local AceOO = AceLibrary("AceOO-2.0") local TargetCast = AceOO.Class(IceCastBar) -- Constructor -- function TargetCast.prototype:init() TargetCast.super.prototype.init(self, "TargetCast") self.unit = "target" end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function TargetCast.prototype:GetDefaultSettings() local settings = TargetCast.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Right settings["offset"] = 3 settings["flashInstants"] = "Never" settings["flashFailures"] = "Never" return settings end -- OVERRIDE function TargetCast.prototype:Enable(core) TargetCast.super.prototype.Enable(self, core) self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged") end function TargetCast.prototype:TargetChanged(unit) if not (UnitExists(self.unit)) then self:StopBar() return end local spell = UnitCastingInfo(self.unit) if (spell) then self:StartBar(IceCastBar.Actions.Cast) return end local channel = UnitChannelInfo(self.unit) if (channel) then self:StartBar(IceCastBar.Actions.Channel) return end self:StopBar() end ------------------------------------------------------------------------------- -- Load us up IceHUD.TargetCast = TargetCast:new()