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https://github.com/parnic/ice-hud.git
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- widened range of possible vertical offset values for the custom counter module by request
306 lines
8.0 KiB
Lua
306 lines
8.0 KiB
Lua
local MaelstromCount = IceCore_CreateClass(IceElement)
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MaelstromCount.prototype.maelstromSize = 20
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-- Constructor --
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function MaelstromCount.prototype:init()
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MaelstromCount.super.prototype.init(self, "MaelstromCount")
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self:SetDefaultColor("MaelstromCount", 1, 1, 0)
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self.scalingEnabled = true
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function MaelstromCount.prototype:GetOptions()
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local opts = MaelstromCount.super.prototype.GetOptions(self)
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opts["vpos"] = {
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type = "range",
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name = "Vertical Position",
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desc = "Vertical Position",
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get = function()
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return self.moduleSettings.vpos
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end,
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set = function(info, v)
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self.moduleSettings.vpos = v
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self:Redraw()
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end,
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min = -300,
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max = 200,
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step = 1,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 31
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}
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opts["maelstromFontSize"] = {
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type = "range",
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name = "Maelstrom Count Font Size",
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desc = "Maelstrom Count Font Size",
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get = function()
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return self.moduleSettings.maelstromFontSize
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end,
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set = function(info, v)
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self.moduleSettings.maelstromFontSize = v
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self:Redraw()
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end,
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min = 10,
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max = 40,
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step = 1,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 32
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}
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opts["maelstromMode"] = {
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type = 'select',
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name = "Display Mode",
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desc = "Show graphical or numeric maelstroms",
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.maelstromMode)
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end,
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set = function(info, v)
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self.moduleSettings.maelstromMode = info.option.values[v]
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self:CreateMaelstromFrame(true)
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self:Redraw()
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IceHUD:NotifyOptionsChange()
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end,
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values = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 33
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}
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opts["maelstromGap"] = {
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type = 'range',
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name = 'Maelstrom gap',
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desc = 'Spacing between each maelstrom point (only works for graphical mode)',
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min = 0,
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max = 100,
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step = 1,
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get = function()
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return self.moduleSettings.maelstromGap
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end,
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set = function(info, v)
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self.moduleSettings.maelstromGap = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or self.moduleSettings.maelstromMode == "Numeric"
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end,
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order = 33.2
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}
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opts["gradient"] = {
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type = "toggle",
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name = "Change color",
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desc = "1 maelstrom: yellow, 5 maelstroms: red",
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get = function()
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return self.moduleSettings.gradient
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end,
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set = function(info, v)
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self.moduleSettings.gradient = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 34
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}
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return opts
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end
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-- OVERRIDE
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function MaelstromCount.prototype:GetDefaultSettings()
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local defaults = MaelstromCount.super.prototype.GetDefaultSettings(self)
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defaults["vpos"] = 0
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defaults["maelstromFontSize"] = 20
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defaults["maelstromMode"] = "Numeric"
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defaults["gradient"] = false
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defaults["usesDogTagStrings"] = false
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defaults["alwaysFullAlpha"] = true
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defaults["maelstromGap"] = 0
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return defaults
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end
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-- OVERRIDE
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function MaelstromCount.prototype:Redraw()
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MaelstromCount.super.prototype.Redraw(self)
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self:CreateFrame()
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self:UpdateMaelstromCount()
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end
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-- OVERRIDE
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function MaelstromCount.prototype:Enable(core)
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MaelstromCount.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_AURA", "UpdateMaelstromCount")
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self:CreateMaelstromFrame(true)
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end
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-- 'Protected' methods --------------------------------------------------------
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-- OVERRIDE
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function MaelstromCount.prototype:CreateFrame()
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MaelstromCount.super.prototype.CreateFrame(self)
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self.frame:SetFrameStrata("BACKGROUND")
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self.frame:SetWidth(self.maelstromSize*5)
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self.frame:SetHeight(1)
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self.frame:ClearAllPoints()
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self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos)
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self:Show(true)
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self:CreateMaelstromFrame()
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end
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function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
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-- create numeric maelstroms
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self.frame.numeric = self:FontFactory(self.moduleSettings.maelstromFontSize, nil, self.frame.numeric)
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self.frame.numeric:SetWidth(50)
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self.frame.numeric:SetJustifyH("CENTER")
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self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
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self.frame.numeric:Show()
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if (not self.frame.graphicalBG) then
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self.frame.graphicalBG = {}
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self.frame.graphical = {}
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end
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-- create backgrounds
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for i = 1, 5 do
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if (not self.frame.graphicalBG[i]) then
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphicalBG[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.maelstromMode == "Graphical Bar" then
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
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self.frame.graphicalBG[i]:SetWidth(self.maelstromSize)
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self.frame.graphicalBG[i]:SetHeight(self.maelstromSize)
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self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.maelstromSize-5) + (i-1) + ((i-1) * self.moduleSettings.maelstromGap), 0)
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self.frame.graphicalBG[i]:SetAlpha(0.15)
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self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("MaelstromCount"))
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self.frame.graphicalBG[i]:Hide()
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end
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-- create maelstroms
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for i = 1, 5 do
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if (not self.frame.graphical[i]) then
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphical[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.maelstromMode == "Graphical Bar" then
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
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self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
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local r, g, b = self:GetColor("MaelstromCount")
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if (self.moduleSettings.gradient) then
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g = g - (0.15*i)
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end
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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self.frame.graphical[i]:Hide()
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end
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end
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function MaelstromCount.prototype:UpdateMaelstromCount(event, unit)
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if unit and unit ~= "player" then
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return
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end
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local points
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if IceHUD.IceCore:IsInConfigMode() then
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points = 5
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else
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points = IceHUD:GetBuffCount("player", "Spell_Shaman_MaelstromWeapon")
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end
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if (points == 0) then
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points = nil
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end
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if (self.moduleSettings.maelstromMode == "Numeric") then
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local r, g, b = self:GetColor("MaelstromCount")
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if (self.moduleSettings.gradient and points) then
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g = g - (0.15*points)
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end
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self.frame.numeric:SetTextColor(r, g, b, 0.7)
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self.frame.numeric:SetText(points)
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else
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self.frame.numeric:SetText()
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for i = 1, table.getn(self.frame.graphical) do
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if (points ~= nil) then
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self.frame.graphicalBG[i]:Show()
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else
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self.frame.graphicalBG[i]:Hide()
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end
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if (points ~= nil and i <= points) then
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self.frame.graphical[i]:Show()
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else
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self.frame.graphical[i]:Hide()
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end
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end
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end
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end
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-- Load us up
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local _, unitClass = UnitClass("player")
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if (unitClass == "SHAMAN") then
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IceHUD.MaelstromCount = MaelstromCount:new()
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end
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