local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) IceCustomCDBar = IceCore_CreateClass(IceBarElement) local IceHUD = _G.IceHUD local validDisplayModes = {"Always", "When ready", "When cooling down"} local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"} local AuraIconWidth = 20 local AuraIconHeight = 20 IceCustomCDBar.prototype.cooldownDuration = 0 IceCustomCDBar.prototype.cooldownEndTime = 0 IceCustomCDBar.prototype.coolingDown = false -- super temp...remove this when blizzard fixes these spells to work by name with GetSpellCooldown() local brokenSpellsNameToId = {} table.insert(brokenSpellsNameToId, {"Holy Word: Serenity",88684}) table.insert(brokenSpellsNameToId, {"Holy Word: Sanctuary",88685}) -- Constructor -- function IceCustomCDBar.prototype:init() IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar") self.textColorOverride = true end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function IceCustomCDBar.prototype:Enable(core) IceCustomCDBar.super.prototype.Enable(self, core) self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "UpdateCustomBarEvent") self:RegisterEvent("SPELL_UPDATE_USABLE", "UpdateCustomBarEvent") self:Show(true) if self.moduleSettings.auraIconScale == nil then self.moduleSettings.auraIconScale = 1 end self:EnableUpdates(false) self:UpdateCustomBar() self:UpdateIcon() if self.moduleSettings.auraIconXOffset == nil then self.moduleSettings.auraIconXOffset = 40 end if self.moduleSettings.auraIconYOffset == nil then self.moduleSettings.auraIconYOffset = 0 end if self.moduleSettings.displayMode == nil then if self.moduleSettings.displayWhenEmpty then self.moduleSettings.displayMode = "Always" else self.moduleSettings.displayMode = "When cooling down" end self.moduleSettings.displayWhenEmpty = nil end self:FixupTextColors() self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor) self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor) end function IceCustomCDBar.prototype:FixupTextColors() if not self.moduleSettings.upperTextColor then self.moduleSettings.upperTextColor = {r=1, g=1, b=1} end if not self.moduleSettings.lowerTextColor then self.moduleSettings.lowerTextColor = {r=1, g=1, b=1} end end function IceCustomCDBar.prototype:Disable(core) IceHUD.IceCore:RequestUpdates(self, nil) IceCustomCDBar.super.prototype.Disable(self, core) end -- OVERRIDE function IceCustomCDBar.prototype:GetDefaultSettings() local settings = IceCustomCDBar.super.prototype.GetDefaultSettings(self) settings["enabled"] = true settings["shouldAnimate"] = false settings["desiredLerpTime"] = 0 settings["lowThreshold"] = 0 settings["side"] = IceCore.Side.Right settings["offset"] = 8 settings["upperText"]="" settings["usesDogTagStrings"] = false settings["lockLowerFontAlpha"] = false settings["lowerText"] = "" settings["lowerTextVisible"] = false settings["cooldownToTrack"] = "" settings["barColor"] = {r=1, g=0, b=0, a=1} settings["displayMode"] = "When cooling down" settings["hideAnimationSettings"] = true settings["cooldownTimerDisplay"] = "minutes" settings["customBarType"] = "CD" settings["maxDuration"] = 0 settings["displayAuraIcon"] = false settings["auraIconXOffset"] = 40 settings["auraIconYOffset"] = 0 settings["auraIconScale"] = 1 settings["lowerTextColor"] = {r=1, g=1, b=1} settings["upperTextColor"] = {r=1, g=1, b=1} return settings end function IceCustomCDBar.prototype:CreateBar() IceCustomCDBar.super.prototype.CreateBar(self) if not self.barFrame.icon then self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW") -- default texture so that 'config mode' can work without activating the bar first self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost") -- this cuts off the border around the buff icon self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) self.barFrame.icon:SetDrawLayer("OVERLAY") end self:PositionIcons() end function IceCustomCDBar.prototype:PositionIcons() if not self.barFrame or not self.barFrame.icon then return end self.barFrame.icon:ClearAllPoints() self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset) self.barFrame.icon:SetWidth(AuraIconWidth * (self.moduleSettings.auraIconScale or 1)) self.barFrame.icon:SetHeight(AuraIconHeight * (self.moduleSettings.auraIconScale or 1)) end function IceCustomCDBar.prototype:Redraw() IceCustomCDBar.super.prototype.Redraw(self) self:UpdateCustomBar() end -- OVERRIDE function IceCustomCDBar.prototype:GetOptions() local opts = IceCustomCDBar.super.prototype.GetOptions(self) opts.textSettings.args.upperTextString.hidden = false opts.textSettings.args.lowerTextString.hidden = false opts.lowThresholdColor = nil opts["customHeader"] = { type = 'header', name = L["Custom CD settings"], order = 30.1, } opts["deleteme"] = { type = 'execute', name = L["Delete me"], desc = L["Deletes this custom module and all associated settings. Cannot be undone!"], func = function() local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE") if dialog then dialog.data = self end end, order = 20.1, } opts["duplicateme"] = { type = 'execute', name = L["Duplicate me"], desc = L["Creates a new module of this same type and with all the same settings."], func = function() IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings) end, order = 20.2, } opts["type"] = { type = "description", name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription("CD"))), order = 21, } opts["name"] = { type = 'input', name = L["Bar name"], desc = L["The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."], get = function() return self.elementName end, set = function(info, v) if v ~= "" then IceHUD.IceCore:RenameDynamicModule(self, v) end end, disabled = function() return not self.moduleSettings.enabled end, usage = "", order = 30.3, } opts["cooldownToTrack"] = { type = 'input', name = L["Spell to track"], desc = L["Which spell cooldown this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."], get = function() return self.moduleSettings.cooldownToTrack end, set = function(info, v) local orig = v if tonumber(v) ~= nil then v = GetSpellInfo(tonumber(v)) end if v == nil then v = orig end if self.moduleSettings.cooldownToTrack == self.moduleSettings.upperText then self.moduleSettings.upperText = v end self.moduleSettings.cooldownToTrack = v self:Redraw() self:UpdateCustomBar() self:UpdateIcon() end, disabled = function() return not self.moduleSettings.enabled end, usage = "", order = 30.6, } opts["barColor"] = { type = 'color', name = L["Bar color"], desc = L["The color for this bar"], get = function() return self:GetBarColor() end, set = function(info, r,g,b) self.moduleSettings.barColor.r = r self.moduleSettings.barColor.g = g self.moduleSettings.barColor.b = b self.barFrame.bar:SetVertexColor(self:GetBarColor()) end, disabled = function() return not self.moduleSettings.enabled end, order = 30.8, } opts["displayMode"] = { type = 'select', name = L["Display mode"], desc = L["When to display this bar."], get = function(info) return IceHUD:GetSelectValue(info, self.moduleSettings.displayMode) end, set = function(info, v) self.moduleSettings.displayMode = info.option.values[v] self:UpdateCustomBar() end, disabled = function() return not self.moduleSettings.enabled end, values = validDisplayModes, order = 30.9 } opts["cooldownTimerDisplay"] = { type = 'select', name = L["Cooldown timer display"], desc = L["How to display the buff timer next to the name of the buff on the bar"], get = function(info) return IceHUD:GetSelectValue(info, self.moduleSettings.cooldownTimerDisplay) end, set = function(info, v) self.moduleSettings.cooldownTimerDisplay = info.option.values[v] self:UpdateCustomBar() end, disabled = function() return not self.moduleSettings.enabled end, values = validBuffTimers, order = 31 } opts["maxDuration"] = { type = 'input', name = L["Maximum duration"], desc = L["Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining). Leave 0 for spell duration.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."], get = function() return self.moduleSettings.maxDuration end, set = function(info, v) if not v or not tonumber(v) then v = 0 end self.moduleSettings.maxDuration = v self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, usage = "", order = 31.1, } opts["iconSettings"] = { type = 'group', name = "|c"..self.configColor..L["Icon Settings"].."|r", args = { displayAuraIcon = { type = 'toggle', name = L["Display aura icon"], desc = L["Whether or not to display an icon for the aura that this bar is tracking"], get = function() return self.moduleSettings.displayAuraIcon end, set = function(info, v) self.moduleSettings.displayAuraIcon = v self:UpdateIcon() end, disabled = function() return not self.moduleSettings.enabled end, order = 40.1, }, auraIconXOffset = { type = 'range', min = -250, max = 250, step = 1, name = L["Aura icon horizontal offset"], desc = L["Adjust the horizontal position of the aura icon"], get = function() return self.moduleSettings.auraIconXOffset end, set = function(info, v) self.moduleSettings.auraIconXOffset = v self:PositionIcons() end, disabled = function() return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon end, order = 40.2, }, auraIconYOffset = { type = 'range', min = -250, max = 250, step = 1, name = L["Aura icon vertical offset"], desc = L["Adjust the vertical position of the aura icon"], get = function() return self.moduleSettings.auraIconYOffset end, set = function(info, v) self.moduleSettings.auraIconYOffset = v self:PositionIcons() end, disabled = function() return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon end, order = 40.3, }, auraIconScale = { type = 'range', min = 0.1, max = 3.0, step = 0.05, name = L["Aura icon scale"], desc = L["Adjusts the size of the aura icon for this bar"], get = function() return self.moduleSettings.auraIconScale end, set = function(info, v) self.moduleSettings.auraIconScale = v self:PositionIcons() end, disabled = function() return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon end, order = 40.4, }, }, } opts.textSettings.args.upperTextColor = { type = "color", name = L["Upper Text Color"], get = function() self:FixupTextColors() return self.moduleSettings.upperTextColor.r, self.moduleSettings.upperTextColor.g, self.moduleSettings.upperTextColor.b, 1 end, set = function(info, r,g,b) self.moduleSettings.upperTextColor.r = r self.moduleSettings.upperTextColor.g = g self.moduleSettings.upperTextColor.b = b self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor) end, disabled = function() return not self.moduleSettings.enabled end, order = 13.9, } opts.textSettings.args.lowerTextColor = { type = "color", name = L["Lower Text Color"], get = function() return self.moduleSettings.lowerTextColor.r, self.moduleSettings.lowerTextColor.g, self.moduleSettings.lowerTextColor.b, 1 end, set = function(info, r,g,b) self.moduleSettings.lowerTextColor.r = r self.moduleSettings.lowerTextColor.g = g self.moduleSettings.lowerTextColor.b = b self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor) end, disabled = function() return not self.moduleSettings.enabled end, order = 14.9, } return opts end function IceCustomCDBar.prototype:GetBarColor() return self.moduleSettings.barColor.r, self.moduleSettings.barColor.g, self.moduleSettings.barColor.b, 1 end -- 'Protected' methods -------------------------------------------------------- function IceCustomCDBar.prototype:GetCooldownDuration(buffName) buffName = self:GetSpellNameOrId(buffName) local now = GetTime() local localDuration = nil local localStart, localRemaining, hasCooldown = GetSpellCooldown(buffName) if (hasCooldown == 1) then -- the item has a potential cooldown if localStart == 0 and localRemaining == 0 then return nil, nil elseif (localStart > now) then localRemaining = localRemaining + (localStart - now) localDuration = localRemaining else localRemaining = localRemaining + (localStart - now) localDuration = (now - localStart) + localRemaining end if self.moduleSettings.maxDuration and tonumber(self.moduleSettings.maxDuration) ~= 0 and localDuration > 1.5 then localDuration = tonumber(self.moduleSettings.maxDuration) end if localDuration > 1.5 then return localDuration, localRemaining else localRemaining = (self.cooldownEndTime or now) - now if localRemaining > 0 then return self.cooldownDuration, localRemaining else return nil, nil end end else return nil, nil end end function IceCustomCDBar.prototype:EnableUpdates(enable_update) -- If we want to display as soon as the spell is ready, we need to over-ride the parameter if -- it is possible the spell might be starting or stopping to be ready at any time. For spells -- without range (don't require a target) this is any time. For ranged spells that's when we -- have a valid target (IsSpellInRange() returns 0 or 1). -- -- There is a hole in the logic here for spells that can be cast on any friendly target. When -- the correct UI option is selected they will cast on self when no target is selected. Deal -- with that later if it turns out to be a problem. if (not enable and (self.moduleSettings.displayMode == "When ready")--[[ and (IsUsableSpell(self.moduleSettings.cooldownToTrack) == 1)]]) then -- Parnic: there are too many edge cases for "when ready" cooldowns that cause the bar to not appear when it should -- so, i'm forcing updates to always run for any bar that's set to only show "when ready" -- if SpellHasRange(self.moduleSettings.cooldownToTrack) then -- if IsSpellInRange(self.moduleSettings.cooldownToTrack, "target") then -- enable_update = true -- end -- else enable_update = true -- end end if enable_update then if not IceHUD.IceCore:IsUpdateSubscribed(self) then if not self.CustomUpdateFunc then self.CustomUpdateFunc = function() self:UpdateCustomBar(true) end end IceHUD.IceCore:RequestUpdates(self, self.CustomUpdateFunc) end else IceHUD.IceCore:RequestUpdates(self, nil) end end function IceCustomCDBar.prototype:UpdateIcon() if self.barFrame.icon then local name, rank, icon = GetSpellInfo(self.moduleSettings.cooldownToTrack) if icon ~= nil then self.barFrame.icon:SetTexture(icon) end if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then self.barFrame.icon:Show() else self.barFrame.icon:Hide() end end end function IceCustomCDBar.prototype:UpdateCustomBarEvent() self:UpdateCustomBar() end function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate) local now = GetTime() local remaining = nil local auraIcon = nil if not fromUpdate then self.cooldownDuration, remaining = self:GetCooldownDuration(self.moduleSettings.cooldownToTrack) if not remaining then self.cooldownEndTime = nil else self.cooldownEndTime = remaining + now end end if self.cooldownEndTime and self.cooldownEndTime >= now then if not fromUpdate then self:EnableUpdates(true) end self:Show(true) if not remaining then remaining = self.cooldownEndTime - now end self:UpdateBar(self.cooldownDuration ~= 0 and remaining / self.cooldownDuration or 0, "undef") else self:UpdateBar(0, "undef") self:Show(false) self:EnableUpdates(false) end if (remaining ~= nil) then local buffString = "" if self.moduleSettings.cooldownTimerDisplay == "seconds" then buffString = tostring(ceil(remaining or 0)) .. "s" else local seconds = ceil(remaining)%60 local minutes = ceil(remaining)/60 if self.moduleSettings.cooldownTimerDisplay == "minutes:seconds" then buffString = floor(minutes) .. ":" .. string.format("%02d", seconds) elseif self.moduleSettings.cooldownTimerDisplay == "minutes" then if minutes > 1 then buffString = ceil(minutes) .. "m" else buffString = ceil(remaining) .. "s" end end end self:SetBottomText1(self.moduleSettings.upperText .. " " .. buffString) else self.auraBuffCount = 0 self:SetBottomText1(self.moduleSettings.upperText) end self:SetBottomText2(self.moduleSettings.lowerText) self:UpdateAlpha() self.barFrame.bar:SetVertexColor(self:GetBarColor()) self.coolingDown = remaining ~= nil and remaining > 0 end function IceCustomCDBar.prototype:OutCombat() IceCustomCDBar.super.prototype.OutCombat(self) self:UpdateCustomBar() end function IceCustomCDBar.prototype:TargetChanged() IceCustomCDBar.super.prototype.TargetChanged(self) -- Target changing only affects us if we want to show the bar as soon as it is ready. if (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always") then self:UpdateCustomBar() end end function IceCustomCDBar.prototype:IsReady() local is_ready = nil local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack) if (IsUsableSpell(checkSpell) == 1) then if SpellHasRange(checkSpell) then if (UnitExists("target") and IsSpellInRange(checkSpell, "target") == 1) then is_ready = 1 end else is_ready = 1 end end return is_ready end function IceCustomCDBar.prototype:GetSpellNameOrId(spellName) -- super temp hax. certain spells (the new 'morphing' spells) do not work by name with GetSpellCooldown(), only id. for i=1,#brokenSpellsNameToId do if spellName == brokenSpellsNameToId[i][1] then spellName = brokenSpellsNameToId[i][2] break end end return spellName end function IceCustomCDBar.prototype:Show(bShouldShow, bForceHide) if self.moduleSettings.enabled and not bForceHide then if self.moduleSettings.displayMode == "Always" then --if self.target then IceCustomCDBar.super.prototype.Show(self, true) --else --IceCustomCDBar.super.prototype.Show(self, bShouldShow) --end elseif self.moduleSettings.displayMode == "When ready" then if not self.coolingDown and self:IsReady() then IceCustomCDBar.super.prototype.Show(self, true) else IceCustomCDBar.super.prototype.Show(self, false) end else IceCustomCDBar.super.prototype.Show(self, bShouldShow) end else IceCustomCDBar.super.prototype.Show(self, bShouldShow) end end function IceCustomCDBar.prototype:UseTargetAlpha(scale) if (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always") and scale == 0 then return false end return IceCustomCDBar.super.prototype:UseTargetAlpha(self, scale) end