local AceOO = AceLibrary("AceOO-2.0") local TargetInfo = AceOO.Class(IceElement) local target = "target" local internal = "internal" TargetInfo.prototype.buffSize = nil TargetInfo.prototype.width = nil TargetInfo.prototype.name = nil TargetInfo.prototype.guild = nil TargetInfo.prototype.realm = nil TargetInfo.prototype.classLocale = nil TargetInfo.prototype.classEnglish = nil TargetInfo.prototype.leader = nil TargetInfo.prototype.combat = nil TargetInfo.prototype.pvp = nil TargetInfo.prototype.level = nil TargetInfo.prototype.classification = nil TargetInfo.prototype.reaction = nil TargetInfo.prototype.tapped = nil TargetInfo.prototype.isPlayer = nil -- Constructor -- function TargetInfo.prototype:init() TargetInfo.super.prototype.init(self, "TargetInfo") self.scalingEnabled = true end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function TargetInfo.prototype:Enable(core) TargetInfo.super.prototype.Enable(self, core) self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged") self:RegisterEvent("UNIT_AURA", "AuraChanged") self:RegisterEvent("UNIT_FACTION", "TargetFaction") self:RegisterEvent("UNIT_LEVEL", "TargetLevel") self:RegisterEvent("UNIT_FLAGS", "TargetFlags") self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags") self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon") RegisterUnitWatch(self.frame) end -- OVERRIDE function TargetInfo.prototype:Disable(core) TargetInfo.super.prototype.Disable(self, core) UnregisterUnitWatch(self.frame) end -- OVERRIDE function TargetInfo.prototype:GetOptions() local opts = TargetInfo.super.prototype.GetOptions(self) opts["vpos"] = { type = "range", name = "Vertical Position", desc = "Vertical Position", get = function() return self.moduleSettings.vpos end, set = function(v) self.moduleSettings.vpos = v self:Redraw() end, min = -300, max = 300, step = 10, disabled = function() return not self.moduleSettings.enabled end, order = 31 } opts["fontSize"] = { type = 'range', name = 'Font Size', desc = 'Font Size', get = function() return self.moduleSettings.fontSize end, set = function(v) self.moduleSettings.fontSize = v self:Redraw() end, min = 8, max = 20, step = 1, disabled = function() return not self.moduleSettings.enabled end, order = 32 } opts["stackFontSize"] = { type = 'range', name = 'Stack Font Size', desc = 'Stack Font Size', get = function() return self.moduleSettings.stackFontSize end, set = function(v) self.moduleSettings.stackFontSize = v self:RedrawBuffs() end, min = 8, max = 20, step = 1, disabled = function() return not self.moduleSettings.enabled end, order = 32 } opts["zoom"] = { type = 'range', name = 'Buff zoom', desc = 'Buff/debuff icon zoom', get = function() return self.moduleSettings.zoom end, set = function(v) self.moduleSettings.zoom = v self:RedrawBuffs() end, min = 0, max = 0.2, step = 0.01, disabled = function() return not self.moduleSettings.enabled end, isPercent = true, order = 33 } opts["buffSize"] = { type = 'range', name = 'Buff size', desc = 'Buff/debuff icon size', get = function() return self.moduleSettings.buffSize end, set = function(v) self.moduleSettings.buffSize = v self:RedrawBuffs() end, min = 8, max = 30, step = 1, disabled = function() return not self.moduleSettings.enabled end, order = 34 } opts["filter"] = { type = 'text', name = 'Filter buffs/debuffs', desc = 'Toggles filtering buffs and debuffs (uses Blizzard default filter code)', get = function() return self.moduleSettings.filter end, set = function(v) self.moduleSettings.filter = v self:RedrawBuffs() end, disabled = function() return not self.moduleSettings.enabled end, validate = { "Never", "In Combat", "Always" }, order = 35 } opts["perRow"] = { type = 'range', name = 'Buffs / row', desc = 'How many buffs/debuffs is shown on each row', get = function() return self.moduleSettings.perRow end, set = function(v) self.moduleSettings.perRow = v self:RedrawBuffs() end, min = 5, max = 20, step = 1, disabled = function() return not self.moduleSettings.enabled end, order = 36 } opts["mouseTarget"] = { type = 'toggle', name = 'Mouseover for target', desc = 'Toggle mouseover on/off for target', get = function() return self.moduleSettings.mouseTarget end, set = function(v) self.moduleSettings.mouseTarget = v self:Redraw() end, disabled = function() return not self.moduleSettings.enabled end, order = 37 } opts["mouseBuff"] = { type = 'toggle', name = 'Mouseover for buffs', desc = 'Toggle mouseover on/off for buffs/debuffs', get = function() return self.moduleSettings.mouseBuff end, set = function(v) self.moduleSettings.mouseBuff = v self:RedrawBuffs() end, disabled = function() return not self.moduleSettings.enabled end, order = 38 } return opts end -- OVERRIDE function TargetInfo.prototype:GetDefaultSettings() local defaults = TargetInfo.super.prototype.GetDefaultSettings(self) defaults["fontSize"] = 13 defaults["stackFontSize"] = 11 defaults["vpos"] = -50 defaults["zoom"] = 0.08 defaults["buffSize"] = 14 defaults["mouseTarget"] = true defaults["mouseBuff"] = true defaults["filter"] = "Never" defaults["perRow"] = 10 return defaults end -- OVERRIDE function TargetInfo.prototype:Redraw() TargetInfo.super.prototype.Redraw(self) if (self.moduleSettings.enabled) then self:CreateFrame(true) self:TargetChanged() end end function TargetInfo.prototype:RedrawBuffs() if (self.moduleSettings.enabled) then self:CreateBuffFrame(false) self:CreateDebuffFrame(false) self:TargetChanged() end end -- 'Protected' methods -------------------------------------------------------- -- OVERRIDE function TargetInfo.prototype:CreateFrame(redraw) if not (self.frame) then self.frame = CreateFrame("Button", "IceHUD_"..self.elementName, self.parent, "SecureUnitButtonTemplate") end self.width = self.settings.gap + 50 self.frame:SetScale(self.moduleSettings.scale) -- set showing/hiding the frame depending on current target self.frame:SetAttribute("unit", target) self.frame:SetFrameStrata("BACKGROUND") self.frame:SetWidth(self.width) self.frame:SetHeight(32) self.frame:ClearAllPoints() self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos) self.frame:SetScale(self.moduleSettings.scale) if (self.moduleSettings.mouseTarget) then self.frame:EnableMouse(true) self.frame:RegisterForClicks("AnyUp") self.frame:SetScript("OnEnter", function() self:OnEnter() end) self.frame:SetScript("OnLeave", function() self:OnLeave() end) else self.frame:EnableMouse(false) self.frame:RegisterForClicks() self.frame:SetScript("OnEnter", nil) self.frame:SetScript("OnLeave", nil) end self.frame.unit = target -- set up stuff for clicking self.frame:SetAttribute("type1", "target") self.frame:SetAttribute("type2", "menu") self.frame:SetAttribute("unit", target) self.frame.menu = function() ToggleDropDownMenu(1, nil, TargetFrameDropDown, "cursor") end -- create a fancy highlight frame for mouse over if (not self.frame.highLight) then self.frame.highLight = self.frame:CreateTexture(nil, "OVERLAY") self.frame.highLight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") self.frame.highLight:SetBlendMode("ADD") self.frame.highLight:SetAllPoints(self.frame) self.frame.highLight:SetVertexColor(1, 1, 1, 0.25) self.frame.highLight:Hide() end -- create rest of the frames self:CreateTextFrame() self:CreateInfoTextFrame() self:CreateGuildTextFrame() self:CreateBuffFrame(redraw) self:CreateDebuffFrame(redraw) self:CreateRaidIconFrame() -- set up click casting ClickCastFrames = ClickCastFrames or {} ClickCastFrames[self.frame] = true end function TargetInfo.prototype:CreateTextFrame() self.frame.targetName = self:FontFactory("Bold", self.moduleSettings.fontSize+1, nil, self.frame.targetName) self.frame.targetName:SetJustifyH("CENTER") self.frame.targetName:SetJustifyV("TOP") self.frame.targetName:SetAllPoints(self.frame) end function TargetInfo.prototype:CreateInfoTextFrame() self.frame.targetInfo = self:FontFactory(nil, self.moduleSettings.fontSize, nil, self.frame.targetInfo) self.frame.targetInfo:SetWidth(self.width) self.frame.targetInfo:SetHeight(14) self.frame.targetInfo:SetJustifyH("CENTER") self.frame.targetInfo:SetJustifyV("TOP") self.frame.targetInfo:SetPoint("TOP", self.frame, "TOP", 0, -16) self.frame.targetInfo:Show() end function TargetInfo.prototype:CreateGuildTextFrame() self.frame.targetGuild = self:FontFactory(nil, self.moduleSettings.fontSize, nil, self.frame.targetGuild) self.frame.targetInfo:SetWidth(self.width) self.frame.targetGuild:SetHeight(14) self.frame.targetGuild:SetJustifyH("CENTER") self.frame.targetGuild:SetJustifyV("TOP") self.frame.targetGuild:SetAlpha(0.6) self.frame.targetGuild:SetPoint("TOP", self.frame, "BOTTOM", 0, 0) self.frame.targetGuild:Show() end function TargetInfo.prototype:CreateRaidIconFrame() if (not self.frame.raidIcon) then self.frame.raidIcon = CreateFrame("Frame", nil, self.frame) end if (not self.frame.raidIcon.icon) then self.frame.raidIcon.icon = self.frame.raidIcon:CreateTexture(nil, "BACKGROUND") self.frame.raidIcon.icon:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcons") end self.frame.raidIcon:SetPoint("BOTTOM", self.frame, "TOP", 0, 1) self.frame.raidIcon:SetWidth(16) self.frame.raidIcon:SetHeight(16) self.frame.raidIcon.icon:SetAllPoints(self.frame.raidIcon) SetRaidTargetIconTexture(self.frame.raidIcon.icon, 0) self.frame.raidIcon:Hide() end function TargetInfo.prototype:CreateBuffFrame(redraw) if (not self.frame.buffFrame) then self.frame.buffFrame = CreateFrame("Frame", nil, self.frame) self.frame.buffFrame:SetFrameStrata("BACKGROUND") self.frame.buffFrame:SetWidth(1) self.frame.buffFrame:SetHeight(1) self.frame.buffFrame:ClearAllPoints() self.frame.buffFrame:SetPoint("TOPRIGHT", self.frame, "TOPLEFT", -10, 0) self.frame.buffFrame:Show() self.frame.buffFrame.buffs = {} end if (not redraw) then self.frame.buffFrame.buffs = self:CreateIconFrames(self.frame.buffFrame, -1, self.frame.buffFrame.buffs, "buff") end end function TargetInfo.prototype:CreateDebuffFrame(redraw) if (not self.frame.debuffFrame) then self.frame.debuffFrame = CreateFrame("Frame", nil, self.frame) self.frame.debuffFrame:SetFrameStrata("BACKGROUND") self.frame.debuffFrame:SetWidth(1) self.frame.debuffFrame:SetHeight(1) self.frame.debuffFrame:ClearAllPoints() self.frame.debuffFrame:SetPoint("TOPLEFT", self.frame, "TOPRIGHT", 10, 0) self.frame.debuffFrame:Show() self.frame.debuffFrame.buffs = {} end if (not redraw) then self.frame.debuffFrame.buffs = self:CreateIconFrames(self.frame.debuffFrame, 1, self.frame.debuffFrame.buffs, "debuff") end end function TargetInfo.prototype:CreateIconFrames(parent, direction, buffs, type) for i = 1, IceCore.BuffLimit do if (not buffs[i]) then buffs[i] = CreateFrame("Frame", nil, parent) buffs[i].icon = CreateFrame("Frame", nil, buffs[i]) end buffs[i]:SetFrameStrata("BACKGROUND") buffs[i]:SetWidth(self.moduleSettings.buffSize) buffs[i]:SetHeight(self.moduleSettings.buffSize) buffs[i].icon:SetFrameStrata("BACKGROUND") buffs[i].icon:SetWidth(self.moduleSettings.buffSize-2) buffs[i].icon:SetHeight(self.moduleSettings.buffSize-2) local pos = math.fmod(i, self.moduleSettings.perRow) if (pos == 0) then pos = self.moduleSettings.perRow end local x = (((pos-1) * self.moduleSettings.buffSize) + pos) * direction local y = math.floor((i-1) / self.moduleSettings.perRow) * self.moduleSettings.buffSize * -1 buffs[i]:ClearAllPoints() buffs[i]:SetPoint("TOP", x, y) buffs[i].icon:ClearAllPoints() buffs[i].icon:SetPoint("CENTER", 0, 0) buffs[i]:Show() buffs[i].icon:Show() if (not buffs[i].texture) then buffs[i].texture = buffs[i]:CreateTexture() buffs[i].texture:ClearAllPoints() buffs[i].texture:SetAllPoints(buffs[i]) buffs[i].icon.texture = buffs[i].icon:CreateTexture() buffs[i].icon.texture:SetTexture(nil) buffs[i].icon.texture:ClearAllPoints() buffs[i].icon.texture:SetAllPoints(buffs[i].icon) end buffs[i].icon.stack = self:FontFactory("Bold", self.moduleSettings.stackFontSize,buffs[i].icon, buffs[i].icon.stack, "OUTLINE") buffs[i].icon.stack:ClearAllPoints() buffs[i].icon.stack:SetPoint("BOTTOMRIGHT" , buffs[i].icon, "BOTTOMRIGHT", 3, -1) buffs[i].id = i if (self.moduleSettings.mouseBuff) then buffs[i]:EnableMouse(true) buffs[i]:SetScript("OnEnter", function() self:BuffOnEnter(type) end) buffs[i]:SetScript("OnLeave", function() GameTooltip:Hide() end) else buffs[i]:EnableMouse(false) buffs[i]:SetScript("OnEnter", nil) buffs[i]:SetScript("OnLeave", nil) end end return buffs end function TargetInfo.prototype:UpdateBuffs() local zoom = self.moduleSettings.zoom local filter = false if (self.moduleSettings.filter == "Always") then filter = true elseif (self.moduleSettings.filter == "In Combat") then if (UnitAffectingCombat("player")) then filter = true end end for i = 1, IceCore.BuffLimit do local buffName, buffRank, buffTexture, buffApplications = UnitBuff("target", i, filter) --buffTexture = buffTexture or "Interface\\Icons\\Ability_Racial_BloodRage" self.frame.buffFrame.buffs[i].icon.texture:SetTexture(buffTexture) self.frame.buffFrame.buffs[i].icon.texture:SetTexCoord(zoom, 1-zoom, zoom, 1-zoom) local alpha = buffTexture and 0.5 or 0 self.frame.buffFrame.buffs[i].texture:SetTexture(0, 0, 0, alpha) --buffApplications = i if (buffApplications and (buffApplications > 1)) then self.frame.buffFrame.buffs[i].icon.stack:SetText(buffApplications) else self.frame.buffFrame.buffs[i].icon.stack:SetText(nil) end if (buffTexture) then self.frame.buffFrame.buffs[i]:Show() else self.frame.buffFrame.buffs[i]:Hide() end end for i = 1, IceCore.BuffLimit do local buffName, buffRank, buffTexture, buffApplications, debuffDispelType = UnitDebuff("target", i, filter) --buffTexture = buffTexture or "Interface\\Icons\\Ability_Creature_Disease_04" local color = debuffDispelType and DebuffTypeColor[debuffDispelType] or DebuffTypeColor["none"] local alpha = buffTexture and 1 or 0 self.frame.debuffFrame.buffs[i].texture:SetTexture(1, 1, 1, alpha) self.frame.debuffFrame.buffs[i].texture:SetVertexColor(color.r, color.g, color.b) --buffApplications = i self.frame.debuffFrame.buffs[i].icon.texture:SetTexture(buffTexture) self.frame.debuffFrame.buffs[i].icon.texture:SetTexCoord(zoom, 1-zoom, zoom, 1-zoom) if (buffApplications and (buffApplications > 1)) then self.frame.debuffFrame.buffs[i].icon.stack:SetText(buffApplications) else self.frame.debuffFrame.buffs[i].icon.stack:SetText(nil) end if (buffTexture) then self.frame.debuffFrame.buffs[i]:Show() else self.frame.debuffFrame.buffs[i]:Hide() end end end function TargetInfo.prototype:AuraChanged(unit) if (unit == target) then self:UpdateBuffs() end end function TargetInfo.prototype:UpdateRaidTargetIcon() if not (UnitExists(target)) then self.frame.raidIcon:Hide() return end local index = GetRaidTargetIndex(target); if (index and (index > 0)) then SetRaidTargetIconTexture(self.frame.raidIcon.icon, index) self.frame.raidIcon:Show() else self.frame.raidIcon:Hide() end end function TargetInfo.prototype:TargetChanged() if (not UnitExists(target)) then --self.frame:Hide() --self.frame.target:Hide() self.frame.targetName:SetText() self.frame.targetInfo:SetText() self.frame.targetGuild:SetText() self:UpdateBuffs() self:UpdateRaidTargetIcon() return end --self.frame:Show() --self.frame.target:Show() self.name, self.realm = UnitName(target) self.classLocale, self.classEnglish = UnitClass(target) self.isPlayer = UnitIsPlayer(target) local classification = UnitClassification(target) if (string.find(classification, "boss")) then self.classification = " |cffcc1111Boss|r" elseif(string.find(classification, "rare")) then self.classification = " |cffcc11ccRare|r" else self.classification = "" end local guildName, guildRankName, guildRankIndex = GetGuildInfo(target); self.guild = guildName and "<" .. guildName .. ">" or "" if (self.classLocale and self.isPlayer) then self.classLocale = "|c" .. self:GetHexColor(self.classEnglish) .. self.classLocale .. "|r" else self.classLocale = UnitCreatureType(target) end self.leader = UnitIsPartyLeader(target) and " |cffcccc11Leader|r" or "" -- pass "internal" as a paramater so event handler code doesn't execute -- self:Update() unnecassarily self:TargetLevel(internal) self:TargetReaction(internal) self:TargetFaction(internal) self:TargetFlags(internal) self:UpdateBuffs() self:UpdateRaidTargetIcon() self:Update(target) end function TargetInfo.prototype:TargetLevel(unit) if (unit == target or unit == internal) then self.level = UnitLevel(target) local color = GetDifficultyColor((self.level > 0) and self.level or 100) if (self.level > 0) then if (UnitClassification(target) == "elite") then self.level = self.level .. "+" end else self.level = "??" end self.level = "|c" .. self:ConvertToHex(color) .. self.level .. "|r" self:Update(unit) end end function TargetInfo.prototype:TargetReaction(unit) if (unit == target or unit == internal) then self.reaction = UnitReaction(target, "player") -- if we don't get reaction, unit is out of range - has to be friendly -- to be targettable (party/raid) if (not self.reaction) then self.reaction = 5 end self:Update(unit) end end -- PVP status function TargetInfo.prototype:TargetFaction(unit) if (unit == target or unit == internal) then if (self.isPlayer) then if (UnitIsPVP(target)) then local color = "ff10ff10" -- friendly if (UnitFactionGroup(target) ~= UnitFactionGroup("player")) then color = "ffff1010" -- hostile end self.pvp = " |c" .. color .. "PvP|r" else self.pvp = " |cff1010ffPvE|r" end else self.pvp = "" end self:TargetReaction(unit) self:Update(unit) end end function TargetInfo.prototype:TargetFlags(unit) if (unit == target or unit == internal) then self.tapped = UnitIsTapped(target) and (not UnitIsTappedByPlayer(target)) self.combat = UnitAffectingCombat(target) and " |cffee4030Combat|r" or "" self:UpdateBuffs() self:Update(unit) end end function TargetInfo.prototype:Update(unit) if (unit ~= target) then return end local reactionColor = self:ConvertToHex(UnitReactionColor[self.reaction]) if (self.tapped) then reactionColor = self:GetHexColor("Tapped") end local line1 = string.format("|c%s%s|r", reactionColor, self.name or '') self.frame.targetName:SetText(line1) local line2 = string.format("%s %s%s%s%s%s", self.level or '', self.classLocale or '', self.pvp or '', self.leader or '', self.classification or '', self.combat or '') self.frame.targetInfo:SetText(line2) local realm = self.realm and " " .. self.realm or "" local line3 = string.format("%s%s", self.guild or '', realm) self.frame.targetGuild:SetText(line3) end function TargetInfo.prototype:OnEnter() UnitFrame_OnEnter() self.frame.highLight:Show() end function TargetInfo.prototype:OnLeave() UnitFrame_OnLeave() self.frame.highLight:Hide() end function TargetInfo.prototype:BuffOnEnter(type) if (not this:IsVisible()) then return end GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT") if (type == "buff") then GameTooltip:SetUnitBuff(target, this.id) else GameTooltip:SetUnitDebuff(target, this.id) end end -- Load us up IceHUD.TargetInfo = TargetInfo:new()