Files
ice-hud/modules/CustomCount.lua

597 lines
16 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceCustomCount = IceCore_CreateClass(IceElement)
IceCustomCount.prototype.countSize = 20
IceCustomCount.prototype.lastPoints = 0
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
local buffOrDebuff = {"buff", "debuff"}
-- Constructor --
function IceCustomCount.prototype:init()
IceCustomCount.super.prototype.init(self, "CustomCount")
self.scalingEnabled = true
end
-- OVERRIDE
function IceCustomCount.prototype:GetOptions()
local opts = IceCustomCount.super.prototype.GetOptions(self)
opts["customHeader"] = {
type = 'header',
name = L["Aura settings"],
order = 30.1,
}
opts["deleteme"] = {
type = 'execute',
name = L["Delete me"],
desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
func = function()
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
if dialog then
dialog.data = self
end
end,
order = 20.1,
}
opts["duplicateme"] = {
type = 'execute',
name = L["Duplicate me"],
desc = L["Creates a new module of this same type and with all the same settings."],
func = function()
IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
end,
order = 20.2,
}
opts["name"] = {
type = 'input',
name = L["Counter name"],
desc = L["The name of this counter (must be unique!). \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.elementName
end,
set = function(info, v)
if v ~= "" then
IceHUD.IceCore:RenameDynamicModule(self, v)
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<a name for this bar>",
order = 30.3,
}
opts["auraTarget"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.auraTarget)
end,
set = function(info, v)
self.moduleSettings.auraTarget = info.option.values[v]
self.unit = info.option.values[v]
self:Redraw()
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
opts["auraType"] = {
type = 'select',
values = buffOrDebuff,
name = L["Buff or debuff?"],
desc = L["Whether we are tracking a buff or debuff"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.auraType)
end,
set = function(info, v)
self.moduleSettings.auraType = info.option.values[v]
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
order = 30.5,
}
opts["auraName"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.auraName
end,
set = function(info, v)
self.moduleSettings.auraName = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
usage = "<which aura to track>",
order = 30.6,
}
opts["trackOnlyMine"] = {
type = 'toggle',
name = L["Only track auras by me"],
desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
get = function()
return self.moduleSettings.onlyMine
end,
set = function(info, v)
self.moduleSettings.onlyMine = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
order = 30.7,
}
opts["countColor"] = {
type = 'color',
name = L["Count color"],
desc = L["The color for this counter"],
get = function()
return self:GetCustomColor()
end,
set = function(info, r,g,b)
self.moduleSettings.countColor.r = r
self.moduleSettings.countColor.g = g
self.moduleSettings.countColor.b = b
self:SetCustomColor()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.8,
}
opts["countMinColor"] = {
type = 'color',
name = L["Count minimum color"],
desc = L["The minimum color for this counter (only used if Change Color is enabled)"],
get = function()
return self:GetCustomMinColor()
end,
set = function(info, r,g,b)
self.moduleSettings.countMinColor.r = r
self.moduleSettings.countMinColor.g = g
self.moduleSettings.countMinColor.b = b
self:SetCustomColor()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.gradient
end,
order = 30.81,
}
opts["maxCount"] = {
type = 'input',
name = L["Maximum applications"],
desc = L["How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.maxCount
end,
set = function(info, v)
if not v or not tonumber(v) then
v = 0
end
self.moduleSettings.maxCount = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<the maximum number of valid applications>",
order = 30.9,
}
opts["normalHeader"] = {
type = 'header',
name = L["Counter look and feel"],
order = 31,
}
opts["vpos"] = {
type = "range",
name = L["Vertical Position"],
desc = L["Vertical Position"],
get = function()
return self.moduleSettings.vpos
end,
set = function(info, v)
self.moduleSettings.vpos = v
self:Redraw()
end,
min = -400,
max = 700,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31.1
}
opts["hpos"] = {
type = "range",
name = L["Horizontal Position"],
desc = L["Horizontal Position"],
get = function()
return self.moduleSettings.hpos
end,
set = function(info, v)
self.moduleSettings.hpos = v
self:Redraw()
end,
min = -700,
max = 700,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31.2
}
opts["CustomFontSize"] = {
type = "range",
name = L["Font Size"],
desc = L["Font Size"],
get = function()
return self.moduleSettings.countFontSize
end,
set = function(info, v)
self.moduleSettings.countFontSize = v
self:Redraw()
end,
min = 10,
max = 40,
step = 1,
disabled = function()
return not self.moduleSettings.enabled or self.moduleSettings.countMode ~= "Numeric"
end,
order = 32
}
opts["CustomMode"] = {
type = 'select',
name = L["Display Mode"],
desc = L["Show graphical or numeric counts"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.countMode)
end,
set = function(info, v)
self.moduleSettings.countMode = info.option.values[v]
self:CreateCustomFrame(true)
self:Redraw()
IceHUD:NotifyOptionsChange()
end,
values = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33
}
opts["graphicalLayout"] = {
type = 'select',
name = L["Layout"],
desc = L["How the graphical counter should be displayed"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.graphicalLayout)
end,
set = function(info, v)
self.moduleSettings.graphicalLayout = info.option.values[v]
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.moduleSettings.countMode == "Numeric"
end,
values = {"Horizontal", "Vertical"},
order = 33.1
}
opts["countGap"] = {
type = 'range',
name = L["Icon gap"],
desc = L["Spacing between each icon (only works for graphical mode)"],
min = 0,
max = 100,
step = 1,
get = function()
return self.moduleSettings.countGap
end,
set = function(info, v)
self.moduleSettings.countGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.moduleSettings.countMode == "Numeric"
end,
order = 33.2
}
opts["gradient"] = {
type = "toggle",
name = L["Change color"],
desc = L["This will fade the bars or numeric representation from the min color specified to the regular color\n\n(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)"],
get = function()
return self.moduleSettings.gradient
end,
set = function(info, v)
self.moduleSettings.gradient = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 34
}
return opts
end
function IceCustomCount.prototype:GetCustomColor()
return self.moduleSettings.countColor.r, self.moduleSettings.countColor.g, self.moduleSettings.countColor.b, self.alpha
end
function IceCustomCount.prototype:GetCustomMinColor()
return self.moduleSettings.countMinColor.r, self.moduleSettings.countMinColor.g, self.moduleSettings.countMinColor.b, self.alpha
end
-- OVERRIDE
function IceCustomCount.prototype:GetDefaultSettings()
local defaults = IceCustomCount.super.prototype.GetDefaultSettings(self)
defaults["vpos"] = 0
defaults["hpos"] = 0
defaults["countFontSize"] = 20
defaults["countMode"] = "Numeric"
defaults["gradient"] = false
defaults["usesDogTagStrings"] = false
defaults["alwaysFullAlpha"] = true
defaults["graphicalLayout"] = "Horizontal"
defaults["countGap"] = 0
defaults["maxCount"] = 5
defaults["auraTarget"] = "player"
defaults["auraName"] = ""
defaults["onlyMine"] = true
defaults["customBarType"] = "Counter"
defaults["countMinColor"] = {r=1, g=1, b=0, a=1}
defaults["countColor"] = {r=1, g=0, b=0, a=1}
defaults["auraType"] = "buff"
return defaults
end
-- OVERRIDE
function IceCustomCount.prototype:Redraw()
IceCustomCount.super.prototype.Redraw(self)
self:CreateFrame()
self:UpdateCustomCount()
end
-- OVERRIDE
function IceCustomCount.prototype:Enable(core)
IceCustomCount.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
self:RegisterEvent("UNIT_PET", "UpdateCustomCount")
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
self:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
self.unit = self.moduleSettings.auraTarget
self:CreateCustomFrame(true)
self:UpdateCustomCount()
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function IceCustomCount.prototype:CreateFrame()
IceCustomCount.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame:SetWidth((self.countSize + self.moduleSettings.countGap)*self.moduleSettings.maxCount)
self.frame:SetHeight(1)
else
self.frame:SetWidth(1)
self.frame:SetHeight((self.countSize + self.moduleSettings.countGap)*self.moduleSettings.maxCount)
end
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
self:Show(true)
self:CreateCustomFrame()
end
function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
-- create numeric counts
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, nil, self.frame.numeric)
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
self.frame.numeric:Show()
if (not self.frame.graphicalBG) then
self.frame.graphicalBG = {}
self.frame.graphical = {}
end
-- create backgrounds
for i = 1, self.moduleSettings.maxCount do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.countMode == "Graphical Bar" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.countMode == "Graphical Circle" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.countMode == "Graphical Glow" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.countMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetWidth(self.countSize)
self.frame.graphicalBG[i]:SetHeight(self.countSize)
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.countSize-5)) + (i-1) + ((i-1) * self.moduleSettings.countGap), 0)
else
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.countSize-5)) + (i-1) + ((i-1) * self.moduleSettings.countGap)))
end
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i]:Hide()
end
-- create counts
for i = 1, self.moduleSettings.maxCount do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.countMode == "Graphical Bar" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.countMode == "Graphical Circle" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.countMode == "Graphical Glow" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.countMode == "Graphical Clean Circle" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
self.frame.graphical[i]:Hide()
end
self:SetCustomColor()
end
function IceCustomCount.prototype:SetCustomColor()
for i=1, self.moduleSettings.maxCount do
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetCustomColor())
local r, g, b = self:GetCustomColor()
if (self.moduleSettings.gradient) then
r,g,b = self:GetGradientColor(i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
end
end
function IceCustomCount.prototype:GetGradientColor(curr)
local r, g, b = self:GetCustomColor()
local mr, mg, mb = self:GetCustomMinColor()
local scale = (curr-1)/(self.moduleSettings.maxCount-1)
if r < mr then
r = ((r-mr)*scale) + mr
else
r = ((mr-r)*scale) + r
end
if g < mg then
g = ((g-mg)*scale) + mg
else
g = ((mg-g)*scale) + g
end
if b < mb then
b = ((b-mb)*scale) + mb
else
b = ((mb-b)*scale) + b
end
return r, g, b
end
function IceCustomCount.prototype:UpdateCustomCount()
local points
if IceHUD.IceCore:IsInConfigMode() then
points = tonumber(self.moduleSettings.maxCount)
else
points = IceHUD:GetAuraCount(self.moduleSettings.auraType == "buff" and "HELPFUL" or "HARMFUL",
self.unit, self.moduleSettings.auraName, self.moduleSettings.onlyMine, true)
end
self.lastPoints = points
if (points == 0) then
points = nil
end
if (self.moduleSettings.countMode == "Numeric") then
local r, g, b = self:GetCustomColor()
if (self.moduleSettings.gradient and points) then
r, g, b = self:GetGradientColor(points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
self.frame.numeric:SetText(points)
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
if (points ~= nil) then
self.frame.graphicalBG[i]:Show()
else
self.frame.graphicalBG[i]:Hide()
end
if (points ~= nil and i <= points) then
self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
end
end
self:Update()
end
function IceCustomCount.prototype:UseTargetAlpha(scale)
return self.lastPoints ~= nil and self.lastPoints > 0
end