Files
ice-hud/modules/TargetMana.lua
Parnic c5c44edf64 Fix several issues with low thresholds
This addresses a user-reported issue where Low Threshold was not usable with Color By Health/Mana % disabled, due to some internal technical reasons. This was exacerbated by the recent fix that allowed Low Threshold and Color By Health % to work together.

This also fixes the low threshold flash to apply immediately when changing the option, and fixes the Low Threshold % slider to be usable without the Low Flash option set.

Finally, it hides the Low Flash option for bars that don't support it (right now that's just PlayerMana, I think because it only sets the low threshold to the Min Mana Color even if the class uses a different power type...something for future me...).

Fixes wowace ticket #334
2022-12-13 20:48:02 -06:00

215 lines
6.5 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceTargetMana = IceCore_CreateClass(IceUnitBar)
IceTargetMana.prototype.registerEvents = true
IceTargetMana.prototype.color = nil
IceTargetMana.prototype.determineColor = true
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
-- Constructor --
function IceTargetMana.prototype:init(moduleName, unit)
if not moduleName or not unit then
IceTargetMana.super.prototype.init(self, "TargetMana", "target")
else
IceTargetMana.super.prototype.init(self, moduleName, unit)
end
self:SetDefaultColor("TargetMana", 52, 64, 221)
self:SetDefaultColor("TargetRage", 235, 44, 26)
self:SetDefaultColor("TargetEnergy", 228, 242, 31)
self:SetDefaultColor("TargetFocus", 242, 149, 98)
self:SetDefaultColor("TargetRunicPower", 52, 64, 221)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("TargetInsanity", 150, 50, 255)
self:SetDefaultColor("TargetFury", 255, 50, 255)
self:SetDefaultColor("TargetMaelstrom", 52, 64, 221)
self:SetDefaultColor("TargetPain", 255, 50, 255)
end
end
function IceTargetMana.prototype:GetDefaultSettings()
local settings = IceTargetMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 2
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
settings["onlyShowMana"] = false
return settings
end
function IceTargetMana.prototype:Enable(core)
IceTargetMana.super.prototype.Enable(self, core)
if self.registerEvents then
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
self:RegisterEvent("UNIT_MAXENERGY", "UpdateEvent")
self:RegisterEvent("UNIT_MAXFOCUS", "UpdateEvent")
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_RAGE", "UpdateEvent")
self:RegisterEvent("UNIT_ENERGY", "UpdateEvent")
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
-- DK rune stuff
if SPELL_POWER_RUNIC_POWER then
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent")
end
end
self:RegisterEvent("UNIT_AURA", "UpdateEvent")
self:RegisterEvent("UNIT_FLAGS", "UpdateEvent")
end
self:Update(self.unit)
end
function IceTargetMana.prototype:UpdateEvent(event, unit)
self:Update(unit)
end
function IceTargetMana.prototype:Update(unit)
IceTargetMana.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if ((not UnitExists(self.unit)) or (self.maxMana == 0)) then
self:Show(false)
return
else
self:Show(true)
end
local manaType = UnitPowerType(self.unit)
if self.moduleSettings.onlyShowMana and manaType ~= SPELL_POWER_MANA then
self:Show(false)
return
end
if self.determineColor then
self.color = "TargetMana"
if (self.moduleSettings.scaleManaColor) then
self.color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledManaColor"
end
if (manaType == SPELL_POWER_RAGE) then
self.color = "TargetRage"
elseif (manaType == SPELL_POWER_FOCUS) then
self.color = "TargetFocus"
elseif (manaType == SPELL_POWER_ENERGY) then
self.color = "TargetEnergy"
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
self.color = "TargetRunicPower"
elseif (manaType == SPELL_POWER_INSANITY) then
self.color = "TargetInsanity"
elseif (manaType == SPELL_POWER_FURY) then
self.color = "TargetFury"
elseif (manaType == SPELL_POWER_MAELSTROM) then
self.color = "TargetMaelstrom"
elseif (manaType == SPELL_POWER_PAIN) then
self.color = "TargetPain"
end
if (self.tapped) then
self.color = "Tapped"
end
end
self.bTreatEmptyAsFull = self:TreatEmptyAsFull(manaType)
self:UpdateBar(self.manaPercentage, self.color)
if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.manaPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), self.color)
end
end
function IceTargetMana.prototype:TreatEmptyAsFull(manaType)
return manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER
or (IceHUD.WowVer >= 70000 and (manaType == SPELL_POWER_LUNAR_POWER or manaType == SPELL_POWER_INSANITY
or manaType == SPELL_POWER_FURY or manaType == SPELL_POWER_PAIN or manaType == SPELL_POWER_MAELSTROM))
end
-- OVERRIDE
function IceTargetMana.prototype:GetOptions()
local opts = IceTargetMana.super.prototype.GetOptions(self)
opts["scaleManaColor"] = {
type = "toggle",
name = L["Color bar by mana %"],
desc = L["Colors the mana bar from MaxManaColor to MinManaColor based on current mana %"],
get = function()
return self.moduleSettings.scaleManaColor
end,
set = function(info, value)
self.moduleSettings.scaleManaColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 51
}
opts["onlyShowMana"] = {
type = 'toggle',
name = L["Only show if target uses mana"],
desc = L["Will only show this bar if the target uses mana (as opposed to rage, energy, runic power, etc.)"],
width = 'double',
get = function()
return self.moduleSettings.onlyShowMana
end,
set = function(info, v)
self.moduleSettings.onlyShowMana = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
-- Load us up
IceHUD.TargetMana = IceTargetMana:new()