local AceOO = AceLibrary("AceOO-2.0") local PetHealth = AceOO.Class(IceUnitBar) PetHealth.prototype.happiness = nil -- Constructor -- function PetHealth.prototype:init() PetHealth.super.prototype.init(self, "PetHealth", "pet") self:SetDefaultColor("PetHealthHappy", 37, 164, 30) self:SetDefaultColor("PetHealthContent", 164, 164, 30) self:SetDefaultColor("PetHealthUnhappy", 164, 30, 30) self.scalingEnabled = true end -- OVERRIDE function PetHealth.prototype:GetDefaultSettings() local settings = PetHealth.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = -1 settings.scale = 0.7 return settings end -- OVERRIDE function PetHealth.prototype:CreateFrame() PetHealth.super.prototype.CreateFrame(self) local point, relativeTo, relativePoint, xoff, yoff = self.frame.bottomUpperText:GetPoint() if (point == "TOPLEFT") then point = "BOTTOMLEFT" else point = "BOTTOMRIGHT" end self.frame.bottomUpperText:ClearAllPoints() self.frame.bottomUpperText:SetPoint(point, relativeTo, relativePoint, 0, 0) end function PetHealth.prototype:Enable(core) PetHealth.super.prototype.Enable(self, core) self:RegisterEvent("PET_UI_UPDATE", "CheckPet"); self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet"); self:RegisterEvent("PET_BAR_CHANGED", "CheckPet"); self:RegisterEvent("UNIT_PET", "CheckPet"); self:RegisterEvent("UNIT_HEALTH", "Update") self:RegisterEvent("UNIT_MAXHEALTH", "Update") self:RegisterEvent("UNIT_HAPPINESS", "PetHappiness") self:CheckPet() end function PetHealth.prototype:PetHappiness(unit) if (unit and (unit ~= self.unit)) then return end self.happiness = GetPetHappiness() self.happiness = self.happiness or 3 -- '3' means happy self:Update(unit) end function PetHealth.prototype:CheckPet() if (UnitExists(self.unit)) then self.frame:Show() self:PetHappiness(self.unit) self:Update(self.unit) else self.frame:Hide() end end function PetHealth.prototype:Update(unit) PetHealth.super.prototype.Update(self) if (unit and (unit ~= self.unit)) then return end local color = "PetHealthHappy" if (self.happiness == 2) then color = "PetHealthContent" elseif(self.happiness == 1) then color = "PetHealthUnhappy" end if not (self.alive) then color = "Dead" end self:UpdateBar(self.health/self.maxHealth, color) self:SetBottomText1(self.healthPercentage) end -- Load us up IceHUD.PetHealth = PetHealth:new()