local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local LacerateCount = IceCore_CreateClass(IceElement) local IceHUD = _G.IceHUD LacerateCount.prototype.lacerateSize = 20 LacerateCount.prototype.numLacerates = 3 -- Constructor -- function LacerateCount.prototype:init() LacerateCount.super.prototype.init(self, "LacerateCount") self:SetDefaultColor("LacerateCount", 1, 1, 0) self.scalingEnabled = true end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function LacerateCount.prototype:GetOptions() local opts = LacerateCount.super.prototype.GetOptions(self) opts["vpos"] = { type = "range", name = L["Vertical Position"], desc = L["Vertical Position"], get = function() return self.moduleSettings.vpos end, set = function(info, v) self.moduleSettings.vpos = v self:Redraw() end, min = -300, max = 200, step = 1, disabled = function() return not self.moduleSettings.enabled end, order = 31 } opts["hpos"] = { type = "range", name = L["Horizontal Position"], desc = L["Horizontal Position"], get = function() return self.moduleSettings.hpos end, set = function(info, v) self.moduleSettings.hpos = v self:Redraw() end, min = -700, max = 700, step = 1, disabled = function() return not self.moduleSettings.enabled end, order = 31 } opts["lacerateFontSize"] = { type = "range", name = L["Lacerate Count Font Size"], desc = L["Lacerate Count Font Size"], get = function() return self.moduleSettings.lacerateFontSize end, set = function(info, v) self.moduleSettings.lacerateFontSize = v self:Redraw() end, min = 10, max = 40, step = 1, disabled = function() return not self.moduleSettings.enabled end, order = 32 } opts["lacerateMode"] = { type = 'select', name = L["Display Mode"], desc = L["Show graphical or numeric lacerates"], get = function(info) return IceHUD:GetSelectValue(info, self.moduleSettings.lacerateMode) end, set = function(info, v) self.moduleSettings.lacerateMode = info.option.values[v] self:CreateLacerateFrame(true) self:Redraw() IceHUD:NotifyOptionsChange() end, values = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" }, disabled = function() return not self.moduleSettings.enabled end, order = 33 } opts["lacerateGap"] = { type = 'range', name = L["Lacerate gap"], desc = L["Spacing between each lacerate count (only works for graphical mode)"], min = 0, max = 100, step = 1, get = function() return self.moduleSettings.lacerateGap end, set = function(info, v) self.moduleSettings.lacerateGap = v self:Redraw() end, disabled = function() return not self.moduleSettings.enabled or self.moduleSettings.lacerateMode == "Numeric" end, order = 33.2 } opts["gradient"] = { type = "toggle", name = L["Change color"], desc = L["1 lacerate: yellow, 5 lacerates: red"], get = function() return self.moduleSettings.gradient end, set = function(info, v) self.moduleSettings.gradient = v self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 34 } opts.gradient.desc = string.gsub(opts.gradient.desc, "5", tostring(self.numLacerates)) return opts end -- OVERRIDE function LacerateCount.prototype:GetDefaultSettings() local defaults = LacerateCount.super.prototype.GetDefaultSettings(self) defaults["vpos"] = -20 defaults["hpos"] = 0 defaults["lacerateFontSize"] = 20 defaults["lacerateMode"] = "Numeric" defaults["gradient"] = false defaults["usesDogTagStrings"] = false defaults["alwaysFullAlpha"] = true defaults["lacerateGap"] = 0 return defaults end -- OVERRIDE function LacerateCount.prototype:Redraw() LacerateCount.super.prototype.Redraw(self) self:CreateFrame() self:UpdateLacerateCount() end -- OVERRIDE function LacerateCount.prototype:Enable(core) LacerateCount.super.prototype.Enable(self, core) self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateLacerateCount") self:RegisterEvent("UNIT_AURA", "UpdateLacerateCount") if self.moduleSettings.lacerateMode == "Graphical" then self.moduleSettings.lacerateMode = "Graphical Bar" end self:CreateLacerateFrame(true) end -- 'Protected' methods -------------------------------------------------------- -- OVERRIDE function LacerateCount.prototype:CreateFrame() LacerateCount.super.prototype.CreateFrame(self) self.frame:SetFrameStrata("BACKGROUND") self.frame:SetWidth(self.lacerateSize*self.numLacerates) self.frame:SetHeight(1) self.frame:ClearAllPoints() self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos) self:Show(true) self:CreateLacerateFrame() end function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate) -- create numeric lacerates self.frame.numeric = self:FontFactory(self.moduleSettings.lacerateFontSize, nil, self.frame.numeric) self.frame.numeric:SetWidth(50) self.frame.numeric:SetJustifyH("CENTER") self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0) self.frame.numeric:Show() if (not self.frame.graphicalBG) then self.frame.graphicalBG = {} self.frame.graphical = {} end -- create backgrounds for i = 1, self.numLacerates do if (not self.frame.graphicalBG[i]) then local frame = CreateFrame("Frame", nil, self.frame) self.frame.graphicalBG[i] = frame frame.texture = frame:CreateTexture() frame.texture:SetAllPoints(frame) end if doTextureUpdate then if self.moduleSettings.lacerateMode == "Graphical Bar" then self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG") elseif self.moduleSettings.lacerateMode == "Graphical Circle" then self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG") elseif self.moduleSettings.lacerateMode == "Graphical Glow" then self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG") elseif self.moduleSettings.lacerateMode == "Graphical Clean Circle" then self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG") end end self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND") self.frame.graphicalBG[i]:SetWidth(self.lacerateSize) self.frame.graphicalBG[i]:SetHeight(self.lacerateSize) self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.lacerateSize-5) + (i-1) + ((i-1) * self.moduleSettings.lacerateGap), 0) self.frame.graphicalBG[i]:SetAlpha(0.15) self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("LacerateCount")) self.frame.graphicalBG[i]:Hide() end -- create lacerates for i = 1, self.numLacerates do if (not self.frame.graphical[i]) then local frame = CreateFrame("Frame", nil, self.frame) self.frame.graphical[i] = frame frame.texture = frame:CreateTexture() frame.texture:SetAllPoints(frame) end if doTextureUpdate then if self.moduleSettings.lacerateMode == "Graphical Bar" then self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo") elseif self.moduleSettings.lacerateMode == "Graphical Circle" then self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound") elseif self.moduleSettings.lacerateMode == "Graphical Glow" then self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow") elseif self.moduleSettings.lacerateMode == "Graphical Clean Circle" then self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves") end end self.frame.graphical[i]:SetFrameStrata("BACKGROUND") self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i]) local r, g, b = self:GetColor("LacerateCount") if (self.moduleSettings.gradient) then g = g - ((0.75 / self.numLacerates) * i) end self.frame.graphical[i].texture:SetVertexColor(r, g, b) self.frame.graphical[i]:Hide() end end function LacerateCount.prototype:UpdateLacerateCount() local points if IceHUD.IceCore:IsInConfigMode() then points = self.numLacerates else points = IceHUD:GetDebuffCount("target", "Ability_Druid_Lacerate", true) end if (points == 0) then points = nil end if (self.moduleSettings.lacerateMode == "Numeric") then local r, g, b = self:GetColor("LacerateCount") if (self.moduleSettings.gradient and points) then g = g - ((0.75 / self.numLacerates) * points) end self.frame.numeric:SetTextColor(r, g, b, 0.7) self.frame.numeric:SetText(points) else self.frame.numeric:SetText() for i = 1, table.getn(self.frame.graphical) do if (points ~= nil) then self.frame.graphicalBG[i]:Show() else self.frame.graphicalBG[i]:Hide() end if (points ~= nil and i <= points) then self.frame.graphical[i]:Show() else self.frame.graphical[i]:Hide() end end end end -- Load us up local _, unitClass = UnitClass("player") if (unitClass == "DRUID") then IceHUD.LacerateCount = LacerateCount:new() end