Files
ice-hud/modules/ComboPointsBar.lua
2022-11-16 21:14:51 -06:00

196 lines
5.6 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
self:SetDefaultColor("ChargedComboPointBar", 0.3137254901960784, 0.3725490196078432, 1)
self.bTreatEmptyAsFull = true
end
function ComboPointsBar.prototype:GetOptions()
local opts = ComboPointsBar.super.prototype.GetOptions(self)
opts["alwaysDisplay"] = {
type = "toggle",
name = L["Always display bar"],
desc = L["Whether this bar should hide when the player has 0 combo points or stay visible"],
get = function()
return self.moduleSettings.alwaysDisplay
end,
set = function(info, v)
self.moduleSettings.alwaysDisplay = v
self:UpdateComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
opts["bShowWithNoTarget"] =
{
type = 'toggle',
name = L["Show with no target"],
desc = L["Whether or not to display when you have no target selected but have combo points available"],
get = function()
return self.moduleSettings.bShowWithNoTarget
end,
set = function(info, v)
self.moduleSettings.bShowWithNoTarget = v
self:UpdateComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
opts["bShowCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Charged points"],
desc = L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowCharged
end,
set = function(info, v)
self.moduleSettings.bShowCharged = v
self:UpdateComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitChargedPowerPoints
end,
}
return opts
end
function ComboPointsBar.prototype:GetDefaultSettings()
local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
defaults.offset = 8
defaults.enabled = false
defaults.alwaysDisplay = false
defaults.desiredLerpTime = 0.05
defaults.bShowWithNoTarget = true
defaults.bShowCharged = true
return defaults
end
function ComboPointsBar.prototype:Enable(core)
ComboPointsBar.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if not IceHUD.EventExistsPlayerComboPoints then
if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
end
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
end
else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
if GetUnitChargedPowerPoints then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateComboPoints")
end
end
function ComboPointsBar.prototype:CreateFrame()
ComboPointsBar.super.prototype.CreateFrame(self)
self:UpdateComboPoints()
end
local color = {}
function ComboPointsBar.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
local points
if IceHUD.IceCore:IsInConfigMode() then
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif UnitHasVehicleUI then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.PerTargetComboPoints then
points = GetComboPoints(checkUnit, "target")
else
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end
else
points = GetComboPoints("player", "target")
end
if (points == 0) then
points = nil
end
local isCharged = self:IsChargedPoint(points) and self.moduleSettings.bShowCharged
if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
self:Show(self.moduleSettings.alwaysDisplay)
self:UpdateBar(0, "undef")
else
self:Show(true)
if isCharged then
color.r, color.g, color.b = self:GetColor("ChargedComboPointBar")
else
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
end
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
end
local pointsText = tostring(points or 0)
if isCharged then
pointsText = pointsText .. "@"
end
self:SetBottomText1(pointsText or "0")
end
function ComboPointsBar.prototype:IsChargedPoint(point)
if not GetUnitChargedPowerPoints or not point then
return false
end
local chargedPoints = GetUnitChargedPowerPoints("player")
if not chargedPoints then
return false
end
for i=1, #chargedPoints do
if chargedPoints[i] == point then
return true
end
end
return false
end
function ComboPointsBar.prototype:Update()
self:UpdateComboPoints()
end
local _, class = UnitClass("player")
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPointsBar = ComboPointsBar:new()
end