local AceOO = AceLibrary("AceOO-2.0") IceCustomMana = AceOO.Class(IceTargetMana) -- Constructor -- function IceCustomMana.prototype:init() IceCustomMana.super.prototype.init(self, "IceCustomMana", "focustarget") -- these aren't working...don't know why --[[ self:SetDefaultColor("CustomManaMana", 52, 64, 221) self:SetDefaultColor("CustomManaRage", 235, 44, 26) self:SetDefaultColor("CustomManaEnergy", 228, 242, 31) self:SetDefaultColor("CustomManaFocus", 242, 149, 98) self:SetDefaultColor("CustomManaRunicPower", 52, 64, 221) ]]-- end function IceCustomMana.prototype:GetDefaultSettings() local settings = IceCustomMana.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = -4 settings["classColor"] = false settings["barVerticalOffset"] = 0 settings["scale"] = 1 settings["customBarType"] = "Mana" settings["unitToTrack"] = "focustarget" return settings end -- OVERRIDE function IceCustomMana.prototype:GetOptions() local opts = IceCustomMana.super.prototype.GetOptions(self) opts["hideBlizz"] = nil opts["customHeader"] = { type = 'header', name = "Custom bar settings", order = 20.1, } opts["deleteme"] = { type = 'execute', name = 'Delete me', desc = 'Deletes this custom module and all associated settings. Cannot be undone!', func = function() local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE") if dialog then dialog.data = self end end, order = 20.2, } opts["name"] = { type = 'text', name = 'Bar name', desc = 'The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.', get = function() return self.elementName end, set = function(v) if v~= "" then IceHUD.IceCore:RenameDynamicModule(self, v) end end, disabled = function() return not self.moduleSettings.enabled end, usage = "", order = 20.3, } opts["unitToTrack"] = { type = 'text', name = 'Unit to track', desc = 'Enter which unit that this bar should be monitoring the mana of (e.g.: focustarget, pettarget, etc.)\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.', get = function() return self.moduleSettings.unitToTrack end, set = function(v) v = string.lower(v) self.moduleSettings.unitToTrack = v self:SetUnit(v) self:Redraw() self:CheckCombat() end, disabled = function() return not self.moduleSettings.enabled end, order = 20.4, } return opts end function IceCustomMana.prototype:Enable(core) self.registerEvents = false self:SetUnit(self.moduleSettings.unitToTrack) IceCustomMana.super.prototype.Enable(self, core) self:CreateFrame() self:ScheduleRepeatingEvent(self.elementName, self.Update, IceHUD.IceCore:UpdatePeriod(), self) end function IceCustomMana.prototype:Disable(core) IceCustomMana.super.prototype.Disable(self, core) self:CancelScheduledEvent(self.elementName) end --[[ function IceCustomMana.prototype:Update(unit) self.color = "CustomManaMana" self:Show(true) local manaType = UnitPowerType(self.unit) if (self.moduleSettings.scaleManaColor) then self.color = "CustomManaColor" end if (manaType == 1) then self.color = "CustomManaRage" elseif (manaType == 2) then self.color = "CustomManaFocus" elseif (manaType == 3) then self.color = "CustomManaEnergy" elseif (manaType == 6) then self.color = "CustomManaRunicPower" end if (self.tapped) then self.color = "Tapped" end IceCustomMana.super.prototype.Update(self, unit) end ]]-- function IceCustomMana.prototype:SetUnit(unit) IceCustomMana.super.prototype.SetUnit(self, unit) if self.frame ~= nil and self.frame.button ~= nil then self.frame.button:SetAttribute("unit", self.unit) end self:RegisterFontStrings() end