local GlobalCoolDown = IceCore_CreateClass(IceBarElement) -- Constructor -- function GlobalCoolDown.prototype:init() GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown") self.unit = "player" self.startTime = nil self.duration = nil self:SetDefaultColor("GlobalCoolDown", 0.1, 0.1, 0.1) end -- OVERRIDE function GlobalCoolDown.prototype:Enable(core) GlobalCoolDown.super.prototype.Enable(self, core) self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged") local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b self.frame.bg:SetVertexColor(r, g, b, 0.6) self:Show(false) self.frame:SetFrameStrata("TOOLTIP") self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8)) end function GlobalCoolDown.prototype:GetSpellId() local defaultSpells = { ROGUE=1752, -- sinister strike PRIEST=139, -- renew DRUID=774, -- rejuvenation WARRIOR=6673, -- battle shout MAGE=168, -- frost armor WARLOCK=1454, -- life tap PALADIN=1152, -- purify SHAMAN=324, -- lightning shield HUNTER=1978, -- serpent sting DEATHKNIGHT=47541 -- death coil } local _, unitClass = UnitClass("player") return defaultSpells[unitClass] end -- OVERRIDE function GlobalCoolDown.prototype:GetDefaultSettings() local settings = GlobalCoolDown.super.prototype.GetDefaultSettings(self) settings["enabled"] = false settings["side"] = IceCore.Side.Left settings["offset"] = 6 settings["shouldAnimate"] = true settings["hideAnimationSettings"] = true settings["desiredLerpTime"] = 1 settings["lowThreshold"] = 0 settings["barVisible"]["bg"] = false settings["usesDogTagStrings"] = false settings["bHideMarkerSettings"] = true return settings end -- OVERRIDE function GlobalCoolDown.prototype:GetOptions() local opts = GlobalCoolDown.super.prototype.GetOptions(self) opts["lowThreshold"] = nil opts["textSettings"] = nil opts.alwaysFullAlpha = nil return opts end function GlobalCoolDown.prototype:CooldownStateChanged() local start, dur = GetSpellCooldown(self:GetSpellId()) if dur ~= nil and dur > 0 and dur <= 1.5 then self.startTime = start self.duration = dur if self.CurrScale < 0.01 or self.CurrScale == 1 then self:SetScale(1, true) self.LastScale = 1 self.DesiredScale = 0 self.CurrLerpTime = 0 self.moduleSettings.desiredLerpTime = dur or 1 end self:Show(true) else self.duration = nil self.startTime = nil self:Show(false) end end function GlobalCoolDown.prototype:MyOnUpdate() GlobalCoolDown.super.prototype.MyOnUpdate(self) if self:IsVisible() and self.startTime ~= nil and self.duration ~= nil and self.startTime + self.duration <= GetTime() then self:Show(false) end end -- Load us up IceHUD.GlobalCoolDown = GlobalCoolDown:new()