local AceOO = AceLibrary("AceOO-2.0") local TargetTargetHealth = AceOO.Class(IceTargetHealth) -- Constructor -- function TargetTargetHealth.prototype:init() TargetTargetHealth.super.prototype.init(self, "TargetTargetHealth", "targettarget") self:SetDefaultColor("TargetTargetHealthHostile", 231, 31, 36) self:SetDefaultColor("TargetTargetHealthFriendly", 46, 223, 37) self:SetDefaultColor("TargetTargetHealthNeutral", 210, 219, 87) self:SetDefaultColor("SelfColor", 255, 255, 255) end function TargetTargetHealth.prototype:GetDefaultSettings() local settings = TargetTargetHealth.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Right settings["offset"] = 12 settings["classColor"] = false settings["selfColor"] = { r = 0, g = 0, b = 1 } settings["useSelfColor"] = true settings["upperText"] = "[PercentHP:Round]" settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]" settings["barVerticalOffset"] = 35 settings["scale"] = 0.7 settings["enabled"] = false settings["hideBlizz"] = false return settings end -- OVERRIDE function TargetTargetHealth.prototype:GetOptions() local opts = TargetTargetHealth.super.prototype.GetOptions(self) opts["hideBlizz"] = nil opts["useSelfColor"] = { type = "toggle", name = "Use Self Color", desc = "Whether or not to use the self color.", get = function() return self.moduleSettings.useSelfColor end, set = function(value) self.moduleSettings.useSelfColor = value end, disabled = function() return not self.moduleSettings.enabled end, order = 44, } opts["selfColor"] = { type = "color", name = "Self Color", desc = "Set the color of the TargetTarget bar if you are your target's target.", get = function() return self.moduleSettings.selfColor.r, self.moduleSettings.selfColor.g, self.moduleSettings.selfColor.b end, set = function(r, g, b) self.moduleSettings.selfColor = { r = r, g = g, b = b } IceHUD.IceCore:SetColor("SelfColor", r, g, b) end, disabled = function() return not self.moduleSettings.enabled or not self.moduleSettings.useSelfColor end, hasAlpha = false, order = 45, } return opts end function TargetTargetHealth.prototype:Enable(core) self.registerEvents = false TargetTargetHealth.super.prototype.Enable(self, core) self:ScheduleRepeatingEvent(self.elementName, self.Update, 0.1, self, "targettarget") end function TargetTargetHealth.prototype:Disable(core) TargetTargetHealth.super.prototype.Disable(self, core) self:CancelScheduledEvent(self.elementName) end function TargetTargetHealth.prototype:Update(unit) self.color = "TargetTargetHealthFriendly" -- friendly > 4 local reaction = UnitReaction("targettarget", "player") if (reaction and (reaction == 4)) then self.color = "TargetTargetHealthNeutral" elseif (reaction and (reaction < 4)) then self.color = "TargetTargetHealthHostile" end if (self.moduleSettings.classColor) then self.color = self.unitClass end if (self.moduleSettings.scaleHealthColor) then self.color = "ScaledHealthColor" end if (self.tapped) then self.color = "Tapped" end if UnitIsUnit("player", "targettarget") and self.moduleSettings.useSelfColor then self.color = "SelfColor" end self.determineColor = false TargetTargetHealth.super.prototype.Update(self, unit) end -- Load us up IceHUD.TargetTargetHealth = TargetTargetHealth:new()