local AceOO = AceLibrary("AceOO-2.0") local FocusMana = AceOO.Class(IceUnitBar) -- Constructor -- function FocusMana.prototype:init() FocusMana.super.prototype.init(self, "FocusMana", "focus") self:SetDefaultColor("FocusMana", 52, 64, 221) self:SetDefaultColor("FocusRage", 235, 44, 26) self:SetDefaultColor("FocusEnergy", 228, 242, 31) self:SetDefaultColor("FocusFocus", 242, 149, 98) end function FocusMana.prototype:GetDefaultSettings() local settings = FocusMana.super.prototype.GetDefaultSettings(self) settings["enabled"] = false settings["side"] = IceCore.Side.Right settings["offset"] = -2 settings["scale"] = 0.7 settings["upperText"] = "[PercentMP:Round]" settings["lowerText"] = "" settings["barVerticalOffset"] = 35 return settings end function FocusMana.prototype:Enable(core) FocusMana.super.prototype.Enable(self, core) self:RegisterEvent("UNIT_MANA", "Update") self:RegisterEvent("UNIT_MAXMANA", "Update") self:RegisterEvent("UNIT_RAGE", "Update") self:RegisterEvent("UNIT_MAXRAGE", "Update") self:RegisterEvent("UNIT_ENERGY", "Update") self:RegisterEvent("UNIT_MAXENERGY", "Update") self:RegisterEvent("UNIT_FOCUS", "Update") self:RegisterEvent("UNIT_MAXFOCUS", "Update") self:RegisterEvent("UNIT_AURA", "Update") self:RegisterEvent("UNIT_FLAGS", "Update") self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateFocus") self:Update(self.unit) end function FocusMana.prototype:UpdateFocus() self:Update(self.unit) end function FocusMana.prototype:Update(unit) FocusMana.super.prototype.Update(self) if (unit and (unit ~= self.unit)) then return end if ((not UnitExists(unit)) or (self.maxMana == 0)) then self:Show(false) return else self:Show(true) end local manaType = UnitPowerType(self.unit) local color = "FocusMana" if (self.moduleSettings.scaleManaColor) then color = "ScaledManaColor" end if (manaType == 1) then color = "FocusRage" elseif (manaType == 2) then color = "FocusFocus" elseif (manaType == 3) then color = "FocusEnergy" end if (self.tapped) then color = "Tapped" end self:UpdateBar(self.mana/self.maxMana, color) if not IceHUD.IceCore:ShouldUseDogTags() then self:SetBottomText1(math.floor(self.manaPercentage * 100)) self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color) end end -- OVERRIDE function FocusMana.prototype:GetOptions() local opts = FocusMana.super.prototype.GetOptions(self) opts["scaleManaColor"] = { type = "toggle", name = "Color bar by mana %", desc = "Colors the mana bar from MaxManaColor to MinManaColor based on current mana %", get = function() return self.moduleSettings.scaleManaColor end, set = function(value) self.moduleSettings.scaleManaColor = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 51 } return opts end -- Load us up IceHUD.FocusMana = FocusMana:new()