local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) IceTargetMana = IceCore_CreateClass(IceUnitBar) IceTargetMana.prototype.registerEvents = true IceTargetMana.prototype.color = nil IceTargetMana.prototype.determineColor = true local SPELL_POWER_MANA = SPELL_POWER_MANA local SPELL_POWER_RAGE = SPELL_POWER_RAGE local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY local SPELL_POWER_FURY = SPELL_POWER_FURY local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM local SPELL_POWER_PAIN = SPELL_POWER_PAIN local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER if Enum and Enum.PowerType then SPELL_POWER_MANA = Enum.PowerType.Mana SPELL_POWER_RAGE = Enum.PowerType.Rage SPELL_POWER_FOCUS = Enum.PowerType.Focus SPELL_POWER_ENERGY = Enum.PowerType.Energy SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower SPELL_POWER_INSANITY = Enum.PowerType.Insanity SPELL_POWER_FURY = Enum.PowerType.Fury SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom SPELL_POWER_PAIN = Enum.PowerType.Pain SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower end -- Constructor -- function IceTargetMana.prototype:init(moduleName, unit) if not moduleName or not unit then IceTargetMana.super.prototype.init(self, "TargetMana", "target") else IceTargetMana.super.prototype.init(self, moduleName, unit) end self:SetDefaultColor("TargetMana", 52, 64, 221) self:SetDefaultColor("TargetRage", 235, 44, 26) self:SetDefaultColor("TargetEnergy", 228, 242, 31) self:SetDefaultColor("TargetFocus", 242, 149, 98) self:SetDefaultColor("TargetRunicPower", 52, 64, 221) if IceHUD.WowVer >= 70000 then self:SetDefaultColor("TargetInsanity", 150, 50, 255) self:SetDefaultColor("TargetFury", 255, 50, 255) self:SetDefaultColor("TargetMaelstrom", 52, 64, 221) self:SetDefaultColor("TargetPain", 255, 50, 255) end end function IceTargetMana.prototype:GetDefaultSettings() local settings = IceTargetMana.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Right settings["offset"] = 2 settings["upperText"] = "[PercentMP:Round]" settings["lowerText"] = "[FractionalMP:Short:PowerColor]" settings["onlyShowMana"] = false return settings end function IceTargetMana.prototype:Enable(core) IceTargetMana.super.prototype.Enable(self, core) if self.registerEvents then if not IceHUD.PerPowerEventsExist then self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent") if IceHUD.EventExistsUnitMaxPower then self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") end else self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent") self:RegisterEvent("UNIT_MAXENERGY", "UpdateEvent") self:RegisterEvent("UNIT_MAXFOCUS", "UpdateEvent") self:RegisterEvent("UNIT_MANA", "UpdateEvent") self:RegisterEvent("UNIT_RAGE", "UpdateEvent") self:RegisterEvent("UNIT_ENERGY", "UpdateEvent") self:RegisterEvent("UNIT_FOCUS", "UpdateEvent") -- DK rune stuff if IceHUD.WowVer >= 30000 then self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent") end end self:RegisterEvent("UNIT_AURA", "UpdateEvent") self:RegisterEvent("UNIT_FLAGS", "UpdateEvent") end self:Update(self.unit) end function IceTargetMana.prototype:UpdateEvent(event, unit) self:Update(unit) end function IceTargetMana.prototype:Update(unit) IceTargetMana.super.prototype.Update(self) if (unit and (unit ~= self.unit)) then return end if ((not UnitExists(self.unit)) or (self.maxMana == 0)) then self:Show(false) return else self:Show(true) end local manaType = UnitPowerType(self.unit) if self.moduleSettings.onlyShowMana and manaType ~= SPELL_POWER_MANA then self:Show(false) return end if self.determineColor then self.color = "TargetMana" if (self.moduleSettings.scaleManaColor) then self.color = "ScaledManaColor" end if (manaType == SPELL_POWER_RAGE) then self.color = "TargetRage" elseif (manaType == SPELL_POWER_FOCUS) then self.color = "TargetFocus" elseif (manaType == SPELL_POWER_ENERGY) then self.color = "TargetEnergy" elseif (manaType == SPELL_POWER_RUNIC_POWER) then self.color = "TargetRunicPower" elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then self.color = "TargetInsanity" elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then self.color = "TargetFury" elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then self.color = "TargetMaelstrom" elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then self.color = "TargetPain" end if (self.tapped) then self.color = "Tapped" end end self.bTreatEmptyAsFull = self:TreatEmptyAsFull(manaType) self:UpdateBar(self.manaPercentage, self.color) if not IceHUD.IceCore:ShouldUseDogTags() then self:SetBottomText1(math.floor(self.manaPercentage * 100)) self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), self.color) end end function IceTargetMana.prototype:TreatEmptyAsFull(manaType) return manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER or (IceHUD.WowVer >= 70000 and (manaType == SPELL_POWER_LUNAR_POWER or manaType == SPELL_POWER_INSANITY or manaType == SPELL_POWER_FURY or manaType == SPELL_POWER_PAIN or manaType == SPELL_POWER_MAELSTROM)) end -- OVERRIDE function IceTargetMana.prototype:GetOptions() local opts = IceTargetMana.super.prototype.GetOptions(self) opts["scaleManaColor"] = { type = "toggle", name = L["Color bar by mana %"], desc = L["Colors the mana bar from MaxManaColor to MinManaColor based on current mana %"], get = function() return self.moduleSettings.scaleManaColor end, set = function(info, value) self.moduleSettings.scaleManaColor = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 51 } opts["onlyShowMana"] = { type = 'toggle', name = L["Only show if target uses mana"], desc = L["Will only show this bar if the target uses mana (as opposed to rage, energy, runic power, etc.)"], width = 'double', get = function() return self.moduleSettings.onlyShowMana end, set = function(info, v) self.moduleSettings.onlyShowMana = v self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end } return opts end -- Load us up IceHUD.TargetMana = IceTargetMana:new()