local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) IceCustomHealth = IceCore_CreateClass(IceTargetHealth) -- Constructor -- function IceCustomHealth.prototype:init() IceCustomHealth.super.prototype.init(self, "IceCustomHealth", "focustarget") -- these aren't working...don't know why --[[ self:SetDefaultColor("CustomHealthHostile", 231, 31, 36) self:SetDefaultColor("CustomHealthFriendly", 46, 223, 37) self:SetDefaultColor("CustomHealthNeutral", 210, 219, 87) ]]-- end function IceCustomHealth.prototype:GetDefaultSettings() local settings = IceCustomHealth.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = -3 settings["classColor"] = false settings["barVerticalOffset"] = 0 settings["scale"] = 1 settings["customBarType"] = "Health" settings["unitToTrack"] = "focustarget" return settings end -- OVERRIDE function IceCustomHealth.prototype:GetOptions() local opts = IceCustomHealth.super.prototype.GetOptions(self) opts["hideBlizz"] = nil opts["customHeader"] = { type = 'header', name = L["Custom bar settings"], order = 30.1, } opts["deleteme"] = { type = 'execute', name = L["Delete me"], desc = L["Deletes this custom module and all associated settings. Cannot be undone!"], func = function() local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE") if dialog then dialog.data = self end end, order = 20.1, } opts["duplicateme"] = { type = 'execute', name = L["Duplicate me"], desc = L["Creates a new module of this same type and with all the same settings."], func = function() IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings) end, order = 20.2, } opts["type"] = { type = "description", name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription("Health"))), order = 21, } opts["name"] = { type = 'input', name = L["Bar name"], desc = L["The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."], get = function() return self.elementName end, set = function(info, v) if v~= "" then IceHUD.IceCore:RenameDynamicModule(self, v) end end, disabled = function() return not self.moduleSettings.enabled end, usage = "", order = 30.3, } opts["unitToTrack"] = { type = 'input', name = L["Unit to track"], desc = L["Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."], get = function() return self.moduleSettings.unitToTrack end, set = function(info, v) v = string.lower(v) self.moduleSettings.unitToTrack = v self:SetUnit(v) self:Redraw() self:CheckCombat() end, disabled = function() return not self.moduleSettings.enabled end, order = 30.4, } return opts end function IceCustomHealth.prototype:Enable(core) --self.registerEvents = false IceCustomHealth.super.prototype.Enable(self, core) self:SetUnit(self.moduleSettings.unitToTrack) self:CreateFrame() end function IceCustomHealth.prototype:MyOnUpdate() IceCustomHealth.super.prototype.MyOnUpdate(self) if UnitExists(self.unit) then self:Update() end end function IceCustomHealth.prototype:Update(unit) self.color = "CustomHealthFriendly" -- friendly > 4 local reaction = UnitReaction(self.unit, "player") if (reaction and (reaction == 4)) then self.color = "CustomHealthNeutral" elseif (reaction and (reaction < 4)) then self.color = "CustomHealthHostile" end if (self.moduleSettings.classColor) and (not self.moduleSettings.npcHostilityColor or UnitPlayerControlled("target")) then self.color = self.unitClass end if (self.moduleSettings.scaleHealthColor) then self.color = "ScaledHealthColor" end if (self.tapped) then self.color = "Tapped" end --self.determineColor = false IceCustomHealth.super.prototype.Update(self, self.unit) end function IceCustomHealth.prototype:SetUnit(unit) IceCustomHealth.super.prototype.SetUnit(self, unit) if self.frame ~= nil and self.frame.button ~= nil then self.frame.button:SetAttribute("unit", self.unit) end self:RegisterFontStrings() end function IceCustomHealth.prototype:OnShow() IceCustomHealth.super.prototype.OnShow(self) self:Update(self.unit) end