local AceOO = AceLibrary("AceOO-2.0") local DogTag = nil IceBarElement = AceOO.Class(IceElement) IceBarElement.virtual = true IceBarElement.BarTextureWidth = 128 IceBarElement.prototype.barFrame = nil IceBarElement.prototype.backroundAlpha = nil IceBarElement.prototype.combat = nil IceBarElement.prototype.target = nil IceBarElement.prototype.CurrLerpTime = 0 IceBarElement.prototype.LastScale = 1 IceBarElement.prototype.DesiredScale = 1 IceBarElement.prototype.CurrScale = 1 -- Constructor -- function IceBarElement.prototype:init(name) IceBarElement.super.prototype.init(self, name) if AceLibrary:HasInstance("LibDogTag-2.0") then DogTag = AceLibrary("LibDogTag-2.0") end end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function IceBarElement.prototype:Enable() IceBarElement.super.prototype.Enable(self) self:RegisterEvent("PLAYER_REGEN_DISABLED", "InCombat") self:RegisterEvent("PLAYER_REGEN_ENABLED", "OutCombat") self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckCombat") self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged") self:RegisterFontStrings() end function IceBarElement.prototype:RegisterFontStrings() if DogTag ~= nil then if self.frame.bottomUpperText and self.moduleSettings.upperText then DogTag:AddFontString(self.frame.bottomUpperText, self.frame, self.unit, self.moduleSettings.upperText) end if self.frame.bottomLowerText and self.moduleSettings.lowerText then DogTag:AddFontString(self.frame.bottomLowerText, self.frame, self.unit, self.moduleSettings.lowerText) end end end -- OVERRIDE function IceBarElement.prototype:GetDefaultSettings() local settings = IceBarElement.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = 1 settings["scale"] = 1 settings["barFontSize"] = 12 settings["lockUpperTextAlpha"] = true settings["lockLowerTextAlpha"] = false settings["textVisible"] = {upper = true, lower = true} settings["upperText"] = '' settings["lowerText"] = '' settings["textVerticalOffset"] = -1 settings["textHorizontalOffset"] = 0 settings["shouldAnimate"] = false settings["desiredLerpTime"] = 0.2 settings["barVisible"] = {bg = true, bar = true} return settings end -- OVERRIDE function IceBarElement.prototype:GetOptions() local opts = IceBarElement.super.prototype.GetOptions(self) opts["side"] = { type = 'text', name = '|c' .. self.configColor .. 'Side|r', desc = 'Side of the HUD where the bar appears', get = function() if (self.moduleSettings.side == IceCore.Side.Right) then return "Right" else return "Left" end end, set = function(value) if (value == "Right") then self.moduleSettings.side = IceCore.Side.Right else self.moduleSettings.side = IceCore.Side.Left end self:Redraw() end, validate = { "Left", "Right" }, disabled = function() return not self.moduleSettings.enabled end, order = 30 } opts["offset"] = { type = 'range', name = '|c' .. self.configColor .. 'Offset|r', desc = 'Offset of the bar', min = -1, max = 10, step = 1, get = function() return self.moduleSettings.offset end, set = function(value) self.moduleSettings.offset = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 31 } opts["scale"] = { type = 'range', name = '|c' .. self.configColor .. 'Scale|r', desc = 'Scale of the bar', min = 0.1, max = 2, step = 0.05, isPercent = true, get = function() return self.moduleSettings.scale end, set = function(value) self.moduleSettings.scale = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 32 } opts["barVisible"] = { type = 'toggle', name = 'Bar visible', desc = 'Toggle bar visibility', get = function() return self.moduleSettings.barVisible['bar'] end, set = function(v) self.moduleSettings.barVisible['bar'] = v if v then self.barFrame:Show() else self.barFrame:Hide() end end, disabled = function() return not self.moduleSettings.enabled end, order = 28 } opts["bgVisible"] = { type = 'toggle', name = 'Bar background visible', desc = 'Toggle bar background visibility', get = function() return self.moduleSettings.barVisible['bg'] end, set = function(v) self.moduleSettings.barVisible['bg'] = v if v then self.frame.bg:Show() else self.frame.bg:Hide() end end, disabled = function() return not self.moduleSettings.enabled end, order = 29 } opts["shouldAnimate"] = { type = 'toggle', name = '|c' .. self.configColor .. 'Animate amount changes|r', desc = 'Whether or not to animate the bar falloffs/gains', get = function() return self.moduleSettings.shouldAnimate end, set = function(value) self.moduleSettings.shouldAnimate = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end } opts["desiredLerpTime"] = { type = 'range', name = '|c' .. self.configColor .. 'Animation Duration|r', desc = 'How long the animation should take to play', min = 0, max = 2, step = 0.05, get = function() return self.moduleSettings.desiredLerpTime end, set = function(value) self.moduleSettings.desiredLerpTime = value end, disabled = function() return not self.moduleSettings.enabled or not self.moduleSettings.shouldAnimate end } opts["textSettings"] = { type = 'group', name = '|c' .. self.configColor .. 'Text Settings|r', desc = 'Settings related to texts', order = 32, disabled = function() return not self.moduleSettings.enabled end, args = { fontsize = { type = 'range', name = 'Bar Font Size', desc = 'Bar Font Size', get = function() return self.moduleSettings.barFontSize end, set = function(v) self.moduleSettings.barFontSize = v self:Redraw() end, min = 8, max = 20, step = 1, order = 11 }, lockUpperFontAlpha = { type = "toggle", name = "Lock Upper Text Alpha", desc = "Locks upper text alpha to 100%", get = function() return self.moduleSettings.lockUpperTextAlpha end, set = function(v) self.moduleSettings.lockUpperTextAlpha = v self:Redraw() end, order = 13 }, lockLowerFontAlpha = { type = "toggle", name = "Lock Lower Text Alpha", desc = "Locks lower text alpha to 100%", get = function() return self.moduleSettings.lockLowerTextAlpha end, set = function(v) self.moduleSettings.lockLowerTextAlpha = v self:Redraw() end, order = 13.1 }, upperTextVisible = { type = 'toggle', name = 'Upper text visible', desc = 'Toggle upper text visibility', get = function() return self.moduleSettings.textVisible['upper'] end, set = function(v) self.moduleSettings.textVisible['upper'] = v self:Redraw() end, order = 14 }, lowerTextVisible = { type = 'toggle', name = 'Lower text visible', desc = 'Toggle lower text visibility', get = function() return self.moduleSettings.textVisible['lower'] end, set = function(v) self.moduleSettings.textVisible['lower'] = v self:Redraw() end, order = 15 }, upperTextString = { type = 'text', name = 'Upper Text', desc = 'The upper text to display under this bar (accepts LibDogTag formatting)\n\nSee http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info', hidden = function() return DogTag == nil or self.elementName == "DruidMana" end, get = function() return self.moduleSettings.upperText end, set = function(v) if DogTag ~= nil and v ~= '' and v ~= nil then v = DogTag:FixCodeStyle(v) end self.moduleSettings.upperText = v self:RegisterFontStrings() self:Redraw() end, usage = "" }, lowerTextString = { type = 'text', name = 'Lower Text', desc = 'The lower text to display under this bar (accepts LibDogTag formatting)\n\nSee http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info', hidden = function() return DogTag == nil or self.elementName == "DruidMana" end, get = function() return self.moduleSettings.lowerText end, set = function(v) if DogTag ~= nil and v ~= '' and v ~= nil then v = DogTag:FixCodeStyle(v) end self.moduleSettings.lowerText = v self:RegisterFontStrings() self:Redraw() end, usage = "" }, textVerticalOffset = { type = 'range', name = '|c' .. self.configColor .. 'Text Vertical Offset|r', desc = 'Offset of the text from the bar vertically (negative is farther below)', min = -250, max = 350, step = 1, get = function() return self.moduleSettings.textVerticalOffset end, set = function(v) self.moduleSettings.textVerticalOffset = v self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end }, textHorizontalOffset = { type = 'range', name = '|c' .. self.configColor .. 'Text Horizontal Offset|r', desc = 'Offset of the text from the bar horizontally', min = -50, max = 50, step = 1, get = function() return self.moduleSettings.textHorizontalOffset end, set = function(v) self.moduleSettings.textHorizontalOffset = v self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end } } } return opts end -- OVERRIDE function IceBarElement.prototype:Redraw() IceBarElement.super.prototype.Redraw(self) if (not self.moduleSettings.enabled) then return end self.alpha = self.settings.alphaooc self:CreateFrame() self.frame:SetAlpha(self.alpha) end function IceBarElement.prototype:SetPosition(side, offset) IceBarElement.prototype.side = side IceBarElement.prototype.offset = offset end -- 'Protected' methods -------------------------------------------------------- -- OVERRIDE function IceBarElement.prototype:CreateFrame() -- don't call overridden method self.alpha = self.settings.alphaooc self:CreateBackground() self:CreateBar() self:CreateTexts() self.frame:SetScale(self.moduleSettings.scale) if not string.find(self.elementName, "MirrorBar") then self.frame:SetScript("OnUpdate", function() self:MyOnUpdate() end) end end -- Creates background for the bar function IceBarElement.prototype:CreateBackground() if not (self.frame) then self.frame = CreateFrame("StatusBar", "IceHUD_"..self.elementName, self.parent) end self.frame:SetFrameStrata("BACKGROUND") self.frame:SetWidth(self.settings.barWidth) self.frame:SetHeight(self.settings.barHeight) if not (self.frame.bg) then self.frame.bg = self.frame:CreateTexture(nil, "BACKGROUND") end self.frame.bg:SetTexture(IceElement.TexturePath .. self.settings.barTexture.."BG") self.frame.bg:ClearAllPoints() self.frame.bg:SetAllPoints(self.frame) if (self.moduleSettings.side == IceCore.Side.Left) then self.frame.bg:SetTexCoord(1, 0, 0, 1) else self.frame.bg:SetTexCoord(0, 1, 0, 1) end self.frame:SetStatusBarTexture(self.frame.bg) self.frame:SetStatusBarColor(self:GetColor("undef", self.settings.alphabg)) local ownPoint = "LEFT" if (self.moduleSettings.side == ownPoint) then ownPoint = "RIGHT" end -- ofxx = (bar width) + (extra space in between the bars) local offx = (self.settings.barProportion * self.settings.barWidth * self.moduleSettings.offset) + (self.moduleSettings.offset * self.settings.barSpace) if (self.moduleSettings.side == IceCore.Side.Left) then offx = offx * -1 end self.frame:ClearAllPoints() self.frame:SetPoint("BOTTOM"..ownPoint, self.parent, "BOTTOM"..self.moduleSettings.side, offx, 0) end -- Creates the actual bar function IceBarElement.prototype:CreateBar() if not (self.barFrame) then self.barFrame = CreateFrame("StatusBar", nil, self.frame) end self.barFrame:SetFrameStrata("LOW") self.barFrame:SetWidth(self.settings.barWidth) self.barFrame:SetHeight(self.settings.barHeight) if not (self.barFrame.bar) then self.barFrame.bar = self.frame:CreateTexture(nil, "BACKGROUND") end self.barFrame.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture) self.barFrame.bar:SetAllPoints(self.frame) self.barFrame:SetStatusBarTexture(self.barFrame.bar) self:UpdateBar(1, "undef") self.barFrame:ClearAllPoints() self.barFrame:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0) end function IceBarElement.prototype:CreateTexts() self.frame.bottomUpperText = self:FontFactory(self.moduleSettings.barFontSize, nil, self.frame.bottomUpperText) self.frame.bottomLowerText = self:FontFactory(self.moduleSettings.barFontSize, nil, self.frame.bottomLowerText) self.frame.bottomUpperText:SetWidth(80) self.frame.bottomLowerText:SetWidth(120) self.frame.bottomUpperText:SetHeight(14) self.frame.bottomLowerText:SetHeight(14) local justify = "RIGHT" if ((self.moduleSettings.side == "LEFT" and self.moduleSettings.offset <= 1) or (self.moduleSettings.side == "RIGHT" and self.moduleSettings.offset > 1)) then justify = "LEFT" end self.frame.bottomUpperText:SetJustifyH(justify) self.frame.bottomLowerText:SetJustifyH(justify) local ownPoint = self.moduleSettings.side if (self.moduleSettings.offset > 1) then ownPoint = self:Flip(ownPoint) end local parentPoint = self:Flip(self.moduleSettings.side) local offx = 0 -- adjust offset for bars where text is aligned to the outer side if (self.moduleSettings.offset <= 1) then offx = self.settings.barProportion * self.settings.barWidth - offx end if (self.moduleSettings.side == IceCore.Side.Left) then offx = offx * -1 end self.frame.bottomUpperText:ClearAllPoints() self.frame.bottomLowerText:ClearAllPoints() if self.moduleSettings.textHorizontalOffset ~= nil then offx = offx + self.moduleSettings.textHorizontalOffset end local offy = 0 if self.moduleSettings.textVerticalOffset ~= nil then offy = self.moduleSettings.textVerticalOffset end self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy) self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14) if (self.moduleSettings.textVisible["upper"]) then self.frame.bottomUpperText:Show() else self.frame.bottomUpperText:Hide() end if (self.moduleSettings.textVisible["lower"]) then self.frame.bottomLowerText:Show() else self.frame.bottomLowerText:Hide() end end function IceBarElement.prototype:Flip(side) if (side == IceCore.Side.Left) then return IceCore.Side.Right else return IceCore.Side.Left end end function IceBarElement.prototype:SetScale(texture, scale) self.CurrScale = self:LerpScale(scale) if (self.moduleSettings.side == IceCore.Side.Left) then texture:SetTexCoord(1, 0, 1-self.CurrScale, 1) else texture:SetTexCoord(0, 1, 1-self.CurrScale, 1) end end function IceBarElement.prototype:LerpScale(scale) if not self.moduleSettings.shouldAnimate then return scale end if self.CurrLerpTime < self.moduleSettings.desiredLerpTime then self.CurrLerpTime = self.CurrLerpTime + (1 / GetFramerate()); end if self.CurrLerpTime > self.moduleSettings.desiredLerpTime then self.CurrLerpTime = self.moduleSettings.desiredLerpTime end if self.CurrLerpTime < self.moduleSettings.desiredLerpTime then return self.LastScale + ((self.DesiredScale - self.LastScale) * (self.CurrLerpTime / self.moduleSettings.desiredLerpTime)) else return scale end end function IceBarElement.prototype:UpdateBar(scale, color, alpha) alpha = alpha or 1 self.frame:SetAlpha(alpha) local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b if (self.settings.backgroundToggle) then r, g, b = self:GetColor(color) end if (self.combat) then self.alpha = self.settings.alphaic self.backgroundAlpha = self.settings.alphaicbg elseif (self.target or self:UseTargetAlpha(scale)) then self.alpha = self.settings.alphaTarget self.backgroundAlpha = self.settings.alphaTargetbg else self.alpha = self.settings.alphaooc self.backgroundAlpha = self.settings.alphaoocbg end self.frame:SetStatusBarColor(r, g, b, self.backgroundAlpha) self.barFrame:SetStatusBarColor(self:GetColor(color)) if self.DesiredScale ~= scale then self.DesiredScale = scale self.CurrLerpTime = 0 self.LastScale = self.CurrScale end self:SetScale(self.barFrame.bar, self.DesiredScale) if not self.moduleSettings.barVisible['bg'] then self.frame.bg:Hide() else self.frame.bg:Show() end if not self.moduleSettings.barVisible['bar'] then self.barFrame:Hide() else self.barFrame:Show() end if DogTag ~= nil then DogTag:UpdateAllForFrame(self.frame) self:SetTextAlpha() end end function IceBarElement.prototype:UseTargetAlpha(scale) return (scale and (scale < 1)) end -- Bottom line 1 function IceBarElement.prototype:SetBottomText1(text, color) if not (self.moduleSettings.textVisible["upper"]) then return end if not (color) then color = "Text" end local alpha = self.alpha if (self.alpha > 0) then -- boost text alpha a bit to make it easier to see alpha = self.alpha + 0.1 if (alpha > 1) then alpha = 1 end end if (self.moduleSettings.lockUpperTextAlpha and (self.alpha > 0)) then alpha = 1 end self.frame.bottomUpperText:SetText(text) end -- Bottom line 2 function IceBarElement.prototype:SetBottomText2(text, color, alpha) if not (self.moduleSettings.textVisible["lower"]) then return end if not (color) then color = "Text" end if not (alpha) then -- boost text alpha a bit to make it easier to see if (self.alpha > 0) then alpha = self.alpha + 0.1 if (alpha > 1) then alpha = 1 end end end if (self.moduleSettings.lockLowerTextAlpha and (self.alpha > 0)) then alpha = 1 end self.frame.bottomLowerText:SetTextColor(self:GetColor(color, alpha)) self.frame.bottomLowerText:SetText(text) end function IceBarElement.prototype:SetTextAlpha() if self.frame.bottomUpperText then self.frame.bottomUpperText:SetAlpha(self.moduleSettings.lockUpperTextAlpha and 1 or math.min(self.alpha > 0 and self.alpha + 0.1 or 0, 1)) end if self.frame.bottomLowerText then self.frame.bottomLowerText:SetAlpha(self.moduleSettings.lockLowerTextAlpha and 1 or math.min(self.alpha > 0 and self.alpha + 0.1 or 0, 1)) end end function IceBarElement.prototype:GetFormattedText(value1, value2) local color = "ffcccccc" local bLeft = "" local bRight = "" if (self.moduleSettings.brackets) then bLeft = "[" bRight = "]" end if not (value2) then return string.format("|c%s%s|r%s|c%s%s|r", color, bLeft, value1, color, bRight) end return string.format("|c%s%s|r%s|c%s/|r%s|c%s%s|r", color, bLeft, value1, color, value2, color, bRight) end -- To be overridden function IceBarElement.prototype:Update() end function IceBarElement.prototype:MyOnUpdate() self:SetScale(self.barFrame.bar, self.DesiredScale) end -- Combat event handlers ------------------------------------------------------ function IceBarElement.prototype:InCombat() self.combat = true self:Update(self.unit) end function IceBarElement.prototype:OutCombat() self.combat = false self:Update(self.unit) end function IceBarElement.prototype:CheckCombat() self.combat = UnitAffectingCombat("player") self.target = UnitExists("target") self:Update(self.unit) end function IceBarElement.prototype:TargetChanged() self.target = UnitExists("target") self:Update(self.unit) end