local AceOO = AceLibrary("AceOO-2.0") local GlobalCoolDown = AceOO.Class(IceBarElement) GlobalCoolDown.prototype.scheduledEvent = nil -- Constructor -- function GlobalCoolDown.prototype:init() GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown", "player") self.moduleSettings = {} self.moduleSettings.barVisible = {bar = true, bg = false} self.moduleSettings.desiredLerpTime = 0 self.moduleSettings.shouldAnimate = false self.unit = "player" self.startTime = nil self.duration = nil self:SetDefaultColor("GlobalCoolDown", 0.1, 0.1, 0.1) end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function GlobalCoolDown.prototype:Enable(core) GlobalCoolDown.super.prototype.Enable(self, core) self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged") self.scheduledEvent = self:ScheduleRepeatingTimer("UpdateGlobalCoolDown", 0.05) self:Show(false) end function GlobalCoolDown.prototype:Disable(core) GlobalCoolDown.super.prototype.Disable(self, core) self:CancelTimer(self.scheduledEvent, true) end function GlobalCoolDown.prototype:GetSpellId() local defaultSpells; if (IceHUD.WowVer >= 30000) then defaultSpells = { ROGUE=1752, -- sinister strike PRIEST=139, -- renew DRUID=774, -- rejuvenation WARRIOR=6673, -- battle shout MAGE=168, -- frost armor WARLOCK=1454, -- life tap PALADIN=1152, -- purify SHAMAN=324, -- lightning shield HUNTER=1978, -- serpent sting DEATHKNIGHT=47541 -- death coil } else defaultSpells = { ROGUE=1752, -- sinister strike PRIEST=139, -- renew DRUID=774, -- rejuvenation WARRIOR=6673, -- battle shout MAGE=168, -- frost armor WARLOCK=1454, -- life tap PALADIN=1152, -- purify SHAMAN=324, -- lightning shield HUNTER=1978 -- serpent sting } end local _, unitClass = UnitClass("player") return defaultSpells[unitClass] end -- OVERRIDE function GlobalCoolDown.prototype:GetDefaultSettings() local settings = GlobalCoolDown.super.prototype.GetDefaultSettings(self) settings["enabled"] = false settings["side"] = IceCore.Side.Left settings["offset"] = 6 settings["shouldAnimate"] = false settings["hideAnimationSettings"] = true settings["desiredLerpTime"] = nil settings["lowThreshold"] = 0 settings["barVisible"]["bg"] = false settings["usesDogTagStrings"] = false settings["bHideMarkerSettings"] = true return settings end -- OVERRIDE function GlobalCoolDown.prototype:GetOptions() local opts = GlobalCoolDown.super.prototype.GetOptions(self) opts["lowThreshold"] = nil opts["textSettings"] = nil return opts end -- 'Protected' methods -------------------------------------------------------- function GlobalCoolDown.prototype:CooldownStateChanged() local start, dur = GetSpellCooldown(self:GetSpellId()) if dur ~= nil and dur > 0 and dur <= 1.5 then self.startTime = start self.duration = dur self.CurrScale = 1 self.frame:SetFrameStrata("TOOLTIP") self:Show(true) self.frame.bg:SetAlpha(0) else self.duration = nil self.startTime = nil self:Show(false) end end function GlobalCoolDown.prototype:UpdateGlobalCoolDown() if (self.duration ~= nil) and (self.startTime ~= nil) then remaining = GetTime() - self.startTime if (remaining > self.duration) then self.duration = nil self.startTime = nil self:Show(false) else self:UpdateBar(1 - (self.duration ~= 0 and remaining / self.duration or 0), "GlobalCoolDown", 0.8) end else self:Show(false) end end -- Load us up IceHUD.GlobalCoolDown = GlobalCoolDown:new()