local AceOO = AceLibrary("AceOO-2.0") local TargetMana = AceOO.Class(IceUnitBar) -- Constructor -- function TargetMana.prototype:init() TargetMana.super.prototype.init(self, "TargetMana", "target") self:SetDefaultColor("TargetMana", 52, 64, 221) self:SetDefaultColor("TargetRage", 235, 44, 26) self:SetDefaultColor("TargetEnergy", 228, 242, 31) self:SetDefaultColor("TargetFocus", 242, 149, 98) end function TargetMana.prototype:GetDefaultSettings() local settings = TargetMana.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Right settings["offset"] = 2 return settings end function TargetMana.prototype:Enable(core) TargetMana.super.prototype.Enable(self, core) self:RegisterEvent("UNIT_MANA", "Update") self:RegisterEvent("UNIT_MAXMANA", "Update") self:RegisterEvent("UNIT_RAGE", "Update") self:RegisterEvent("UNIT_MAXRAGE", "Update") self:RegisterEvent("UNIT_ENERGY", "Update") self:RegisterEvent("UNIT_MAXENERGY", "Update") self:RegisterEvent("UNIT_FOCUS", "Update") self:RegisterEvent("UNIT_MAXFOCUS", "Update") self:RegisterEvent("UNIT_AURA", "Update") self:RegisterEvent("UNIT_FLAGS", "Update") self:Update("target") end function TargetMana.prototype:Update(unit) TargetMana.super.prototype.Update(self) if (unit and (unit ~= self.unit)) then return end if ((not UnitExists(unit)) or (self.maxMana == 0)) then self.frame:Hide() return else self.frame:Show() end local manaType = UnitPowerType(self.unit) local color = "TargetMana" if (manaType == 1) then color = "TargetRage" elseif (manaType == 2) then color = "TargetFocus" elseif (manaType == 3) then color = "TargetEnergy" end if (self.tapped) then color = "Tapped" end self:UpdateBar(self.mana/self.maxMana, color) self:SetBottomText1(self.manaPercentage) self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color) end -- Load us up IceHUD.TargetMana = TargetMana:new()