local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local GlobalCoolDown = IceCore_CreateClass(IceBarElement) local maxSpellCastSkipTimeMs = 1500 -- Constructor -- function GlobalCoolDown.prototype:init() GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown") self.unit = "player" self.startTime = nil self.duration = nil self:SetDefaultColor("GlobalCoolDown", 0.1, 0.1, 0.1) end -- OVERRIDE function GlobalCoolDown.prototype:Enable(core) GlobalCoolDown.super.prototype.Enable(self, core) --self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged") self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged") self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged") self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","CooldownAborted") self:RegisterEvent("UNIT_SPELLCAST_FAILED","CooldownAborted") self:Show(false) self.frame:SetFrameStrata("TOOLTIP") self.CDSpellId = self:GetSpellId() end function GlobalCoolDown.prototype:CooldownAborted(event, unit, spell) if unit ~= "player" or not spell or not self.CurrSpell or self.CurrSpell ~= spell then return end self.CurrLerpTime = self.moduleSettings.desiredLerpTime self.CurrSpell = nil end -- OVERRIDE function GlobalCoolDown.prototype:GetDefaultSettings() local settings = GlobalCoolDown.super.prototype.GetDefaultSettings(self) settings["enabled"] = false settings["side"] = IceCore.Side.Left settings["offset"] = 6 settings["shouldAnimate"] = true settings["hideAnimationSettings"] = true settings["desiredLerpTime"] = 1 settings["lowThreshold"] = 0 settings["barVisible"]["bg"] = false settings["usesDogTagStrings"] = false settings["bHideMarkerSettings"] = true settings["showDuringCast"] = true settings["barVisible"]["bg"] = false return settings end -- OVERRIDE function GlobalCoolDown.prototype:GetOptions() local opts = GlobalCoolDown.super.prototype.GetOptions(self) opts["lowThreshold"] = nil opts["textSettings"] = nil opts["showDuringCast"] = { type = 'toggle', name = L["Show during cast"], desc = L["Whether to show this bar when a spellcast longer than the global cooldown is being cast."], get = function() return self.moduleSettings.showDuringCast end, set = function(info, v) self.moduleSettings.showDuringCast = v end, disabled = function() return not self.moduleSettings.enabled end, order = 21, } return opts end function GlobalCoolDown.prototype:IsFull(scale) return false end function GlobalCoolDown.prototype:GetSpellCastTime(spell) if not spell then return nil, nil end local spellname, castTime, _ if IceHUD.WowVer < 60000 then spellName, _, _, _, _, _, castTime = GetSpellInfo(spell) else spellName, _, _, castTime = GetSpellInfo(spell) end if spellName == nil or spellName == "" then return nil, nil else return castTime end end function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId) if unit ~= "player" or not spellId then return end if not self.moduleSettings.showDuringCast then local castTime = self:GetSpellCastTime(spellId) if castTime and castTime > maxSpellCastSkipTimeMs then return end end local start, dur = GetSpellCooldown(self.CDSpellId) if start and dur ~= nil and dur > 0 and dur <= 1.5 then local bRestart = not self.startTime or start > self.startTime + 0.5 if bRestart then self.startTime = start self.duration = dur self:SetScale(1, true) self.LastScale = 1 self.DesiredScale = 0 self.CurrLerpTime = 0 self.lastLerpTime = GetTime() self.moduleSettings.desiredLerpTime = dur or 1 self.CurrSpell = spell self:UpdateBar(0, "GlobalCoolDown") self:Show(true) end end if event == "UNIT_SPELLCAST_SUCCEEDED" then self.CurrSpell = nil end end function GlobalCoolDown.prototype:MyOnUpdate() GlobalCoolDown.super.prototype.MyOnUpdate(self) if self:IsVisible() and self.startTime ~= nil and self.duration ~= nil and self.CurrScale <= 0.01 then self:Show(false) end end function GlobalCoolDown.prototype:CreateFrame() GlobalCoolDown.super.prototype.CreateFrame(self) self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8)) local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b self.frame.bg:SetVertexColor(r, g, b, 0.6) end function GlobalCoolDown.prototype:GetSpellId() local defaultSpells defaultSpells = { ROGUE=1752, -- sinister strike PRIEST=585, -- smite DRUID=5176, -- wrath WARRIOR=34428, -- victory rush (not available until 5, sadly) MAGE=44614, -- frostfire bolt WARLOCK=686, -- shadow bolt PALADIN=105361, -- seal of command (level 3) SHAMAN=403, -- lightning bolt HUNTER=3044, -- arcane shot DEATHKNIGHT=47541, -- death coil MONK=100780, -- jab } local _, unitClass = UnitClass("player") return defaultSpells[unitClass] end -- Load us up IceHUD.GlobalCoolDown = GlobalCoolDown:new()