local AceOO = AceLibrary("AceOO-2.0") IceTargetHealth = AceOO.Class(IceUnitBar) IceTargetHealth.prototype.color = nil IceTargetHealth.prototype.determineColor = true IceTargetHealth.prototype.registerEvents = true IceTargetHealth.prototype.texWidth = 128 IceTargetHealth.prototype.texHeight = 128 IceTargetHealth.prototype.classLeft = 0 IceTargetHealth.prototype.classRight = 0.9375 IceTargetHealth.prototype.classTop = 0 IceTargetHealth.prototype.classBottom = 0.78125 IceTargetHealth.prototype.EliteTexture = IceElement.TexturePath .. "Elite" IceTargetHealth.prototype.RareEliteTexture = IceElement.TexturePath .. "RareElite" IceTargetHealth.prototype.RareTexture = IceElement.TexturePath .. "Rare" -- Constructor -- function IceTargetHealth.prototype:init(moduleName, unit) if not moduleName or not unit then IceTargetHealth.super.prototype.init(self, "TargetHealth", "target") else IceTargetHealth.super.prototype.init(self, moduleName, unit) end self:SetDefaultColor("TargetHealthHostile", 231, 31, 36) self:SetDefaultColor("TargetHealthFriendly", 46, 223, 37) self:SetDefaultColor("TargetHealthNeutral", 210, 219, 87) end function IceTargetHealth.prototype:GetDefaultSettings() local settings = IceTargetHealth.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = 2 settings["classColor"] = false settings["hideBlizz"] = false settings["upperText"] = "[PercentHP:Round]" settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]" settings["raidIconOnTop"] = true settings["showRaidIcon"] = true settings["raidIconXOffset"] = 12 settings["raidIconYOffset"] = 0 settings["lockIconAlpha"] = false settings["abbreviateHealth"] = true settings["classIconOffset"] = {x=0, y=0} settings["showClassificationIcon"] = false return settings end -- OVERRIDE function IceTargetHealth.prototype:GetOptions() local opts = IceTargetHealth.super.prototype.GetOptions(self) opts["classColor"] = { type = "toggle", name = "Class color bar", desc = "Use class color as the bar color instead of reaction color", get = function() return self.moduleSettings.classColor end, set = function(value) self.moduleSettings.classColor = value self:Update(self.unit) end, disabled = function() return not self.moduleSettings.enabled end, order = 41 } opts["hideBlizz"] = { type = "toggle", name = "Hide Blizzard Frame", desc = "Hides Blizzard Target frame and disables all events related to it", get = function() return self.moduleSettings.hideBlizz end, set = function(value) self.moduleSettings.hideBlizz = value if (value) then self:HideBlizz() else self:ShowBlizz() end end, disabled = function() return not self.moduleSettings.enabled end, order = 42 } opts["scaleHealthColor"] = { type = "toggle", name = "Color bar by health %", desc = "Colors the health bar from MaxHealthColor to MinHealthColor based on current health %", get = function() return self.moduleSettings.scaleHealthColor end, set = function(value) self.moduleSettings.scaleHealthColor = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 43 } opts["showRaidIcon"] = { type = "toggle", name = "Show Raid Icon", desc = "Whether or not to show the raid icon above this bar", get = function() return self.moduleSettings.showRaidIcon end, set = function(value) self.moduleSettings.showRaidIcon = value self:UpdateRaidTargetIcon() end, disabled = function() return not self.moduleSettings.enabled end, order = 50 } opts["lockIconAlpha"] = { type = "toggle", name = "Lock raid icon to 100% alpha", desc = "With this enabled, the raid icon is always 100% alpha, regardless of the bar's alpha. Otherwise, it assumes the bar's alpha level.", get = function() return self.moduleSettings.lockIconAlpha end, set = function(value) self.moduleSettings.lockIconAlpha = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 51 } opts["raidIconOnTop"] = { type = "toggle", name = "Draw Raid Icon On Top", desc = "Whether to draw the raid icon in front of or behind this bar", get = function() return self.moduleSettings.raidIconOnTop end, set = function(value) self.moduleSettings.raidIconOnTop = value self:UpdateRaidTargetIcon() end, disabled = function() return not self.moduleSettings.enabled or not self.moduleSettings.showRaidIcon end, order = 52 } opts["raidIconXOffset"] = { type = "range", name = "Raid Icon X Offset", desc = "How far to push the raid icon right or left", min = -300, max = 300, step = 1, get = function() return self.moduleSettings.raidIconXOffset end, set = function(value) self.moduleSettings.raidIconXOffset = value self:SetRaidIconPlacement() self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 53 } opts["raidIconYOffset"] = { type = "range", name = "Raid Icon Y Offset", desc = "How far to push the raid icon up or down", min = -300, max = 300, step = 1, get = function() return self.moduleSettings.raidIconYOffset end, set = function(value) self.moduleSettings.raidIconYOffset = value self:SetRaidIconPlacement() self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 54 } if not IceHUD.IceCore:ShouldUseDogTags() then opts["shortenHealth"] = { type = 'toggle', name = 'Abbreviate estimated health', desc = 'If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number', get = function() return self.moduleSettings.abbreviateHealth end, set = function(v) self.moduleSettings.abbreviateHealth = v end, disabled = function() return not self.moduleSettings.enabled end, order = 40.1 } end opts["showClassificationIcon"] = { type = "toggle", name = "Show Elite Icon", desc = "Whether or not to show the rare/elite icon above this bar", get = function() return self.moduleSettings.showClassificationIcon end, set = function(value) self.moduleSettings.showClassificationIcon = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 60 } opts["classIconXOffset"] = { type = "range", name = "Elite Icon X Offset", desc = "How far to push the elite icon right or left", min = -300, max = 300, step = 1, get = function() return self.moduleSettings.classIconOffset['x'] end, set = function(value) self.moduleSettings.classIconOffset['x'] = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 61 } opts["classIconYOffset"] = { type = "range", name = "Elite Icon Y Offset", desc = "How far to push the elite icon up or down", min = -300, max = 300, step = 1, get = function() return self.moduleSettings.classIconOffset['y'] end, set = function(value) self.moduleSettings.classIconOffset['y'] = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 62 } return opts end function IceTargetHealth.prototype:Enable(core) IceTargetHealth.super.prototype.Enable(self, core) if self.registerEvents then self:RegisterEvent("UNIT_HEALTH", "Update") self:RegisterEvent("UNIT_MAXHEALTH", "Update") self:RegisterEvent("UNIT_FLAGS", "Update") self:RegisterEvent("UNIT_FACTION", "Update") self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon") end if (self.moduleSettings.hideBlizz) then self:HideBlizz() end self:CreateRaidIconFrame() self:Update(self.unit) end function IceTargetHealth.prototype:Disable(core) IceTargetHealth.super.prototype.Disable(self, core) end function IceTargetHealth.prototype:Update(unit) IceTargetHealth.super.prototype.Update(self) if (unit and (unit ~= self.unit)) then return end if unit and not (UnitExists(unit)) then self:Show(false) return else self:Show(true) end self:UpdateRaidTargetIcon() local classification = UnitClassification(self.unit); if not self.moduleSettings.showClassificationIcon then self:DestroyTexFrame(self.frame.classIcon) else if not self.frame.classIcon then self.frame.classIcon = self:CreateTexCoord(self.frame.classIcon, self.EliteTexture, self.texWidth, self.texHeight, self.moduleSettings.scale / 3.0, self.classLeft, self.classRight, self.classTop, self.classBottom) end self:SetTexLoc(self.frame.classIcon, self.moduleSettings.classIconOffset['x'], self.moduleSettings.classIconOffset['y']) self.frame.classIcon:Show() self.frame.classIcon:SetAlpha(self.alpha == 0 and 0 or math.min(1, self.alpha + 0.2)) if IceHUD.IceCore:IsInConfigMode() or classification == "worldboss" or classification == "elite" then self.frame.classIcon:SetTexture(self.EliteTexture) elseif classification == "rareelite" then self.frame.classIcon:SetTexture(self.RareEliteTexture) elseif classification == "rare" then self.frame.classIcon:SetTexture(self.RareTexture) else self:DestroyTexFrame(self.frame.classIcon) self.frame.classIcon:Hide() end end if self.determineColor then self.color = "TargetHealthFriendly" -- friendly > 4 local reaction = UnitReaction("target", "player") if (reaction and (reaction == 4)) then self.color = "TargetHealthNeutral" elseif (reaction and (reaction < 4)) then self.color = "TargetHealthHostile" end if (self.moduleSettings.classColor) then self.color = self.unitClass end if (self.moduleSettings.scaleHealthColor) then self.color = "ScaledHealthColor" end if (self.tapped) then self.color = "Tapped" end end self:UpdateBar(self.health/self.maxHealth, self.color) if not IceHUD.IceCore:ShouldUseDogTags() then self:SetBottomText1(math.floor(self.healthPercentage * 100)) if self.moduleSettings.abbreviateHealth then self.health = self:Round(self.health) self.maxHealth = self:Round(self.maxHealth) end if (self.maxHealth ~= 100) then self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color) else self:SetBottomText2() end end end function IceTargetHealth.prototype:CreateTexCoord(texframe, icon, width, height, scale, left, right, top, bottom) if not texframe then texframe = self.frame:CreateTexture(nil, "BACKGROUND") end texframe:SetTexture(icon) if left and right and top and bottom then texframe:SetTexCoord(left, right, top, bottom) end self:SetTexScale(texframe, width, height, scale or 1) return texframe end function IceTargetHealth.prototype:SetTexLoc(texframe, xpos, ypos, anchorFrom, anchorTo) texframe:ClearAllPoints() texframe:SetPoint(anchorFrom or "TOPLEFT", self.frame, anchorTo or "TOPLEFT", xpos or 0, ypos or 0) end function IceTargetHealth.prototype:SetTexScale(texframe, width, height, scale) texframe:SetWidth(width * scale) texframe:SetHeight(height * scale) end function IceTargetHealth.prototype:DestroyTexFrame(texframe) if not texframe then return nil end texframe:SetTexture(nil) texframe:Hide() texframe:ClearAllPoints() return texframe end function IceTargetHealth.prototype:CreateRaidIconFrame() if (not self.frame.raidIcon) then self.frame.raidIcon = CreateFrame("Frame", nil, self.frame) end if (not self.frame.raidIcon.icon) then self.frame.raidIcon.icon = self.frame.raidIcon:CreateTexture(nil, "BACKGROUND") self.frame.raidIcon.icon:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcons") end self:SetRaidIconPlacement() self.frame.raidIcon:SetWidth(16) self.frame.raidIcon:SetHeight(16) self.frame.raidIcon.icon:SetAllPoints(self.frame.raidIcon) SetRaidTargetIconTexture(self.frame.raidIcon.icon, 0) self.frame.raidIcon:Hide() end function IceTargetHealth.prototype:SetRaidIconPlacement() self.frame.raidIcon:ClearAllPoints() self.frame.raidIcon:SetPoint("BOTTOM", self.frame, "TOPLEFT", self.moduleSettings.raidIconXOffset, self.moduleSettings.raidIconYOffset) end function IceTargetHealth.prototype:UpdateRaidTargetIcon() if self.moduleSettings.raidIconOnTop then self.frame.raidIcon:SetFrameStrata("MEDIUM") else self.frame.raidIcon:SetFrameStrata("LOW") end if not self.moduleSettings.showRaidIcon or (not UnitExists(self.unit) and not IceHUD.IceCore:IsInConfigMode()) then self.frame.raidIcon:Hide() return end local index = IceHUD.IceCore:IsInConfigMode() and 1 or GetRaidTargetIndex(self.unit); if (index and (index > 0)) then SetRaidTargetIconTexture(self.frame.raidIcon.icon, index) self.frame.raidIcon:Show() else self.frame.raidIcon:Hide() end if self.frame.raidIcon then self.frame.raidIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha) end end function IceTargetHealth.prototype:Round(health) if (health > 1000000) then return IceHUD:MathRound(health/1000000, 1) .. "M" end if (health > 1000) then return IceHUD:MathRound(health/1000, 1) .. "k" end return health end function IceTargetHealth.prototype:ShowBlizz() TargetFrame:Show() TargetFrame:RegisterEvent("PLAYER_TARGET_CHANGED") TargetFrame:RegisterEvent("UNIT_HEALTH") TargetFrame:RegisterEvent("UNIT_LEVEL") TargetFrame:RegisterEvent("UNIT_FACTION") TargetFrame:RegisterEvent("UNIT_CLASSIFICATION_CHANGED") TargetFrame:RegisterEvent("UNIT_AURA") TargetFrame:RegisterEvent("PLAYER_FLAGS_CHANGED") TargetFrame:RegisterEvent("PARTY_MEMBERS_CHANGED") TargetFrame:RegisterEvent("RAID_TARGET_UPDATE") ComboFrame:Show() ComboFrame:RegisterEvent("PLAYER_TARGET_CHANGED"); ComboFrame:RegisterEvent("PLAYER_COMBO_POINTS"); end function IceTargetHealth.prototype:HideBlizz() TargetFrame:Hide() TargetFrame:UnregisterAllEvents() ComboFrame:Hide() ComboFrame:UnregisterAllEvents() end -- Load us up IceHUD.TargetHealth = IceTargetHealth:new()