Files
ice-hud/modules/PlayerMana.lua
iceroth 0106530c98 Version 0.2
- Added basic pet support
- Added configuration (via both console and Dewdrop)
- Fixed indexing problem with non-English clients
2006-07-21 09:11:03 +00:00

84 lines
1.9 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local PlayerMana = AceOO.Class(IceUnitBar)
PlayerMana.prototype.manaType = nil
-- Constructor --
function PlayerMana.prototype:init()
PlayerMana.super.prototype.init(self, "PlayerMana", "player")
self:SetColor("playerMana", 62, 54, 152)
self:SetColor("playerRage", 171, 59, 59)
self:SetColor("playerEnergy", 218, 231, 31)
end
function PlayerMana.prototype:GetDefaultSettings()
local settings = PlayerMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 1
return settings
end
function PlayerMana.prototype:Enable()
PlayerMana.super.prototype.Enable(self)
self:RegisterEvent("UNIT_MANA", "Update")
self:RegisterEvent("UNIT_MAXMANA", "Update")
self:RegisterEvent("UNIT_RAGE", "Update")
self:RegisterEvent("UNIT_MAXRAGE", "Update")
self:RegisterEvent("UNIT_ENERGY", "Update")
self:RegisterEvent("UNIT_MAXENERGY", "Update")
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
self:ManaType(self.unit)
end
function PlayerMana.prototype:ManaType(unit)
if (unit ~= self.unit) then
return
end
self.manaType = UnitPowerType(self.unit)
self:Update(self.unit)
end
function PlayerMana.prototype:Update(unit)
PlayerMana.super.prototype.Update(self)
if (unit and (unit ~= "player")) then
return
end
local color = "playerMana"
if not (self.alive) then
color = "dead"
else
if (self.manaType == 1) then
color = "playerRage"
elseif (self.manaType == 3) then
color = "playerEnergy"
end
end
self:UpdateBar(self.mana/self.maxMana, color)
self:SetBottomText1(self.manaPercentage)
local amount = self:GetFormattedText(self.mana, self.maxMana)
-- druids get a little shorted string to make room for druid mana in forms
if (self.unitClass == "DRUID" and self.manaType ~= 0) then
amount = self:GetFormattedText(self.mana)
end
self:SetBottomText2(amount, color)
end
-- Load us up
PlayerMana:new()