Files
ice-hud/modules/ComboPoints.lua

375 lines
9.9 KiB
Lua

local ComboPoints = IceCore_CreateClass(IceElement)
ComboPoints.prototype.comboSize = 20
-- Constructor --
function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints")
self:SetDefaultColor("ComboPoints", 1, 1, 0)
self.scalingEnabled = true
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function ComboPoints.prototype:GetOptions()
local opts = ComboPoints.super.prototype.GetOptions(self)
opts["headerLookAndFeel"] = {
type = 'header',
name = 'Look and Feel',
order = 29.9
}
opts["vpos"] = {
type = "range",
name = "Vertical Position",
desc = "Vertical Position",
get = function()
return self.moduleSettings.vpos
end,
set = function(info, v)
self.moduleSettings.vpos = v
self:Redraw()
end,
min = -300,
max = 200,
step = 10,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
opts["hpos"] = {
type = "range",
name = "Horizontal Position",
desc = "Horizontal Position",
get = function()
return self.moduleSettings.hpos
end,
set = function(info, v)
self.moduleSettings.hpos = v
self:Redraw()
end,
min = -700,
max = 700,
step = 10,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
opts["comboFontSize"] = {
type = "range",
name = "Combo Points Font Size",
desc = "Combo Points Font Size",
get = function()
return self.moduleSettings.comboFontSize
end,
set = function(info, v)
self.moduleSettings.comboFontSize = v
self:Redraw()
end,
min = 10,
max = 40,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 32
}
opts["comboMode"] = {
type = 'select',
name = "Display Mode",
desc = "Show graphical or numeric combo points",
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.comboMode)
end,
set = function(info, v)
self.moduleSettings.comboMode = info.option.values[v]
self:CreateComboFrame(true)
self:Redraw()
IceHUD:NotifyOptionsChange()
end,
values = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33
}
opts["graphicalLayout"] = {
type = 'select',
name = 'Layout',
desc = 'How the graphical combo points should be displayed',
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.graphicalLayout)
end,
set = function(info, v)
self.moduleSettings.graphicalLayout = info.option.values[v]
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.moduleSettings.comboMode == "Numeric"
end,
values = {"Horizontal", "Vertical"},
order = 33.1
}
opts["comboGap"] = {
type = 'range',
name = 'Combo gap',
desc = 'Spacing between each combo point (only works for graphical mode)',
min = 0,
max = 100,
step = 1,
get = function()
return self.moduleSettings.comboGap
end,
set = function(info, v)
self.moduleSettings.comboGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.moduleSettings.comboMode == "Numeric"
end,
order = 33.2
}
opts["gradient"] = {
type = "toggle",
name = "Change color",
desc = "1 combo point: yellow, 5 combo points: red",
get = function()
return self.moduleSettings.gradient
end,
set = function(info, v)
self.moduleSettings.gradient = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 34
}
return opts
end
-- OVERRIDE
function ComboPoints.prototype:GetDefaultSettings()
local defaults = ComboPoints.super.prototype.GetDefaultSettings(self)
defaults["vpos"] = 0
defaults["hpos"] = 0
defaults["comboFontSize"] = 20
defaults["comboMode"] = "Numeric"
defaults["gradient"] = false
defaults["usesDogTagStrings"] = false
defaults["alwaysFullAlpha"] = true
defaults["graphicalLayout"] = "Horizontal"
defaults["comboGap"] = 0
return defaults
end
-- OVERRIDE
function ComboPoints.prototype:Redraw()
ComboPoints.super.prototype.Redraw(self)
self:CreateFrame()
self:UpdateComboPoints()
end
-- OVERRIDE
function ComboPoints.prototype:Enable(core)
ComboPoints.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
if self.moduleSettings.comboMode == "Graphical" then
self.moduleSettings.comboMode = "Graphical Bar"
end
self:CreateComboFrame(true)
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function ComboPoints.prototype:CreateFrame()
ComboPoints.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame:SetWidth(self.comboSize*5)
self.frame:SetHeight(1)
else
self.frame:SetWidth(1)
self.frame:SetHeight(self.comboSize*5)
end
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
self:Show(true)
self:CreateComboFrame()
end
function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
-- create numeric combo points
self.frame.numeric = self:FontFactory(self.moduleSettings.comboFontSize, nil, self.frame.numeric)
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
self.frame.numeric:Show()
if (not self.frame.graphicalBG) then
self.frame.graphicalBG = {}
self.frame.graphical = {}
end
-- create backgrounds
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.comboMode == "Graphical Glow" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetWidth(self.comboSize)
self.frame.graphicalBG[i]:SetHeight(self.comboSize)
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap), 0)
else
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
end
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
self.frame.graphicalBG[i]:Hide()
end
-- create combo points
for i = 1, 5 do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.comboMode == "Graphical Glow" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
self.frame.graphical[i]:SetFrameStrata("LOW")
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
self.frame.graphical[i]:Hide()
end
end
function ComboPoints.prototype:UpdateComboPoints()
local points
if IceHUD.IceCore:IsInConfigMode() then
points = 5
elseif IceHUD.WowVer >= 30000 then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player")
points = GetComboPoints(isInVehicle and "vehicle" or "player", "target")
else
points = GetComboPoints("target")
end
if (points == 0) then
points = nil
end
if (self.moduleSettings.comboMode == "Numeric") then
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient and points) then
g = g - (0.15*points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
self.frame.numeric:SetText(points)
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
if (points ~= nil) then
self.frame.graphicalBG[i]:Show()
else
self.frame.graphicalBG[i]:Hide()
end
if (points ~= nil and i <= points) then
self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
end
end
end
-- Load us up
-- Parnic: removed the rogue-/druid-only restriction since the Malygos fight needs combo points on the drakes
--local _, unitClass = UnitClass("player")
--if (unitClass == "DRUID" or unitClass == "ROGUE") then
IceHUD.ComboPoints = ComboPoints:new()
--end