mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- reduced cpu usage by 33%-50% across the board (and more in some cases) by changing how updates are registered and how often they run. now the 'update period' slider actually matters. it defaults to 0.033 meaning that frames update about 30 times a second instead of every frame - fixed the "always" display mode for cooldown bars to respect alpha settings (ooc/with target/in combat/etc.)
168 lines
4.3 KiB
Lua
168 lines
4.3 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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IceCustomHealth = IceCore_CreateClass(IceTargetHealth)
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-- Constructor --
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function IceCustomHealth.prototype:init()
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IceCustomHealth.super.prototype.init(self, "IceCustomHealth", "focustarget")
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-- these aren't working...don't know why
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--[[ self:SetDefaultColor("CustomHealthHostile", 231, 31, 36)
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self:SetDefaultColor("CustomHealthFriendly", 46, 223, 37)
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self:SetDefaultColor("CustomHealthNeutral", 210, 219, 87)
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]]--
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end
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function IceCustomHealth.prototype:GetDefaultSettings()
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local settings = IceCustomHealth.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = -3
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settings["classColor"] = false
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settings["barVerticalOffset"] = 0
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settings["scale"] = 1
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settings["customBarType"] = "Health"
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settings["unitToTrack"] = "focustarget"
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return settings
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end
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-- OVERRIDE
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function IceCustomHealth.prototype:GetOptions()
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local opts = IceCustomHealth.super.prototype.GetOptions(self)
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opts["hideBlizz"] = nil
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opts["customHeader"] = {
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type = 'header',
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name = L["Custom bar settings"],
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order = 30.1,
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}
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opts["deleteme"] = {
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type = 'execute',
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name = L["Delete me"],
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desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
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func = function()
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local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
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if dialog then
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dialog.data = self
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end
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end,
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order = 20.1,
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}
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opts["duplicateme"] = {
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type = 'execute',
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name = L["Duplicate me"],
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desc = L["Creates a new module of this same type and with all the same settings."],
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func = function()
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IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
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end,
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order = 20.2,
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}
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opts["type"] = {
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type = "description",
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name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription("Health"))),
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order = 21,
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}
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opts["name"] = {
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type = 'input',
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name = L["Bar name"],
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desc = L["The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.elementName
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end,
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set = function(info, v)
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if v~= "" then
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IceHUD.IceCore:RenameDynamicModule(self, v)
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<a name for this bar>",
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order = 30.3,
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}
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opts["unitToTrack"] = {
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type = 'input',
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name = L["Unit to track"],
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desc = L["Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.moduleSettings.unitToTrack
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end,
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set = function(info, v)
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v = string.lower(v)
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self.moduleSettings.unitToTrack = v
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self:SetUnit(v)
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self:Redraw()
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self:CheckCombat()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 30.4,
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}
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return opts
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end
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function IceCustomHealth.prototype:Enable(core)
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--self.registerEvents = false
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IceCustomHealth.super.prototype.Enable(self, core)
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self:SetUnit(self.moduleSettings.unitToTrack)
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self:CreateFrame()
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end
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function IceCustomHealth.prototype:MyOnUpdate()
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IceCustomHealth.super.prototype.MyOnUpdate(self)
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if UnitExists(self.unit) then
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self:Update()
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end
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end
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function IceCustomHealth.prototype:Update(unit)
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self.color = "CustomHealthFriendly" -- friendly > 4
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local reaction = UnitReaction(self.unit, "player")
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if (reaction and (reaction == 4)) then
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self.color = "CustomHealthNeutral"
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elseif (reaction and (reaction < 4)) then
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self.color = "CustomHealthHostile"
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end
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if (self.moduleSettings.classColor) and (not self.moduleSettings.npcHostilityColor or UnitPlayerControlled("target")) then
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self.color = self.unitClass
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end
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if (self.moduleSettings.scaleHealthColor) then
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self.color = "ScaledHealthColor"
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end
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if (self.tapped) then
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self.color = "Tapped"
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end
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--self.determineColor = false
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IceCustomHealth.super.prototype.Update(self, self.unit)
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end
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function IceCustomHealth.prototype:SetUnit(unit)
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IceCustomHealth.super.prototype.SetUnit(self, unit)
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if self.frame ~= nil and self.frame.button ~= nil then
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self.frame.button:SetAttribute("unit", self.unit)
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end
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self:RegisterFontStrings()
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end
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function IceCustomHealth.prototype:OnShow()
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self:Update(self.unit)
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end
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