local AceOO = AceLibrary("AceOO-2.0") local GlobalCoolDown = AceOO.Class(IceBarElement) -- Constructor -- function GlobalCoolDown.prototype:init() GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown", "player") self.moduleSettings = {} self.moduleSettings.barVisible = {bar = true, bg = false} self.moduleSettings.desiredLerpTime = 0 self.moduleSettings.shouldAnimate = false self.unit = "player" self.startTime = nil self.duration = nil self.spellId = _FindSpellId(self:GetSpellName()) self:SetDefaultColor("GlobalCoolDown", 0.1, 0.1, 0.1) end -- 'Public' methods ----------------------------------------------------------- -- OVERRIDE function GlobalCoolDown.prototype:Enable(core) GlobalCoolDown.super.prototype.Enable(self, core) self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged") self:ScheduleRepeatingEvent(self.elementName, self.UpdateGlobalCoolDown, 0.05, self) self:Show(false) end function GlobalCoolDown.prototype:Disable(core) GlobalCoolDown.super.prototype.Disable(self, core) self:CancelScheduledEvent(self.elementName) end function GlobalCoolDown.prototype:GetSpellName() local defaultSpells = { ROGUE=GetSpellInfo(1833), -- cheap shot PRIEST=GetSpellInfo(139), -- renew DRUID=GetSpellInfo(774), -- rejuvenation WARRIOR=GetSpellInfo(6673), -- battle shout MAGE=GetSpellInfo(168), -- frost armor WARLOCK=GetSpellInfo(1454), -- life tap PALADIN=GetSpellInfo(1152), -- purify SHAMAN=GetSpellInfo(324), -- lightning shield HUNTER=GetSpellInfo(1978) -- serpent sting } local _, unitClass = UnitClass("player") return defaultSpells[unitClass] end -- OVERRIDE function GlobalCoolDown.prototype:GetDefaultSettings() local settings = GlobalCoolDown.super.prototype.GetDefaultSettings(self) settings["enabled"] = false settings["side"] = IceCore.Side.Right settings["offset"] = 1 settings["shouldAnimate"] = false settings["desiredLerpTime"] = nil settings["lowThreshold"] = 0 settings["barVisible"]["bg"] = false settings["usesDogTagStrings"] = false return settings end -- OVERRIDE function GlobalCoolDown.prototype:GetOptions() local opts = GlobalCoolDown.super.prototype.GetOptions(self) opts["shouldAnimate"] = nil opts["desiredLerpTime"] = nil opts["lowThreshold"] = nil opts["textSettings"] = nil return opts end -- 'Protected' methods -------------------------------------------------------- function _FindSpellId(spellName) for tab = 1, 4 do local _, _, offset, numSpells = GetSpellTabInfo(tab) for i = (1+offset), (offset+numSpells) do local spell = GetSpellName(i, BOOKTYPE_SPELL) if spell:lower() == spellName:lower() then return i end end end return nil end function GlobalCoolDown.prototype:UpdateSpell() if not self.spellId then self.spellId = _FindSpellId(self:GetSpellName()) end end function GlobalCoolDown.prototype:CooldownStateChanged() self:UpdateSpell() if not self.spellId then return end local start, dur = GetSpellCooldown(self.spellId, BOOKTYPE_SPELL) if dur > 0 and dur <= 1.5 then self.startTime = start self.duration = dur self.CurrScale = 1 self.frame:SetFrameStrata("TOOLTIP") self:Show(true) self.frame.bg:SetAlpha(0) else self.duration = nil self.startTime = nil self:Show(false) end end function GlobalCoolDown.prototype:UpdateGlobalCoolDown() if (self.duration ~= nil) and (self.startTime ~= nil) then remaining = GetTime() - self.startTime if (remaining > self.duration) then self.duration = nil self.startTime = nil self:Show(false) else self:UpdateBar(1 - (remaining / self.duration), "GlobalCoolDown", 0.8) end else self:Show(false) end end -- Load us up IceHUD.GlobalCoolDown = GlobalCoolDown:new()