Files
ice-hud/modules/TargetOfTargetCast.lua
Parnic 1961b66f57 - big giant options screen usability cleanup:
- colorized the FAQ and Module Settings description text to be more readable
- removed custom coloring from certain options that didn't match the rest
- hid a few debug-only settings
- consolidated all the 'create custom module' buttons into a drop-down + create button
- clarified description of some options so that their intent/purpose is more clear
- moved around/cleaned up headers for consistency
- doubled the width of long options so that they don't get cut off and ...'d
2010-09-12 22:36:02 +00:00

149 lines
3.4 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local TargetTargetCast = AceOO.Class(IceCastBar)
TargetTargetCast.prototype.scheduledEvent = nil
local SelfDisplayModeOptions = {"Hide", "Normal"}
-- Constructor --
function TargetTargetCast.prototype:init()
TargetTargetCast.super.prototype.init(self, "TargetTargetCast")
self.unit = "targettarget"
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function TargetTargetCast.prototype:GetDefaultSettings()
local settings = TargetTargetCast.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 13
settings["flashInstants"] = "Never"
settings["flashFailures"] = "Never"
settings["shouldAnimate"] = false
settings["hideAnimationSettings"] = true
settings["usesDogTagStrings"] = false
settings["enabled"] = false
settings["barVerticalOffset"] = 35
settings["scale"] = 0.7
settings["selfDisplayMode"] = "Normal"
return settings
end
-- OVERRIDE
function TargetTargetCast.prototype:Enable(core)
TargetTargetCast.super.prototype.Enable(self, core)
self.scheduledEvent = self:ScheduleRepeatingTimer("UpdateTargetTarget", 0.1)
end
function TargetTargetCast.prototype:Disable(core)
TargetTargetCast.super.prototype.Disable(self, core)
self:CancelTimer(self.scheduledEvent, true)
end
function TargetTargetCast.prototype:UpdateTargetTarget()
if not (UnitExists(self.unit)) then
self:StopBar()
return
end
if self.moduleSettings.selfDisplayMode == "Hide" and UnitIsUnit("player", self.unit) then
self:StopBar()
return
end
local spell = UnitCastingInfo(self.unit)
if (spell) then
self:StartBar(IceCastBar.Actions.Cast)
return
end
local channel = UnitChannelInfo(self.unit)
if (channel) then
self:StartBar(IceCastBar.Actions.Channel)
return
end
self:StopBar()
end
function TargetTargetCast.prototype:GetOptions()
local opts = TargetTargetCast.super.prototype.GetOptions(self)
opts["barVisible"] = {
type = 'toggle',
name = 'Bar visible',
desc = 'Toggle bar visibility',
get = function()
return self.moduleSettings.barVisible['bar']
end,
set = function(info, v)
self.moduleSettings.barVisible['bar'] = v
if v then
self.barFrame:Show()
else
self.barFrame:Hide()
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 28
}
opts["bgVisible"] = {
type = 'toggle',
name = 'Bar background visible',
desc = 'Toggle bar background visibility',
get = function()
return self.moduleSettings.barVisible['bg']
end,
set = function(info, v)
self.moduleSettings.barVisible['bg'] = v
if v then
self.frame.bg:Show()
else
self.frame.bg:Hide()
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 29
}
opts["selfDisplayMode"] = {
type = 'select',
name = "Self Display Mode",
desc = "What this bar should do whenever the player is the TargetOfTarget",
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.selfDisplayMode)
end,
set = function(info, value)
self.moduleSettings.selfDisplayMode = info.option.values[value]
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
values = SelfDisplayModeOptions,
order = 44,
}
return opts
end
-------------------------------------------------------------------------------
-- Load us up
IceHUD.TargetTargetCast = TargetTargetCast:new()