local AceOO = AceLibrary("AceOO-2.0") IceTargetMana = AceOO.Class(IceUnitBar) IceTargetMana.prototype.registerEvents = true -- Constructor -- function IceTargetMana.prototype:init(moduleName, unit) if not moduleName or not unit then IceTargetMana.super.prototype.init(self, "TargetMana", "target") else IceTargetMana.super.prototype.init(self, moduleName, unit) end self:SetDefaultColor("TargetMana", 52, 64, 221) self:SetDefaultColor("TargetRage", 235, 44, 26) self:SetDefaultColor("TargetEnergy", 228, 242, 31) self:SetDefaultColor("TargetFocus", 242, 149, 98) end function IceTargetMana.prototype:GetDefaultSettings() local settings = IceTargetMana.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Right settings["offset"] = 2 settings["upperText"] = "[PercentMP:Round]" settings["lowerText"] = "[FractionalMP:PowerColor]" return settings end function IceTargetMana.prototype:Enable(core) IceTargetMana.super.prototype.Enable(self, core) if self.registerEvents then self:RegisterEvent("UNIT_MAXMANA", "Update") self:RegisterEvent("UNIT_MAXRAGE", "Update") self:RegisterEvent("UNIT_MAXENERGY", "Update") self:RegisterEvent("UNIT_MAXFOCUS", "Update") self:RegisterEvent("UNIT_AURA", "Update") self:RegisterEvent("UNIT_FLAGS", "Update") -- DK rune stuff if IceHUD.WowVer >= 30000 then if GetCVarBool("predictedPower") and self.frame then self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end) else self:RegisterEvent("UNIT_MANA", "Update") self:RegisterEvent("UNIT_RAGE", "Update") self:RegisterEvent("UNIT_ENERGY", "Update") self:RegisterEvent("UNIT_FOCUS", "Update") self:RegisterEvent("UNIT_RUNIC_POWER", "Update") end self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update") else self:RegisterEvent("UNIT_MANA", "Update") self:RegisterEvent("UNIT_RAGE", "Update") self:RegisterEvent("UNIT_ENERGY", "Update") self:RegisterEvent("UNIT_FOCUS", "Update") end end self:Update(self.unit) end function IceTargetMana.prototype:Update(unit) IceTargetMana.super.prototype.Update(self) if (unit and (unit ~= self.unit)) then return end if ((not UnitExists(unit)) or (self.maxMana == 0)) then self:Show(false) return else self:Show(true) end local manaType = UnitPowerType(self.unit) local color = "TargetMana" if (self.moduleSettings.scaleManaColor) then color = "ScaledManaColor" end if (manaType == 1) then color = "TargetRage" elseif (manaType == 2) then color = "TargetFocus" elseif (manaType == 3) then color = "TargetEnergy" end if (self.tapped) then color = "Tapped" end self:UpdateBar(self.mana/self.maxMana, color) if not AceLibrary:HasInstance("LibDogTag-3.0") then self:SetBottomText1(math.floor(self.manaPercentage * 100)) self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color) end end -- OVERRIDE function IceTargetMana.prototype:GetOptions() local opts = IceTargetMana.super.prototype.GetOptions(self) opts["scaleManaColor"] = { type = "toggle", name = "Color bar by mana %", desc = "Colors the mana bar from MaxManaColor to MinManaColor based on current mana %", get = function() return self.moduleSettings.scaleManaColor end, set = function(value) self.moduleSettings.scaleManaColor = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 51 } return opts end -- Load us up IceHUD.TargetMana = IceTargetMana:new()