local MonkManaBar = IceCore_CreateClass(IceHUDPlayerAlternatePower) function MonkManaBar.prototype:init(moduleName, unit) MonkManaBar.super.prototype.init(self, "MonkMana", unit) self.bTreatEmptyAsFull = false end function MonkManaBar.prototype:GetDefaultSettings() local settings = MonkManaBar.super.prototype.GetDefaultSettings(self) settings["upperText"] = "[PercentMonkMP:Round]" settings["lowerText"] = "[Concatenate(MonkMP:Short, \"/\", MaxMonkMP:Short):Bracket]" return settings end function MonkManaBar.prototype:GetOptions() local opts = MonkManaBar.super.prototype.GetOptions(self) opts.showBlizz = nil opts.hideBlizz = nil return opts end function MonkManaBar.prototype:Enable(core) self.specRestriction = SPEC_MONK_MISTWEAVER self.powerIndex = SPELL_POWER_MANA self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "CheckShouldShowOnSpecChange") self:RegisterEvent("UNIT_DISPLAYPOWER", "CheckShouldShowOnSpecChange") MonkManaBar.super.prototype.Enable(self, core) self:CheckShouldShowOnSpecChange(nil, self.unit) end function MonkManaBar.prototype:CheckShouldShowOnSpecChange(event, unit) if unit ~= self.unit and event ~= "PLAYER_SPECIALIZATION_CHANGED" then return end if GetSpecialization() == self.specRestriction then self:PowerBarShow(event, self.unit) else self:PowerBarHide(event, self.unit) end end -- Load us up if select(2, UnitClass("player")) == "MONK" then IceHUD.MonkManaBar = MonkManaBar:new() end