local AceOO = AceLibrary("AceOO-2.0") local ComboPoints = AceOO.Class(IceElement) ComboPoints.prototype.comboSize = 20 -- Constructor -- function ComboPoints.prototype:init() ComboPoints.super.prototype.init(self, "ComboPoints") self:SetDefaultColor("ComboPoints", 1, 1, 0) self.scalingEnabled = true end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function ComboPoints.prototype:GetOptions() local opts = ComboPoints.super.prototype.GetOptions(self) opts["vpos"] = { type = "range", name = "Vertical Position", desc = "Vertical Position", get = function() return self.moduleSettings.vpos end, set = function(v) self.moduleSettings.vpos = v self:Redraw() end, min = -300, max = 200, step = 10, disabled = function() return not self.moduleSettings.enabled end, order = 31 } opts["comboFontSize"] = { type = "range", name = "Combo Points Font Size", desc = "Combo Points Font Size", get = function() return self.moduleSettings.comboFontSize end, set = function(v) self.moduleSettings.comboFontSize = v self:Redraw() end, min = 10, max = 40, step = 1, disabled = function() return not self.moduleSettings.enabled end, order = 32 } opts["comboMode"] = { type = "text", name = "Display Mode", desc = "Show graphical or numeric combo points", get = function() return self.moduleSettings.comboMode end, set = function(v) self.moduleSettings.comboMode = v self:Redraw() end, validate = { "Numeric", "Graphical" }, disabled = function() return not self.moduleSettings.enabled end, order = 33 } opts["gradient"] = { type = "toggle", name = "Change color", desc = "1 compo point: yellow, 5 combo points: red", get = function() return self.moduleSettings.gradient end, set = function(v) self.moduleSettings.gradient = v self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 34 } return opts end -- OVERRIDE function ComboPoints.prototype:GetDefaultSettings() local defaults = ComboPoints.super.prototype.GetDefaultSettings(self) defaults["vpos"] = 0 defaults["comboFontSize"] = 20 defaults["comboMode"] = "Numeric" defaults["gradient"] = false return defaults end -- OVERRIDE function ComboPoints.prototype:Redraw() ComboPoints.super.prototype.Redraw(self) self:CreateFrame() self:UpdateComboPoints() end -- OVERRIDE function ComboPoints.prototype:Enable(core) ComboPoints.super.prototype.Enable(self, core) self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints") self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints") end -- 'Protected' methods -------------------------------------------------------- -- OVERRIDE function ComboPoints.prototype:CreateFrame() ComboPoints.super.prototype.CreateFrame(self) self.frame:SetFrameStrata("BACKGROUND") self.frame:SetWidth(self.comboSize*5) self.frame:SetHeight(1) self.frame:ClearAllPoints() self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos) self.frame:Show() self:CreateComboFrame() end function ComboPoints.prototype:CreateComboFrame() -- create numeric combo points self.frame.numeric = self:FontFactory("Bold", self.moduleSettings.comboFontSize, nil, self.frame.numeric) self.frame.numeric:SetWidth(50) self.frame.numeric:SetJustifyH("CENTER") self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0) self.frame.numeric:Show() if (not self.frame.graphicalBG) then self.frame.graphicalBG = {} self.frame.graphical = {} end -- create backgrounds for i = 1, 5 do if (not self.frame.graphicalBG[i]) then self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame) self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG") end self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND") self.frame.graphicalBG[i]:SetWidth(self.comboSize) self.frame.graphicalBG[i]:SetHeight(self.comboSize) self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.comboSize-5) + (i-1), 0) self.frame.graphicalBG[i]:SetAlpha(0.15) self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("ComboPoints")) self.frame.graphicalBG[i]:Hide() end -- create combo points for i = 1, 5 do if (not self.frame.graphical[i]) then self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame.graphicalBG[i]) self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo") end self.frame.graphical[i]:SetFrameStrata("BACKGROUND") self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i]) local r, g, b = self:GetColor("ComboPoints") if (self.moduleSettings.gradient) then g = g - (0.15*i) end self.frame.graphical[i]:SetStatusBarColor(r, g, b) self.frame.graphical[i]:Hide() end end function ComboPoints.prototype:UpdateComboPoints() local points = GetComboPoints("target") if (points == 0) then points = nil end if (self.moduleSettings.comboMode == "Numeric") then local r, g, b = self:GetColor("ComboPoints") if (self.moduleSettings.gradient and points) then g = g - (0.15*points) end self.frame.numeric:SetTextColor(r, g, b, 0.7) self.frame.numeric:SetText(points) else self.frame.numeric:SetText() for i = 1, table.getn(self.frame.graphical) do if (points ~= nil) then self.frame.graphicalBG[i]:Show() else self.frame.graphicalBG[i]:Hide() end if (points ~= nil and i <= points) then self.frame.graphical[i]:Show() else self.frame.graphical[i]:Hide() end end end end -- Load us up IceHUD.ComboPoints = ComboPoints:new()