local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local GlobalCoolDown = IceCore_CreateClass(IceBarElement) local GetSpellName = GetSpellInfo if C_Spell and C_Spell.GetSpellName then GetSpellName = C_Spell.GetSpellName end local GetSpellInfo = GetSpellInfo if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then GetSpellInfo = function(id) local info = C_Spell.GetSpellInfo(id) return info.name, nil, info.iconID, info.castTime end end local GetSpellCooldown = GetSpellCooldown if not GetSpellCooldown and C_Spell then GetSpellCooldown = function(spellID) local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID) if spellCooldownInfo then return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate end end end -- Constructor -- function GlobalCoolDown.prototype:init() GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown") self.unit = "player" self.startTime = nil self.duration = nil self:SetDefaultColor("GlobalCoolDown", 0.1, 0.1, 0.1) end -- OVERRIDE function GlobalCoolDown.prototype:Enable(core) GlobalCoolDown.super.prototype.Enable(self, core) if self.moduleSettings.inverse == "EXPAND" then self.moduleSettings.inverse = "NORMAL" end self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged") --self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged") self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged") self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START","CooldownStateChanged") self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged") self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP","SpellCastStop") self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","SpellCastStop") self:RegisterEvent("UNIT_SPELLCAST_FAILED","SpellCastStop") self:RegisterEvent("UNIT_SPELLCAST_STOP","SpellCastStop") self:RegisterEvent("CVAR_UPDATE", "CVarUpdate") self:CVarUpdate() self:Show(false) self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW")) self.CDSpellId = self:GetSpellId() end function GlobalCoolDown.prototype:CVarUpdate() self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1" local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset") if recoveryOffset ~= nil then self.fixedLatency = tonumber(recoveryOffset) / 1000.0 end end -- OVERRIDE function GlobalCoolDown.prototype:GetDefaultSettings() local settings = GlobalCoolDown.super.prototype.GetDefaultSettings(self) settings["enabled"] = false settings["side"] = IceCore.Side.Left settings["offset"] = 6 settings["shouldAnimate"] = true settings["hideAnimationSettings"] = true settings["desiredLerpTime"] = 1 settings["lowThreshold"] = 0 settings["barVisible"]["bg"] = false settings["usesDogTagStrings"] = false settings["bHideMarkerSettings"] = true settings["showDuringCast"] = true settings["barVisible"]["bg"] = false settings["bAllowExpand"] = false settings["lagAlpha"] = 0.7 settings["respectLagTolerance"] = true return settings end -- OVERRIDE function GlobalCoolDown.prototype:GetOptions() local opts = GlobalCoolDown.super.prototype.GetOptions(self) opts["lowThreshold"] = nil opts["textSettings"] = nil opts["showDuringCast"] = { type = 'toggle', name = L["Show during cast"], desc = L["Whether to show this bar when a spellcast longer than the global cooldown is being cast."], get = function() return self.moduleSettings.showDuringCast end, set = function(info, v) self.moduleSettings.showDuringCast = v end, disabled = function() return not self.moduleSettings.enabled end, order = 21, } opts["lagAlpha"] = { type = 'range', name = L["Lag Indicator alpha"], desc = L["Lag indicator alpha (0 is disabled)"], min = 0, max = 1, step = 0.1, get = function() return self.moduleSettings.lagAlpha end, set = function(info, value) self.moduleSettings.lagAlpha = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 42 } opts["respectLagTolerance"] = { type = 'toggle', name = L["Respect lag tolerance"], desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."], get = function() return self.moduleSettings.respectLagTolerance end, set = function(info, value) self.moduleSettings.respectLagTolerance = value self:CVarUpdate() end, disabled = function() return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0" end, order = 42.1, } return opts end function GlobalCoolDown.prototype:IsFull(scale) return false end function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled) self.spellCastSent = GetTime() end function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId) if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then return end self.CurrSpellGuid = nil if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then self.CurrLerpTime = self.moduleSettings.desiredLerpTime end end function GlobalCoolDown.prototype:GetSpellCastTime(spell) if not spell then return nil, nil end local spellname, castTime, _ if IceHUD.GetSpellInfoReturnsFunnel then spellName, _, _, _, _, _, castTime = GetSpellInfo(spell) else spellName, _, _, castTime = GetSpellInfo(spell) end if spellName == nil or spellName == "" then return nil, nil else return castTime end end function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId) if unit ~= "player" or not spellId then return end -- Ignore all events unrelated to the spell currently being cast if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then return end -- Update the current spell ID for all events indicating a spellcast is starting if event ~= "UNIT_SPELLCAST_SUCCEEDED" then self.CurrSpellGuid = castGuid end local start, dur = GetSpellCooldown(self.CDSpellId) if not self.moduleSettings.showDuringCast then local castTime = self:GetSpellCastTime(spellId) local channeledSpellName = UnitChannelInfo(unit) if (castTime and castTime >= dur*1000) or channeledSpellName then return end end if start and dur ~= nil and dur > 0 and dur <= 1.5 then local bRestart = not self.startTime or start > self.startTime + 0.5 if bRestart then self.startTime = start self.duration = dur self:SetScale(1, true) self.LastScale = 1 self.DesiredScale = 0 self.CurrLerpTime = 0 self.lastLerpTime = GetTime() self.moduleSettings.desiredLerpTime = dur or 1 self:UpdateBar(0, "GlobalCoolDown") self:Show(true) -- Update latency indicator local scale = 0 if self.useFixedLatency then scale = IceHUD:Clamp(self.fixedLatency / self.duration, 0, 1) else local now = GetTime() local lag = now - (self.spellCastSent or now) scale = IceHUD:Clamp(lag / self.duration, 0, 1) end self:SetBarCoord(self.lagBar, scale, false, true) self.spellCastSent = nil end end end function GlobalCoolDown.prototype:MyOnUpdate() GlobalCoolDown.super.prototype.MyOnUpdate(self) if self:IsVisible() and self.startTime ~= nil and self.duration ~= nil and self.CurrScale <= 0.01 then self:Show(false) end end function GlobalCoolDown.prototype:CreateFrame() GlobalCoolDown.super.prototype.CreateFrame(self) self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8)) local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b self.frame.bg:SetVertexColor(r, g, b, 0.6) self:CreateLagBar() end function GlobalCoolDown.prototype:CreateLagBar() self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag") local r, g, b = self:GetColor("CastLag") if (self.settings.backgroundToggle) then r, g, b = self:GetColor("CastCasting") end self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha) self.lagBar.bar:Hide() end function GlobalCoolDown.prototype:GetSpellId() if GetSpellName(61304) then return 61304 else local defaultSpells defaultSpells = { ROGUE=1752, -- sinister strike PRIEST=585, -- smite DRUID=5176, -- wrath WARRIOR=34428, -- victory rush (not available until 5, sadly) MAGE=44614, -- frostfire bolt WARLOCK=686, -- shadow bolt PALADIN=105361, -- seal of command (level 3) SHAMAN=403, -- lightning bolt HUNTER=3044, -- arcane shot DEATHKNIGHT=47541, -- death coil MONK=100780, -- jab } if not GetSpellName(defaultSpells["PALADIN"]) then defaultSpells["PALADIN"] = 635 end if not GetSpellName(defaultSpells["MAGE"]) then defaultSpells["MAGE"] = 133 end if not GetSpellName(defaultSpells["WARRIOR"]) then defaultSpells["WARRIOR"] = 6673 end local _, unitClass = UnitClass("player") return defaultSpells[unitClass] end end -- Load us up if IceHUD.CanTrackGCD then IceHUD.GlobalCoolDown = GlobalCoolDown:new() end