Files
ice-hud/modules/EclipseBar.lua

225 lines
6.1 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local EclipseBar = IceCore_CreateClass(IceBarElement)
local IceHUD = _G.IceHUD
EclipseBar.prototype.barUpdateColor = "EclipseLunar"
EclipseBar.prototype.direction = "none"
local DirectionToColorMapping = {
none = "Text",
sun = "EclipseSolar",
moon = "EclipseLunar",
}
function EclipseBar.prototype:init()
EclipseBar.super.prototype.init(self, "EclipseBar")
self:SetDefaultColor("EclipseLunar", 35, 104, 231)
self:SetDefaultColor("EclipseLunarActive", 35, 104, 231)
self:SetDefaultColor("EclipseSolar", 190, 210, 31)
self:SetDefaultColor("EclipseSolarActive", 238, 251, 31)
end
function EclipseBar.prototype:GetOptions()
local opts = EclipseBar.super.prototype.GetOptions(self)
opts.reverse.hidden = true
return opts
end
function EclipseBar.prototype:GetDefaultSettings()
local defaults = EclipseBar.super.prototype.GetDefaultSettings(self)
defaults.textVisible.lower = false
defaults.offset = -1
defaults.enabled = true
defaults.usesDogTagStrings = false
defaults.textVerticalOffset = 13
defaults.textHorizontalOffset = 12
defaults.shouldAnimate = false
defaults.hideAnimationSettings = true
defaults.lockUpperTextAlpha = false
defaults.bHideMarkerSettings = true
defaults.markers[1] = {
position = 0,
color = {r=1, g=0, b=0, a=1},
height = 6,
}
defaults.shouldHideBarRotation = true
return defaults
end
function EclipseBar.prototype:Enable(core)
if self.moduleSettings.rotateBar then
self.moduleSettings.rotateBar = false
self:ResetRotation()
end
EclipseBar.super.prototype.Enable(self, core)
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "UpdateShown")
self:RegisterEvent("PLAYER_TALENT_UPDATE", "UpdateShown")
self:RegisterEvent("MASTERY_UPDATE", "UpdateShown")
self:RegisterEvent("UNIT_AURA", "UpdateEclipseBuffs")
self:RegisterEvent("ECLIPSE_DIRECTION_CHANGE", "UpdateEclipseDirection")
self:UpdateEclipseDirection(nil, GetEclipseDirection() == "sun", GetEclipseDirection() == "none")
self:UpdateEclipseBuffs()
self:UpdateShown()
end
function EclipseBar.prototype:Disable(core)
EclipseBar.super.prototype.Disable(self, core)
end
-- note that isNone is not passed by the ECLIPSE_DIRECTION_CHANGE event, only manually via :Enable
function EclipseBar.prototype:UpdateEclipseDirection(event, isLunar, isNone)
self.direction = isLunar and "sun" or isNone and "none" or "moon"
self:UpdateEclipsePower()
end
function EclipseBar.prototype:SetBarVisibility(visible)
EclipseBar.super.prototype.SetBarVisibility(self, visible)
if not self.solarBar then
return
end
if visible then
self.solarBar:Show()
else
self.solarBar:Hide()
end
end
function EclipseBar.prototype:CreateFrame()
EclipseBar.super.prototype.CreateFrame(self)
self:CreateSolarBar()
self:UpdateShown()
self:UpdateAlpha()
end
function EclipseBar.prototype:ShouldRegisterOnUpdate()
return false
end
function EclipseBar.prototype:CreateSolarBar()
if not (self.solarBar) then
self.solarBar = CreateFrame("Frame", nil, self.frame)
end
local solarTop = not IceHUD:xor(self.moduleSettings.reverse, self.moduleSettings.inverse)
self.solarBar:SetFrameStrata("BACKGROUND")
self.solarBar:SetWidth(self.settings.barWidth + (self.moduleSettings.widthModifier or 0))
self.solarBar:SetHeight(self.settings.barHeight)
self.solarBar:ClearAllPoints()
if solarTop then
self.solarBar:SetPoint("TOPLEFT", self.frame, "TOPLEFT")
else
self.solarBar:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT")
end
if not (self.solarBar.bar) then
self.solarBar.bar = self.solarBar:CreateTexture(nil, "LOW")
end
self.solarBar.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
self.solarBar.bar:SetAllPoints(self.solarBar)
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
local pos = 0.5
local min_y = 0
local max_y = pos
if not solarTop then
min_y = 1-pos
max_y = 1
end
if self.moduleSettings.side == IceCore.Side.Left then
self.solarBar.bar:SetTexCoord(1, 0, min_y, max_y)
else
self.solarBar.bar:SetTexCoord(0, 1, min_y, max_y)
end
self.solarBar.bar:Show()
self.solarBar:SetHeight(self.settings.barHeight * pos)
end
function EclipseBar.prototype:UpdateShown()
local form = GetShapeshiftFormID()
if form == MOONKIN_FORM or not form then
if GetPrimaryTalentTree() == 1 then
self:Show(true)
else
self:Show(false)
end
else
self:Show(false)
end
end
function EclipseBar.prototype:UseTargetAlpha(scale)
return UnitPower("player", SPELL_POWER_ECLIPSE) ~= 0 and self.combat
end
function EclipseBar.prototype:UpdateEclipseBuffs()
local buffStatus = IceHUD:HasBuffs("player", {ECLIPSE_BAR_SOLAR_BUFF_ID, ECLIPSE_BAR_LUNAR_BUFF_ID})
local hasSolar = buffStatus[1]
local hasLunar = buffStatus[2]
if hasSolar then
self.barUpdateColor = "EclipseSolarActive"
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolarActive", 1))
elseif hasLunar then
self.barUpdateColor = "EclipseLunarActive"
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseLunarActive", 1))
else
self.barUpdateColor = "EclipseLunar"
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
end
end
function EclipseBar.prototype:UpdateEclipsePower()
local power = UnitPower("player", SPELL_POWER_ECLIPSE)
local maxPower = UnitPowerMax("player", SPELL_POWER_ECLIPSE)
-- bad api, bad.
if maxPower <= 0 or power > maxPower then
return
end
self:SetBottomText1(abs((power/maxPower) * 100), DirectionToColorMapping[self.direction])
-- i'm rather fond of this solution so i'm keeping it around...the correct fix was in IceBarElement to set the upper text color
-- but hey, this would have been sweet.
--[[
local r,g,b = self:GetColor(DirectionToColorMapping[self.direction])
self:SetBottomText1(string.format("|c%x%x%x%x%d|r",
self.alpha * 255,
r * 255,
g * 255,
b * 255,
abs((power/maxPower) * 100)))
]]
local pos = (power/maxPower) / 2
self:PositionMarker(1, pos)
end
function EclipseBar.prototype:MyOnUpdate()
self:Update()
self:UpdateEclipsePower()
self:UpdateBar(0.5, self.barUpdateColor, 1)
self:UpdateAlpha()
end
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000) then
IceHUD.EclipseBar = EclipseBar:new()
end