local AceOO = AceLibrary("AceOO-2.0") local CastBar = AceOO.Class(IceCastBar) CastBar.prototype.lagBar = nil CastBar.prototype.spellCastSent = nil -- Constructor -- function CastBar.prototype:init() CastBar.super.prototype.init(self, "CastBar") self.unit = "player" end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function CastBar.prototype:GetDefaultSettings() local settings = CastBar.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = 0 settings["flashInstants"] = "Caster" settings["flashFailures"] = "Caster" settings["lagAlpha"] = 0.7 return settings end -- OVERRIDE function CastBar.prototype:GetOptions() local opts = CastBar.super.prototype.GetOptions(self) opts["flashInstants"] = { type = 'text', name = "Flash Instant Spells", desc = "Defines when cast bar should flash on instant spells", get = function() return self.moduleSettings.flashInstants end, set = function(value) self.moduleSettings.flashInstants = value end, validate = { "Always", "Caster", "Never" }, disabled = function() return not self.moduleSettings.enabled end, order = 40 } opts["flashFailures"] = { type = "text", name = "Flash on Spell Failures", desc = "Defines when cast bar should flash on failed spells", get = function() return self.moduleSettings.flashFailures end, set = function(value) self.moduleSettings.flashFailures = value end, validate = { "Always", "Caster", "Never" }, order = 41 } opts["lagAlpha"] = { type = 'range', name = 'Lag Indicator', desc = 'Lag indicator alpha (0 is disabled)', min = 0, max = 1, step = 0.1, get = function() return self.moduleSettings.lagAlpha end, set = function(value) self.moduleSettings.lagAlpha = value self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 42 } return opts end function CastBar.prototype:Enable(core) CastBar.super.prototype.Enable(self, core) -- remove blizz cast bar CastingBarFrame:UnregisterAllEvents() end function CastBar.prototype:Disable(core) CastBar.super.prototype.Disable(self, core) -- restore blizz cast bar CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_SENT"); CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_START"); CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_STOP"); CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_FAILED"); CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED"); CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_DELAYED"); CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED"); CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START"); CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE"); CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP"); end -- OVERRIDE function CastBar.prototype:CreateFrame() CastBar.super.prototype.CreateFrame(self) self:CreateLagBar() end function CastBar.prototype:CreateLagBar() if not (self.lagBar) then self.lagBar = CreateFrame("StatusBar", nil, self.frame) end self.lagBar:SetFrameStrata("BACKGROUND") self.lagBar:SetWidth(self.settings.barWidth) self.lagBar:SetHeight(self.settings.barHeight) if not (self.lagBar.bar) then self.lagBar.bar = self.lagBar:CreateTexture(nil, "BACKGROUND") end self.lagBar.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture .. "BG") self.lagBar.bar:SetAllPoints(self.lagBar) self.lagBar:SetStatusBarTexture(self.lagBar.bar) local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b if (self.settings.backgroundToggle) then r, g, b = self:GetColor("CastCasting") end self.lagBar:SetStatusBarColor(r, g, b, self.moduleSettings.lagAlpha) if (self.moduleSettings.side == IceCore.Side.Left) then self.lagBar.bar:SetTexCoord(1, 0, 0, 0) else self.lagBar.bar:SetTexCoord(0, 1, 0, 0) end self.lagBar:ClearAllPoints() self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0) end -- OVERRIDE function CastBar.prototype:SpellCastSent(unit, spell, rank, target) CastBar.super.prototype.SpellCastSent(self, unit, spell, rank, target) if (unit ~= self.unit) then return end self.spellCastSent = GetTime() end -- OVERRIDE function CastBar.prototype:SpellCastStart(unit) CastBar.super.prototype.SpellCastStart(self, unit) if (unit ~= self.unit) then return end local lag = GetTime() - self.spellCastSent local pos = lag / self.actionDuration local y = self.settings.barHeight - (pos * self.settings.barHeight) if (self.moduleSettings.side == IceCore.Side.Left) then self.lagBar.bar:SetTexCoord(1, 0, 0, pos) else self.lagBar.bar:SetTexCoord(0, 1, 0, pos) end self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, y) end ------------------------------------------------------------------------------- -- Load us up CastBar:new()