local AceOO = AceLibrary("AceOO-2.0") -- needs to not be local so that we can inherit from it TargetCC = AceOO.Class(IceUnitBar) TargetCC.prototype.debuffName = nil TargetCC.prototype.debuffRemaining = 0 TargetCC.prototype.debuffDuration = 0 -- list of spell ID's for each CC type so we can avoid localization issues local StunCCList = { -- kidney shot 408, -- cheap shot 1833, -- mace stun effect 5530, -- shadowfury 30283, -- hammer of justice 853, -- impact 12355, -- blackout 15268, -- intimidation 19577, -- charge stun 7922, -- intercept stun 30153, -- revenge stun 12798, -- concussion blow 12809, -- bash 5211, -- pounce 9005, -- improved concussive shot 19407, -- starfire stun 16922, -- war stomp 20549, -- deep freeze 44572, -- shockwave 46968, } local IncapacitateCCList = { -- Repentance 20066, -- sap 6770, -- gouge 1776, -- blind 2094, -- Wyvern Sting 19386, -- Scatter Shot 19503, -- Sleep 700, -- Polymorph 118, -- Polymorph: Pig 28272, -- Polymorph: Turtle 28271, -- Hibernate 2637, -- Freezing Trap Effect 3355, -- Chastise 44041, -- Maim 22570, -- Banish 710, -- Shackle Undead 9484, -- Cyclone 33786, -- Chains of Ice 45524, -- Hungering Cold 49203, -- Hex 51514 } local FearCCList = { -- Psychic Scream 8122, -- Fear 5782, -- Howl of Terror 5484 } -- Constructor -- function TargetCC.prototype:init(moduleName, unit) -- not sure if this is necessary...i think it is...this way, we can instantiate this bar on its own or as a parent class if moduleName == nil or unit == nil then TargetCC.super.prototype.init(self, "TargetCC", "target") else TargetCC.super.prototype.init(self, moduleName, unit) end self.moduleSettings = {} self.moduleSettings.desiredLerpTime = 0 -- self.moduleSettings.shouldAnimate = false self:SetDefaultColor("CC:Stun", 0.85, 0.55, 0.2) self:SetDefaultColor("CC:Incapacitate", 0.90, 0.6, 0.2) self:SetDefaultColor("CC:Fear", 0.85, 0.2, 0.65) self.debuffList = {} self:PopulateSpellList(self.debuffList, StunCCList, "Stun") self:PopulateSpellList(self.debuffList, IncapacitateCCList, "Incapacitate") self:PopulateSpellList(self.debuffList, FearCCList, "Fear") self.previousDebuff = nil self.previousDebuffTarget = nil self.previousDebuffTime = nil end -- grabs the list of CC's and pulls the localized spell name using the wow api function TargetCC.prototype:PopulateSpellList(debuffListVar, ccList, ccName) local spellName for i=1,#ccList do spellName = GetSpellInfo(ccList[i]) if spellName and spellName ~= "" then debuffListVar[spellName] = ccName end end end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function TargetCC.prototype:Enable(core) TargetCC.super.prototype.Enable(self, core) self:RegisterEvent("UNIT_AURA", "UpdateTargetDebuffs") self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateTargetDebuffs") -- self:ScheduleRepeatingEvent(self.elementName, self.UpdateTargetDebuffs, 0.1, self) self:Show(false) end function TargetCC.prototype:Disable(core) TargetCC.super.prototype.Disable(self, core) -- self:CancelScheduledEvent(self.elementName) end -- OVERRIDE function TargetCC.prototype:GetDefaultSettings() local settings = TargetCC.super.prototype.GetDefaultSettings(self) settings["enabled"] = false settings["shouldAnimate"] = false settings["desiredLerpTime"] = nil settings["lowThreshold"] = 0 settings["side"] = IceCore.Side.Left settings["offset"] = 5 settings["usesDogTagStrings"] = false settings["onlyShowForMyDebuffs"] = false return settings end -- OVERRIDE function TargetCC.prototype:GetOptions() local opts = TargetCC.super.prototype.GetOptions(self) opts["shouldAnimate"] = nil opts["desiredLerpTime"] = nil opts["lowThreshold"] = nil opts["textSettings"].args["upperTextString"] = nil opts["textSettings"].args["lowerTextString"] = nil opts["alertParty"] = { type = "toggle", name = "Alert Party", desc = "Broadcasts crowd control effects you apply to your target via the party chat channel", get = function() return self.moduleSettings.alertParty end, set = function(v) self.moduleSettings.alertParty = v end, disabled = function() return not self.moduleSettings.enabled end, } opts["onlyShowForMyDebuffs"] = { type = 'toggle', name = 'Only show for my debuffs', desc = 'With this checked, the bar will only activate for your own CC spells and not those of others.', get = function() return self.moduleSettings.onlyShowForMyDebuffs end, set = function(v) self.moduleSettings.onlyShowForMyDebuffs = v end, disabled = function() return not self.moduleSettings.enabled end, } return opts end -- 'Protected' methods -------------------------------------------------------- function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames) local i = 1 local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL") local isMine = unitCaster == "player" local result = {nil, nil, nil} local remaining while debuff do remaining = endTime - GetTime() if debuffNames[debuff] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then if result[0] then if result[2] < remaining then result = {debuff, duration, remaining} end else result = {debuff, duration, remaining} end end i = i + 1; debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL") isMine = unitCaster == "player" end return unpack(result) end function TargetCC.prototype:UpdateTargetDebuffs(unit, isUpdate) local name, duration, remaining if not isUpdate then self.frame:SetScript("OnUpdate", function() self:UpdateTargetDebuffs(self.unit, true) end) self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList) else self.debuffRemaining = math.max(0, self.debuffRemaining - (1.0 / GetFramerate())) if self.debuffRemaining <= 0 then self.debuffName = nil self.frame:SetScript("OnUpdate", nil) end end name = self.debuffName duration = self.debuffDuration remaining = self.debuffRemaining local targetName = UnitName(self.unit) if (name ~= nil) and (self.previousDebuff == nil) and (duration ~= nil) and (remaining ~= nil) then if (duration > 1) and (self.moduleSettings.alertParty) and ((GetNumPartyMembers() >= 1) or (GetNumRaidMembers() >= 1)) then SendChatMessage(targetName .. ": " .. name .. " (" .. tostring(floor(remaining * 10) / 10) .. "/" .. tostring(duration) .. "s)", "PARTY") end self.previousDebuff = name self.previousDebuffTarget = targetName self.previousDebuffTime = GetTime() + duration -- Parnic: Force the CurrScale to 1 so that the lerping doesn't make it animate up and back down self.CurrScale = 1.0 elseif (self.previousDebuff ~= nil) then if (targetName ~= self.previousDebuffTarget) then self.previousDebuff = nil self.previousDebuffTarget = nil self.previousDebuffTime = nil elseif (GetTime() > self.previousDebuffTime) then self.previousDebuff = nil self.previousDebuffTarget = nil self.previousDebuffTime = nil end end if (name ~= nil) then self:Show(true) if (duration ~= nil and duration > 0) then self:UpdateBar(duration ~= 0 and remaining / duration or 0, "CC:" .. self.debuffList[name]) self:SetBottomText2(floor(remaining * 10) / 10) else self:UpdateBar(0, "CC:" .. self.debuffList[name]) self:SetBottomText2("") end self:SetBottomText1(name) else self:Show(false) end end -- Load us up IceHUD.TargetCC = TargetCC:new()