local AceOO = AceLibrary("AceOO-2.0") local Metrognome = AceLibrary("Metrognome-2.0") local DruidMana = AceOO.Class(IceUnitBar) DruidMana.prototype.inForms = nil DruidMana.prototype.mode = nil DruidMana.prototype.druidMana = nil DruidMana.prototype.druidMaxMana = nil -- Constructor -- function DruidMana.prototype:init() DruidMana.super.prototype.init(self, "DruidMana", "player") self.side = IceCore.Side.Right self.offset = 0 self:SetColor("druidMana", 87, 82, 141) end function DruidMana.prototype:GetDefaultSettings() local settings = DruidMana.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Right settings["offset"] = 0 return settings end function DruidMana.prototype:Enable() DruidMana.super.prototype.Enable(self) if (IsAddOnLoaded("SoleManax")) then self.mode = "SoleManax" SoleManax:AddUser(self.UpdateSoleManax, TRUE, self) self:UpdateSoleManax(SoleManax:GetPlayerMana()) elseif (IsAddOnLoaded("DruidBar")) then self.mode = "DruidBar" Metrognome:Register("DruidMana", self.UpdateDruidBarMana, 0.1, self) Metrognome:Start("DruidMana") end self:RegisterEvent("UNIT_DISPLAYPOWER", "FormsChanged") self:FormsChanged(self.unit) end function DruidMana.prototype:Disable() DruidMana.super.prototype.Disable(self) if (IsAddOnLoaded("SoleManax")) then SoleManax.DelUser(self.UpdateSoleManax) end if (IsAddOnLoaded("DruidBar")) then Metrognome:Unregister("DruidMana") end end function DruidMana.prototype:FormsChanged(unit) if (unit ~= self.unit) then return end self.inForms = (UnitPowerType(self.unit) ~= 0) self:Update() end function DruidMana.prototype:UpdateSoleManax(mana, maxMana) self:Update() self.druidMana = mana self.druidMaxMana = maxMana end function DruidMana.prototype:UpdateDruidBarMana() self:Update() self.druidMana = DruidBarKey.keepthemana self.druidMaxMana = DruidBarKey.maxmana end function DruidMana.prototype:Update() DruidMana.super.prototype.Update(self) if ((not self.alive) or (not self.inForms)) then self.frame:Hide() return else self.frame:Show() end local color = "druidMana" self:UpdateBar(self.druidMana / self.druidMaxMana, color) local percentage = (self.druidMana / self.druidMaxMana) * 100 self:SetBottomText1(math.floor(percentage)) end -- Load us up (if we are a druid) local _, unitClass = UnitClass("player") if (unitClass == "DRUID" and (IsAddOnLoaded("SoleManax") or IsAddOnLoaded("DruidBar"))) then DruidMana:new() end