local AceOO = AceLibrary("AceOO-2.0") local CastBar = AceOO.Class(IceCastBar) -- Constructor -- function CastBar.prototype:init() CastBar.super.prototype.init(self, "CastBar") self.unit = "player" end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function CastBar.prototype:GetDefaultSettings() local settings = CastBar.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = 0 settings["flashInstants"] = "Caster" settings["flashFailures"] = "Caster" return settings end -- OVERRIDE function CastBar.prototype:GetOptions() local opts = CastBar.super.prototype.GetOptions(self) opts["flashInstants"] = { type = 'text', name = "Flash Instant Spells", desc = "Defines when cast bar should flash on instant spells", get = function() return self.moduleSettings.flashInstants end, set = function(value) self.moduleSettings.flashInstants = value end, validate = { "Always", "Caster", "Never" }, disabled = function() return not self.moduleSettings.enabled end, order = 40 } opts["flashFailures"] = { type = "text", name = "Flash on Spell Failures", desc = "Defines when cast bar should flash on failed spells", get = function() return self.moduleSettings.flashFailures end, set = function(value) self.moduleSettings.flashFailures = value end, validate = { "Always", "Caster", "Never" }, order = 41 } return opts end ------------------------------------------------------------------------------- -- Load us up CastBar:new()