Files
ice-hud/modules/HolyPower.lua

54 lines
1.6 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
function HolyPower.prototype:init()
HolyPower.super.prototype.init(self, "HolyPower")
self:SetDefaultColor("HolyPowerNumeric", 218, 231, 31)
-- pulled from PaladinPowerBar.xml in Blizzard's UI source
self.runeCoords =
{
{0.00390625, 0.14453125, 0.64843750, 0.82031250},
{0.00390625, 0.12500000, 0.83593750, 0.96875000},
{0.15234375, 0.25781250, 0.64843750, 0.81250000},
}
self.numericColor = "HolyPowerNumeric"
self.unitPower = SPELL_POWER_HOLY_POWER
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
end
function HolyPower.prototype:GetOptions()
local opts = HolyPower.super.prototype.GetOptions(self)
opts.hideBlizz.desc = "Hides Blizzard Holy Power frame and disables all events related to it.\n\nNOTE: Blizzard attaches the holy power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."
return opts
end
function HolyPower.prototype:GetRuneTexture(rune)
if not rune or rune ~= tonumber(rune) then
return
end
--return "Paladin-Rune0"..rune..".png"
return "Interface\\PlayerFrame\\PaladinPowerTextures"
end
function HolyPower.prototype:ShowBlizz()
PaladinPowerBar:Show()
PaladinPowerBar:GetScript("OnLoad")(PaladinPowerBar)
end
function HolyPower.prototype:HideBlizz()
PaladinPowerBar:Hide()
PaladinPowerBar:UnregisterAllEvents()
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then
IceHUD.HolyPower = HolyPower:new()
end