local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) IceCastBar = IceCore_CreateClass(IceBarElement) local IceHUD = _G.IceHUD IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5 } IceCastBar.prototype.action = nil IceCastBar.prototype.actionStartTime = nil IceCastBar.prototype.actionDuration = nil IceCastBar.prototype.actionMessage = nil IceCastBar.prototype.unit = nil IceCastBar.prototype.current = nil local AuraIconWidth = 20 local AuraIconHeight = 20 -- Constructor -- function IceCastBar.prototype:init(name) IceCastBar.super.prototype.init(self, name) self:SetDefaultColor("CastCasting", 242, 242, 10) self:SetDefaultColor("CastChanneling", 242, 242, 10) self:SetDefaultColor("CastSuccess", 242, 242, 70) self:SetDefaultColor("CastFail", 1, 0, 0) self.unit = "player" self.delay = 0 self.action = IceCastBar.Actions.None end -- 'Public' methods ----------------------------------------------------------- function IceCastBar.prototype:Enable(core) IceCastBar.super.prototype.Enable(self, core) self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank self:Show(false) end function IceCastBar.prototype:GetDefaultSettings() local settings = IceCastBar.super.prototype.GetDefaultSettings(self) settings["showSpellRank"] = true settings["showCastTime"] = true settings["displayAuraIcon"] = false settings["auraIconXOffset"] = 40 settings["auraIconYOffset"] = 0 settings["auraIconScale"] = 1 settings["reverseChannel"] = true return settings end function IceCastBar.prototype:GetOptions() local opts = IceCastBar.super.prototype.GetOptions(self) opts["showCastTime"] = { type = 'toggle', name = L["Show spell cast time"], desc = L["Whether or not to show the remaining cast time of a spell being cast."], get = function() return self.moduleSettings.showCastTime end, set = function(info, value) self.moduleSettings.showCastTime = value end, disabled = function() return not self.moduleSettings.enabled end, order = 39.998 } opts["showSpellRank"] = { type = 'toggle', name = L["Show spell rank"], desc = L["Whether or not to show the rank of a spell being cast."], get = function() return self.moduleSettings.showSpellRank end, set = function(info, value) self.moduleSettings.showSpellRank = value end, disabled = function() return not self.moduleSettings.enabled end, order = 39.999 } opts["iconSettings"] = { type = 'group', name = "|c"..self.configColor..L["Icon Settings"].."|r", args = { displayAuraIcon = { type = 'toggle', name = L["Display aura icon"], desc = L["Whether or not to display an icon for the aura that this bar is tracking"], get = function() return self.moduleSettings.displayAuraIcon end, set = function(info, v) self.moduleSettings.displayAuraIcon = v if self.barFrame.icon then if v then self.barFrame.icon:Show() else self.barFrame.icon:Hide() end end end, disabled = function() return not self.moduleSettings.enabled end, order = 51, }, auraIconXOffset = { type = 'range', min = -250, max = 250, step = 1, name = L["Aura icon horizontal offset"], desc = L["Adjust the horizontal position of the aura icon"], get = function() return self.moduleSettings.auraIconXOffset end, set = function(info, v) self.moduleSettings.auraIconXOffset = v self:PositionIcons() end, disabled = function() return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon end, order = 52, }, auraIconYOffset = { type = 'range', min = -250, max = 250, step = 1, name = L["Aura icon vertical offset"], desc = L["Adjust the vertical position of the aura icon"], get = function() return self.moduleSettings.auraIconYOffset end, set = function(info, v) self.moduleSettings.auraIconYOffset = v self:PositionIcons() end, disabled = function() return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon end, order = 53, }, auraIconScale = { type = 'range', min = 0.1, max = 3.0, step = 0.05, name = L["Aura icon scale"], desc = L["Adjusts the size of the aura icon for this bar"], get = function() return self.moduleSettings.auraIconScale end, set = function(info, v) self.moduleSettings.auraIconScale = v self:PositionIcons() end, disabled = function() return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon end, order = 54, }, }, } opts["reverseChannel"] = { type = 'toggle', name = L["Reverse channeling"], desc = L["Whether or not to reverse the direction of the cast bar when a spell is being channeled. For example, if a normal cast causes this bar to fill up, then checking this option will cause a channeled spell to empty the bar instead."], get = function() return self.moduleSettings.reverseChannel end, set = function(info, v) self.moduleSettings.reverseChannel = v end, disabled = function() return not self.moduleSettings.enabled end, order = 32.5, } return opts end -- 'Protected' methods -------------------------------------------------------- -- OVERRIDE function IceCastBar.prototype:CreateFrame() IceCastBar.super.prototype.CreateFrame(self) self.frame.bottomUpperText:SetWidth(self.settings.gap + 30) if not self.barFrame.icon then self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW") -- default texture so that 'config mode' can work without activating the bar first self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost") -- this cuts off the border around the buff icon self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) self.barFrame.icon:SetDrawLayer("OVERLAY") end self:PositionIcons() end function IceCastBar.prototype:PositionIcons() if not self.barFrame or not self.barFrame.icon then return end self.barFrame.icon:ClearAllPoints() self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset) self.barFrame.icon:SetWidth(AuraIconWidth * self.moduleSettings.auraIconScale) self.barFrame.icon:SetHeight(AuraIconHeight * self.moduleSettings.auraIconScale) end -- OnUpdate handler function IceCastBar.prototype:MyOnUpdate() -- safety catch if (self.action == IceCastBar.Actions.None) then IceHUD:Debug("Stopping action ", self.action) self:StopBar() return end local time = GetTime() self:Update() self:SetTextAlpha() -- handle casting and channeling if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then local remainingTime = self.actionStartTime + self.actionDuration - time local scale = 1 - (self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0) if (self.moduleSettings.reverseChannel and self.action == IceCastBar.Actions.Channel) then scale = self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0 end if (remainingTime < 0) then self:StopBar() end -- sanity check to make sure the bar doesn't over/underfill scale = scale > 1 and 1 or scale scale = scale < 0 and 0 or scale self:UpdateBar(scale, self:GetCurrentCastingColor()) local timeString = self.moduleSettings.showCastTime and string.format("%.1fs ", remainingTime) or "" self:SetBottomText1(timeString .. self.actionMessage) return end -- stop bar if casting or channeling is done (in theory this should not be needed) if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then self:StopBar() return end -- handle bar flashes if (self.action == IceCastBar.Actions.Instant or self.action == IceCastBar.Actions.Success or self.action == IceCastBar.Actions.Failure) then local scale = time - self.actionStartTime if (scale > 1) then self:StopBar() return end if (self.action == IceCastBar.Actions.Failure) then self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail") else self:FlashBar("CastSuccess", 1-scale, self.actionMessage) end return end -- something went wrong IceHUD:Debug("OnUpdate error ", self.action, " -- ", self.actionStartTime, self.actionDuration, self.actionMessage) self:StopBar() end function IceCastBar.prototype:GetCurrentCastingColor() local updateColor = "CastCasting" if self.action == IceCastBar.Actions.Channel then updateColor = "CastChanneling" end return updateColor end function IceCastBar.prototype:FlashBar(color, alpha, text, textColor) self.frame:SetAlpha(alpha) local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b if (self.settings.backgroundToggle) then r, g, b = self:GetColor(color) end self.frame.bg:SetVertexColor(r, g, b, 0.3) self.barFrame.bar:SetVertexColor(self:GetColor(color, 0.8)) self:SetScale(1) self:SetBottomText1(text, textColor or "Text") end function IceCastBar.prototype:StartBar(action, message) local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit) if not (spell) then spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit) end if not spell then return end if icon ~= nil then self.barFrame.icon:SetTexture(icon) end if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then self.barFrame.icon:Show() else self.barFrame.icon:Hide() end self.action = action self.actionStartTime = GetTime() self.actionMessage = message if (startTime and endTime) then self.actionDuration = (endTime - startTime) / 1000 -- set start time here in case we start to monitor a cast that is underway already self.actionStartTime = startTime / 1000 else self.actionDuration = 1 -- instants/failures end if not (message) then self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "") end self:Show(true) self:ConditionalSetupUpdate() end function IceCastBar.prototype:StopBar() self.action = IceCastBar.Actions.None self.actionStartTime = nil self.actionDuration = nil self:Show(false) end function IceCastBar.prototype:GetShortRank(rank) if (rank) then local _, _, sRank = string.find(rank, "(%d+)") if (sRank) then return " (" .. sRank .. ")" end end return "" end function IceCastBar.prototype:OnShow() self:ConditionalSetupUpdate() end ------------------------------------------------------------------------------- -- NORMAL SPELLS -- ------------------------------------------------------------------------------- function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target) if (unit ~= self.unit) then return end --IceHUD:Debug("SpellCastSent", unit, spell, rank, target) end function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank) if (unit ~= self.unit) then return end IceHUD:Debug("SpellCastStart", unit, spell, rank) --UnitCastingInfo(unit) self:StartBar(IceCastBar.Actions.Cast) self.current = spell end function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank) if (unit ~= self.unit) then return end IceHUD:Debug("SpellCastStop", unit, spell, self.current) -- ignore if not coming from current spell if (self.current and spell and self.current ~= spell) then return end if (self.action ~= IceCastBar.Actions.Success and self.action ~= IceCastBar.Actions.Failure and self.action ~= IceCastBar.Actions.Channel) then self:StopBar() self.current = nil end end function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank) if (unit ~= self.unit) then return end IceHUD:Debug("SpellCastFailed", unit, self.current) -- ignore if not coming from current spell if (self.current and spell and self.current ~= spell) then return end -- channeled spells will call ChannelStop, not cast failed if self.action == IceCastBar.Actions.Channel then return end self.current = nil -- determine if we want to show failed casts if (self.moduleSettings.flashFailures == "Never") then return elseif (self.moduleSettings.flashFailures == "Caster") then if (UnitPowerType("player") ~= SPELL_POWER_MANA) then return end end self:StartBar(IceCastBar.Actions.Failure, "Failed") end function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank) if (unit ~= self.unit) then return end IceHUD:Debug("SpellCastInterrupted", unit, self.current) -- ignore if not coming from current spell if (self.current and spell and self.current ~= spell) then return end self.current = nil self:StartBar(IceCastBar.Actions.Failure, "Interrupted") end function IceCastBar.prototype:SpellCastDelayed(event, unit, delay) if (unit ~= self.unit) then return end --IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit)) local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit) if (endTime and self.actionStartTime) then -- apparently this check is needed, got nils during a horrible lag spike self.actionDuration = endTime/1000 - self.actionStartTime end end function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank) if (unit ~= self.unit) then return end --IceHUD:Debug("SpellCastSucceeded", unit, spell, rank) -- never show on channeled (why on earth does this event even fire when channeling starts?) if (self.action == IceCastBar.Actions.Channel) then return end -- ignore if not coming from current spell if (self.current and self.current ~= spell) then return end -- show after normal successfull cast if (self.action == IceCastBar.Actions.Cast) then self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank)) return end -- determine if we want to show instant casts if (self.moduleSettings.flashInstants == "Never") then return elseif (self.moduleSettings.flashInstants == "Caster") then if (UnitPowerType("player") ~= SPELL_POWER_MANA) then return end end self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank)) end ------------------------------------------------------------------------------- -- CHANNELING SPELLS -- ------------------------------------------------------------------------------- function IceCastBar.prototype:SpellCastChannelStart(event, unit) if (unit ~= self.unit) then return end --IceHUD:Debug("SpellCastChannelStart", unit) self:StartBar(IceCastBar.Actions.Channel) end function IceCastBar.prototype:SpellCastChannelUpdate(event, unit) if (unit ~= self.unit or not self.actionStartTime) then return end --IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit)) local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit) self.actionDuration = endTime/1000 - self.actionStartTime end function IceCastBar.prototype:SpellCastChannelStop(event, unit) if (unit ~= self.unit) then return end --IceHUD:Debug("SpellCastChannelStop", unit) self:StopBar() end