Settings', args = {}, order = 41 }, colors = { type='group', desc = 'Module color configuration options', name = 'Colors', args = {}, order = 42 }, enabled = { type = "toggle", name = "Enabled", desc = "Enable/disable IceHUD", get = function() return IceHUD.IceCore:IsEnabled() end, set = function(info, value) if (value) then IceHUD.IceCore:Enable(true) else IceHUD.IceCore:Disable(true) end end, order = 91 }, debug = { type = "toggle", name = "Debugging", desc = "Enable/disable debug messages", get = function() return IceHUD.IceCore:GetDebug() end, set = function(info, value) IceHUD.IceCore:SetDebug(value) end, hidden = --[===[@non-debug@ true --@end-non-debug@]===] --@debug@ false --@end-debug@ , disabled = -- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :) --[===[@non-debug@ true --@end-non-debug@]===] --@debug@ false --@end-debug@ , order = 92 }, customModuleSelect = { type = "select", name = "Create custom module", desc = "Select a custom module that you want to create here, then press the 'Create' button.", get = function(info) return lastCustomModule end, set = function(info, v) lastCustomModule = v end, values = IceHUD.validCustomModules, order = 94.5, }, customModuleCreate = { type = "execute", name = "Create", desc = "Creates the selected custom module", func = function() local v = lastCustomModule local newMod = nil local popupMsg if v == 1 then -- custom bar newMod = IceCustomBar:new() popupMsg = "ICEHUD_CUSTOM_BAR_CREATED" elseif v == 2 then -- custom counter newMod = IceCustomCount:new() popupMsg = "ICEHUD_CUSTOM_COUNTER_CREATED" elseif v == 3 then -- cooldown bar newMod = IceCustomCDBar:new() popupMsg = "ICEHUD_CUSTOM_CD_CREATED" elseif v == 4 then -- custom health bar newMod = IceCustomHealth:new() popupMsg = "ICEHUD_CUSTOM_HEALTH_CREATED" elseif v == 5 then -- custom mana bar newMod = IceCustomMana:new() popupMsg = "ICEHUD_CUSTOM_MANA_CREATED" end if newMod ~= nil then IceHUD.IceCore:AddNewDynamicModule(newMod) ConfigDialog:SelectGroup("IceHUD", "modules", newMod.elementName) StaticPopup_Show(popupMsg) end end, order = 94.6, }, configMode = { type = 'toggle', name = 'Configuration Mode', desc = "Makes all modules visible so you can see where they're placed and find any that are overlapping.", get = function() return IceHUD.IceCore:IsInConfigMode() end, set = function(info, value) IceHUD.IceCore:ConfigModeToggle(value) end, order = 95 }, useDogTags = { type = 'toggle', name = 'Use Dog Tags', desc = 'Whether or not the addon should use the DogTag library (this will increase the CPU usage of the mod). DogTag controls all text displayed around bars such as health or mana amounts. Type |cffffff78/dog|r to see all DogTag options.\n\nNOTE: after changing this option, you must reload the UI or else bad things happen', get = function() return IceHUD.IceCore:ShouldUseDogTags() end, set = function(info, v) IceHUD.IceCore:SetShouldUseDogTags(v) StaticPopup_Show("ICEHUD_CHANGED_DOGTAG") end, hidden = function() return not AceLibrary:HasInstance("LibDogTag-3.0") end, order = 96 }, updatePeriod = { type = 'range', name = 'Update Period', desc = 'Time between display updates in seconds', get = function() return IceHUD.IceCore:UpdatePeriod() end, set = function(info, v) IceHUD.IceCore:SetUpdatePeriod(v) end, min = 0.01, max = 1.0, step = 0.01, order = 97 }, showMinimap = { type = 'toggle', name = "Show Minimap Icon", desc = "Whether or not to show an IceHUD icon on the minimap.", get = function(info) return not IceHUD.db.profile.minimap.hide end, set = function(info, v) IceHUD.db.profile.minimap.hide = not v if v then icon:Show("IceHUD") else icon:Hide("IceHUD") end end, hidden = function() return not icon end, order = 98 }, } } function IceHUD:removeDefaults(db, defaults, blocker) -- remove all metatables from the db, so we don't accidentally create new sub-tables through them setmetatable(db, nil) -- loop through the defaults and remove their content for k,v in pairs(defaults) do if type(v) == "table" and type(db[k]) == "table" then -- if a blocker was set, dive into it, to allow multi-level defaults self:removeDefaults(db[k], v, blocker and blocker[k]) if next(db[k]) == nil then db[k] = nil end else -- check if the current value matches the default, and that its not blocked by another defaults table if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then db[k] = nil end end end end function IceHUD:populateDefaults(db, defaults, blocker) -- remove all metatables from the db, so we don't accidentally create new sub-tables through them setmetatable(db, nil) -- loop through the defaults and remove their content for k,v in pairs(defaults) do if type(v) == "table" and type(db[k]) == "table" then -- if a blocker was set, dive into it, to allow multi-level defaults self:populateDefaults(db[k], v, blocker and blocker[k]) else -- check if the current value matches the default, and that its not blocked by another defaults table if db[k] == nil then db[k] = defaults[k] end end end end StaticPopupDialogs["ICEHUD_RESET"] = { text = "Are you sure you want to reset IceHUD settings?", button1 = OKAY, button2 = CANCEL, timeout = 0, whileDead = 1, hideOnEscape = 1, OnShow = function(self) self:SetFrameStrata("TOOLTIP") end, OnHide = function(self) self:SetFrameStrata("DIALOG") end, OnAccept = function() IceHUD:ResetSettings() end } StaticPopupDialogs["ICEHUD_CUSTOM_BAR_CREATED"] = { text = "A custom bar has been created and can be configured through Module Settings => MyCustomBar. It is highly recommended that you change the bar name of this module so that it's easier to identify.", button1 = OKAY, timeout = 0, whileDead = 1, hideOnEscape = 0, OnShow = function(self) self:SetFrameStrata("TOOLTIP") end, OnHide = function(self) self:SetFrameStrata("DIALOG") end, } StaticPopupDialogs["ICEHUD_CUSTOM_COUNTER_CREATED"] = { text = "A custom counter has been created and can be configured through Module Settings => MyCustomCounter. It is highly recommended that you change the bar name of this module so that it's easier to identify.", button1 = OKAY, timeout = 0, whileDead = 1, hideOnEscape = 0, OnShow = function(self) self:SetFrameStrata("TOOLTIP") end, OnHide = function(self) self:SetFrameStrata("DIALOG") end, } StaticPopupDialogs["ICEHUD_CUSTOM_CD_CREATED"] = { text = "A custom cooldown bar has been created and can be configured through Module Settings => MyCustomCD. It is highly recommended that you change the bar name of this module so that it's easier to identify.", button1 = OKAY, timeout = 0, whileDead = 1, hideOnEscape = 0, OnShow = function(self) self:SetFrameStrata("TOOLTIP") end, OnHide = function(self) self:SetFrameStrata("DIALOG") end, } StaticPopupDialogs["ICEHUD_CUSTOM_HEALTH_CREATED"] = { text = "A custom health bar has been created and can be configured through Module Settings => MyCustomHealth. It is highly recommended that you change the bar name of this module so that it's easier to identify.", button1 = OKAY, timeout = 0, whileDead = 1, hideOnEscape = 0, OnShow = function(self) self:SetFrameStrata("TOOLTIP") end, OnHide = function(self) self:SetFrameStrata("DIALOG") end, } StaticPopupDialogs["ICEHUD_CUSTOM_MANA_CREATED"] = { text = "A custom mana bar has been created and can be configured through Module Settings => MyCustomMana. It is highly recommended that you change the bar name of this module so that it's easier to identify.", button1 = OKAY, timeout = 0, whileDead = 1, hideOnEscape = 0, OnShow = function(self) self:SetFrameStrata("TOOLTIP") end, OnHide = function(self) self:SetFrameStrata("DIALOG") end, } StaticPopupDialogs["ICEHUD_DELETE_CUSTOM_MODULE"] = { text = "Are you sure you want to delete this module? This will remove all settings associated with it and cannot be un-done.", button1 = "Yes", button2 = "No", timeout = 0, whileDead = 1, hideOnEscape = 0, OnShow = function(self) self:SetFrameStrata("TOOLTIP") end, OnHide = function(self) self:SetFrameStrata("DIALOG") end, OnAccept = function(self) IceHUD.IceCore:DeleteDynamicModule(self.data) self.data = nil end, } StaticPopupDialogs["ICEHUD_CHANGED_DOGTAG"] = { text = "This option requires the UI to be reloaded. Do you wish to reload it now?", button1 = "Yes", OnShow = function(self) self:SetFrameStrata("TOOLTIP") end, OnHide = function(self) self:SetFrameStrata("DIALOG") end, OnAccept = function() ReloadUI() end, button2 = "No", timeout = 0, whileDead = 1, hideOnEscape = 0 } function IceHUD:OnInitialize() self:SetDebugging(false) self:Debug("IceHUD:OnInitialize()") self.IceCore = IceCore:new() self:RegisterPendingModules() self.IceCore:SetupDefaults() bReadyToRegisterModules = true self.db = LibStub("AceDB-3.0"):New("IceCoreDB", self.IceCore.defaults, true) if not self.db or not self.db.global or not self.db.profile then print("Error: IceHUD database not loaded correctly. Please exit out of WoW and delete the database file (IceHUD.lua) found in: \\World of Warcraft\\WTF\\Account\\>\\SavedVariables\\") return end self.db.RegisterCallback(self, "OnProfileShutdown", "PreProfileChanged") self.db.RegisterCallback(self, "OnProfileChanged", "PostProfileChanged") self.db.RegisterCallback(self, "OnProfileReset", "ProfileReset") self.db.RegisterCallback(self, "OnProfileCopied", "ProfileCopied") self:NotifyNewDb() self:GenerateModuleOptions(true) self.options.args.colors.args = self.IceCore:GetColorOptions() self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db) self:SetupProfileImportButtons() LibStub("AceConfig-3.0"):RegisterOptionsTable("IceHUD", self.options, "/icehudcl") ConfigDialog:SetDefaultSize("IceHUD", 750, 650) self:RegisterChatCommand("icehud", function() IceHUD:OpenConfig() end) self:RegisterChatCommand("rl", function() ReloadUI() end) self:SyncSettingsVersions() self:InitLDB() if SML then SML.RegisterCallback(self, "LibSharedMedia_Registered", "UpdateMedia") end end function IceHUD:NotifyNewDb() self.IceCore.accountSettings = self.db.global self.IceCore.settings = self.db.profile self.IceCore:SetModuleDatabases() self.IceCore:CheckDisplayUpdateMessage() end function IceHUD:SetupProfileImportButtons() if AceSerializer then AceSerializer:Embed(self) self.options.args.profiles.args.export = { type = 'execute', name = 'Export profile', desc = 'Exports your active profile to something you can copy and paste to another user or use on another account.', func = function() local frame = AceGUI:Create("Frame") frame:SetTitle("Profile data") frame:SetStatusText("Exported profile details") frame:SetLayout("Flow") frame:SetCallback("OnClose", function(widget) AceGUI:Release(widget) end) local editbox = AceGUI:Create("MultiLineEditBox") editbox:SetLabel("Profile") editbox:SetFullWidth(true) editbox:SetFullHeight(true) local profileTable = deepcopy(IceHUD.db.profile) IceHUD:removeDefaults(profileTable, IceHUD.IceCore.defaults.profile) editbox:SetText(IceHUD:Serialize(profileTable)) editbox:DisableButton(true) frame:AddChild(editbox) end, hidden = -- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :) --[===[@non-debug@ true --@end-non-debug@]===] --@debug@ false --@end-debug@ , disabled = -- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :) --[===[@non-debug@ true --@end-non-debug@]===] --@debug@ false --@end-debug@ , order = 98.1 } self.options.args.profiles.args.import = { type = 'execute', name = 'Import profile', desc = "Imports a profile as exported from another user's IceHUD.", func = function() local frame = AceGUI:Create("Frame") frame:SetTitle("Profile data") frame:SetStatusText("Exported profile details") frame:SetLayout("Flow") frame:SetCallback("OnClose", function(widget) local success, newTable = IceHUD:Deserialize(widget.children[1]:GetText()) if success then IceHUD:PreProfileChanged() IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile) IceHUD.db.profile = deepcopy(newTable) IceHUD:PostProfileChanged() end AceGUI:Release(widget) end) local editbox = AceGUI:Create("MultiLineEditBox") editbox:SetLabel("Profile") editbox:SetFullWidth(true) editbox:SetFullHeight(true) editbox:DisableButton(true) frame:AddChild(editbox) end, hidden = -- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :) --[===[@non-debug@ true --@end-non-debug@]===] --@debug@ false --@end-debug@ , disabled = -- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :) --[===[@non-debug@ true --@end-non-debug@]===] --@debug@ false --@end-debug@ , order = 98.2 } end end function IceHUD:GenerateModuleOptions(firstLoad) self.options.args.modules.args = self.IceCore:GetModuleOptions() if not firstLoad and ACR ~= nil then IceHUD:NotifyOptionsChange() end end function IceHUD:NotifyOptionsChange() ACR:NotifyChange("IceHUD") end function IceHUD:OnEnable(isFirst) self:Debug("IceHUD:OnEnable()") if self.db.profile.enable then self.IceCore:Enable() end if isFirst then self:SetDebugging(self.IceCore:GetDebug()) self.debugFrame = ChatFrame2 end end -- add settings changes/updates here so that existing users don't lose their settings function IceHUD:SyncSettingsVersions() if not self.IceCore.settings.updatedOocNotFull then self.IceCore.settings.updatedOocNotFull = true self.IceCore.settings.alphaNotFull = self.IceCore.settings.alphaTarget self.IceCore.settings.alphaNotFullbg = self.IceCore.settings.alphaTargetbg end end function IceHUD:InitLDB() local LDB = LibStub and LibStub("LibDataBroker-1.1", true) if (LDB) then local ldbButton = LDB:NewDataObject("IceHUD", { type = "launcher", text = "IceHUD", icon = "Interface\\Icons\\Spell_Frost_Frost", OnClick = function(_, msg) if not (UnitAffectingCombat("player")) then IceHUD:OpenConfig() else DEFAULT_CHAT_FRAME:AddMessage("|cff8888ffIceHUD|r: Combat lockdown restriction. Leave combat and try again.") end end, }) if icon then icon:Register("IceHUD", ldbButton, self.db.profile.minimap) end end end -- blizzard interface options local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent) blizOptionsPanel.name = "IceHUD" blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, "UIPanelButtonTemplate2") blizOptionsPanel.button:SetText("Open IceHUD configuration") blizOptionsPanel.button:SetWidth(240) blizOptionsPanel.button:SetHeight(30) blizOptionsPanel.button:SetScript("OnClick", function(self) HideUIPanel(InterfaceOptionsFrame) HideUIPanel(GameMenuFrame) IceHUD:OpenConfig() end) blizOptionsPanel.button:SetPoint('TOPLEFT', blizOptionsPanel, 'TOPLEFT', 20, -20) InterfaceOptions_AddCategory(blizOptionsPanel) function IceHUD:OpenConfig() if not ConfigDialog then return end ConfigDialog:Open("IceHUD") end function IceHUD:Debug(msg) if self.debugging then self.debugFrame:AddMessage(msg) end end function IceHUD:SetDebugging(bIsDebugging) self.debugging = bIsDebugging end -- rounding stuff function IceHUD:MathRound(num, idp) if not num then return nil end local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end function IceHUD:GetBuffCount(unit, ability, onlyMine, matchByName) return IceHUD:GetAuraCount("HELPFUL", unit, ability, onlyMine, matchByName) end function IceHUD:GetDebuffCount(unit, ability, onlyMine, matchByName) return IceHUD:GetAuraCount("HARMFUL", unit, ability, onlyMine, matchByName) end function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName) if unit == "main hand weapon" or unit == "off hand weapon" then local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges = GetWeaponEnchantInfo() if unit == "main hand weapon" and hasMainHandEnchant then return mainHandCharges elseif unit == "off hand weapon" and hasOffHandEnchant then return offHandCharges end return 0 end local i = 1 local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) while name do if (not matchByName and string.match(texture:upper(), ability:upper())) or (matchByName and string.match(name:upper(), ability:upper())) then return applications end i = i + 1 name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) end return 0 end function IceHUD:HasBuffs(unit, spellIDs) local retval = {} for i=1, #spellIDs do retval[i] = false end local i = 1 local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i) while name do for i=1, #spellIDs do if spellIDs[i] == auraID then retval[i] = applications == 0 and true or applications break end end i = i + 1 name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i) end return retval end function IceHUD:OnDisable() IceHUD.IceCore:Disable() end function IceHUD:PreProfileChanged(db) self.IceCore:Disable() end function IceHUD:PostProfileChanged(db, newProfile) self:NotifyNewDb() self.IceCore:Enable() end function IceHUD:ProfileReset() ReloadUI() end function IceHUD:ProfileCopied() ReloadUI() end function IceHUD:Clamp(value, min, max) if value < min then value = min elseif value > max then value = max elseif value ~= value or not (value >= min and value <= max) then -- check for nan... value = min end return value end function IceHUD:ShouldSwapToVehicle(...) local arg1, arg2 = ... if (arg1 == "player") then if (arg2) then return true end end if (UnitHasVehicleUI("player")) then return true end end function IceHUD:xor(val1, val2) return val1 and not val2 or val2 and not val1 end function IceHUD:GetSelectValue(info, val) for k,v in pairs(info.option.values) do if v == val then return k end end return 1 end function IceHUD:Register(element) assert(element, "Trying to register a nil module") if not bReadyToRegisterModules then pendingModuleLoads[#pendingModuleLoads+1] = element else self.IceCore:Register(element) end end function IceHUD:RegisterPendingModules() for i=1, #pendingModuleLoads do self.IceCore:Register(pendingModuleLoads[i]) end pendingModuleLoads = {} end function IceHUD:UpdateMedia(event, mediatype, key) if not self.db.profile or not self.IceCore.enabled then return end if mediatype == "font" then if key == self.db.profile.fontFamily then IceHUD.IceCore:SetFontFamily(key) end elseif mediatype == "statusbar" then if self.TargetOfTarget and self.TargetOfTarget.enabled and key == self.TargetOfTarget.moduleSettings.texture then self.TargetOfTarget:Redraw() end end end