mirror of
https://github.com/parnic/ice-hud.git
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479 lines
13 KiB
Lua
479 lines
13 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local FocusHealth = IceCore_CreateClass(IceUnitBar)
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FocusHealth.prototype.color = nil
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-- Constructor --
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function FocusHealth.prototype:init()
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FocusHealth.super.prototype.init(self, "FocusHealth", "focus")
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self:SetDefaultColor("FocusHealthHostile", 231, 31, 36)
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self:SetDefaultColor("FocusHealthFriendly", 46, 223, 37)
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self:SetDefaultColor("FocusHealthNeutral", 210, 219, 87)
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end
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function FocusHealth.prototype:GetDefaultSettings()
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local settings = FocusHealth.super.prototype.GetDefaultSettings(self)
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settings["enabled"] = false
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settings["side"] = IceCore.Side.Right
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settings["offset"] = -1
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settings["scale"] = 0.7
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settings["classColor"] = false
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settings["hideBlizz"] = false
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settings["upperText"] = "[PercentHP:Round]"
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settings["lowerText"] = ""
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settings["raidIconOnTop"] = true
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settings["showRaidIcon"] = true
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settings["raidIconXOffset"] = 12
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settings["raidIconYOffset"] = 0
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settings["lockIconAlpha"] = false
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settings["abbreviateHealth"] = true
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settings["barVerticalOffset"] = 35
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settings["allowMouseInteraction"] = false
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return settings
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end
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-- OVERRIDE
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function FocusHealth.prototype:GetOptions()
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local opts = FocusHealth.super.prototype.GetOptions(self)
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opts["classColor"] = {
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type = "toggle",
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name = L["Class color bar"],
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desc = L["Use class color as the bar color instead of reaction color"],
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get = function()
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return self.moduleSettings.classColor
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end,
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set = function(info, value)
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self.moduleSettings.classColor = value
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self:Update(self.unit)
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 41
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}
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opts["hideBlizz"] = {
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type = "toggle",
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name = L["Hide Blizzard Frame"],
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desc = L["Hides Blizzard Focus frame and disables all events related to it"],
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get = function()
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return self.moduleSettings.hideBlizz
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end,
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set = function(info, value)
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self.moduleSettings.hideBlizz = value
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if (value) then
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self:HideBlizz()
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else
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self:ShowBlizz()
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 42
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}
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opts["scaleHealthColor"] = {
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type = "toggle",
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name = L["Color bar by health %"],
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desc = L["Colors the health bar from MaxHealthColor to MinHealthColor based on current health %"],
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get = function()
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return self.moduleSettings.scaleHealthColor
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end,
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set = function(info, value)
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self.moduleSettings.scaleHealthColor = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 43
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}
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opts["iconSettings"] = {
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type = 'group',
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name = "|c"..self.configColor..L["Icon Settings"].."|r",
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args = {
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showRaidIcon = {
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type = "toggle",
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name = L["Show Raid Icon"],
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desc = L["Whether or not to show the raid icon above this bar"],
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get = function()
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return self.moduleSettings.showRaidIcon
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end,
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set = function(info, value)
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self.moduleSettings.showRaidIcon = value
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self:UpdateRaidFocusIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 50.1
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},
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lockIconAlpha = {
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type = "toggle",
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name = L["Lock raid icon to 100% alpha"],
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desc = L["With this enabled, the raid icon is always 100% alpha, regardless of the bar's alpha. Otherwise, it assumes the bar's alpha level."],
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width = 'double',
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get = function()
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return self.moduleSettings.lockIconAlpha
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end,
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set = function(info, value)
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self.moduleSettings.lockIconAlpha = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 51
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},
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raidIconOnTop = {
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type = "toggle",
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name = L["Draw Raid Icon On Top"],
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desc = L["Whether to draw the raid icon in front of or behind this bar"],
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get = function()
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return self.moduleSettings.raidIconOnTop
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end,
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set = function(info, value)
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self.moduleSettings.raidIconOnTop = value
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self:UpdateRaidFocusIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showRaidIcon
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end,
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order = 52
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},
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raidIconXOffset = {
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type = "range",
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name = L["Raid Icon X Offset"],
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desc = L["How far to push the raid icon right or left"],
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.raidIconXOffset
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end,
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set = function(info, value)
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self.moduleSettings.raidIconXOffset = value
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self:SetRaidIconPlacement()
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 53
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},
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raidIconYOffset = {
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type = "range",
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name = L["Raid Icon Y Offset"],
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desc = L["How far to push the raid icon up or down"],
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.raidIconYOffset
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end,
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set = function(info, value)
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self.moduleSettings.raidIconYOffset = value
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self:SetRaidIconPlacement()
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 54
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},
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},
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}
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opts["shortenHealth"] = {
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type = 'toggle',
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name = L["Abbreviate health"],
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desc = L["If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number\n\nNote: this only applies if you are NOT using DogTag"],
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get = function()
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return self.moduleSettings.abbreviateHealth
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end,
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set = function(info, v)
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self.moduleSettings.abbreviateHealth = v
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return IceHUD.IceCore:ShouldUseDogTags()
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end,
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order = 40.1
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}
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opts["allowClickTarget"] = {
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type = 'toggle',
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name = L["Allow click-targeting"],
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desc = L["Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"],
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get = function()
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return self.moduleSettings.allowMouseInteraction
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end,
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set = function(info, v)
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self.moduleSettings.allowMouseInteraction = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 43,
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}
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return opts
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end
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function FocusHealth.prototype:Enable(core)
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FocusHealth.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
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self:RegisterEvent("UNIT_FLAGS", "UpdateEvent")
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self:RegisterEvent("UNIT_FACTION", "UpdateEvent")
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self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidFocusIcon")
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self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateFocus")
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if (self.moduleSettings.hideBlizz) then
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self:HideBlizz()
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end
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self:CreateRaidIconFrame()
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self:Update(self.unit)
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-- for showing/hiding the frame based on unit visibility
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self.frame:SetAttribute("unit", self.unit)
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RegisterUnitWatch(self.frame)
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end
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function FocusHealth.prototype:CreateBackground()
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FocusHealth.super.prototype.CreateBackground(self)
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if not self.frame.button then
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self.frame.button = CreateFrame("Button", "IceHUD_FocusClickFrame", self.frame, "SecureUnitButtonTemplate")
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end
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self.frame.button:ClearAllPoints()
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-- Parnic - kinda hacky, but in order to fit this region to multiple types of bars, we need to do this...
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-- would be nice to define this somewhere in data, but for now...here we are
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if self:GetMyBarTexture() == "HiBar" then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
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else
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if self.moduleSettings.side == IceCore.Side.Left then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
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else
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self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
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self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
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end
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end
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self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
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end
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function FocusHealth.prototype:EnableClickTargeting(bEnable)
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if bEnable then
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self.frame.button:EnableMouse(true)
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self.frame.button:RegisterForClicks("LeftButtonUp")
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self.frame.button:SetAttribute("type1", "target")
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self.frame.button:SetAttribute("unit", self.unit)
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-- set up click casting
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ClickCastFrames = ClickCastFrames or {}
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ClickCastFrames[self.frame.button] = true
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-- Parnic - debug code for showing the clickable region on this bar
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-- self.frame.button:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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-- tile = false,
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-- insets = { left = 0, right = 0, top = 0, bottom = 0 }});
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-- self.frame.button:SetBackdropColor(0,0,0,1);
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else
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self.frame.button:EnableMouse(false)
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self.frame.button:RegisterForClicks()
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-- set up click casting
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--ClickCastFrames = ClickCastFrames or {}
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--ClickCastFrames[self.frame.button] = false
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end
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end
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function FocusHealth.prototype:UpdateFocus()
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self:Update(self.unit)
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end
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function FocusHealth.prototype:Disable(core)
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FocusHealth.super.prototype.Disable(self, core)
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UnregisterUnitWatch(self.frame)
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if self.moduleSettings.hideBlizz then
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self:ShowBlizz()
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end
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end
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function FocusHealth.prototype:UpdateEvent(event, unit)
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self:Update(unit)
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end
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function FocusHealth.prototype:Update(unit)
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FocusHealth.super.prototype.Update(self)
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if (unit and (unit ~= self.unit)) then
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return
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end
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if not (UnitExists(unit)) then
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--self:Show(false)
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return
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else
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--self:Show(true)
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end
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if not self.frame.raidIcon then
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self:CreateRaidIconFrame()
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end
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self:UpdateRaidFocusIcon()
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self.color = "FocusHealthFriendly" -- friendly > 4
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local reaction = UnitReaction(self.unit, "player")
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if (reaction and (reaction == 4)) then
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self.color = "FocusHealthNeutral"
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elseif (reaction and (reaction < 4)) then
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self.color = "FocusHealthHostile"
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end
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if (self.moduleSettings.classColor) then
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self.color = self.unitClass
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end
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if (self.moduleSettings.scaleHealthColor) then
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self.color = "ScaledHealthColor"
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elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
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self.color = "ScaledHealthColor"
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end
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if (self.tapped) then
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self.color = "Tapped"
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end
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self:UpdateBar(self.healthPercentage, self.color)
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if not IceHUD.IceCore:ShouldUseDogTags() then
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self:SetBottomText1(math.floor(self.healthPercentage * 100))
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if self.moduleSettings.abbreviateHealth then
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self.health = self:Round(self.health)
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self.maxHealth = self:Round(self.maxHealth)
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end
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if (self.maxHealth ~= 100) then
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self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
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else
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self:SetBottomText2()
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end
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end
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if self.frame.raidIcon then
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self.frame.raidIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
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end
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end
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function FocusHealth.prototype:CreateRaidIconFrame()
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if (not self.frame.raidIcon) then
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self.frame.raidIcon = CreateFrame("Frame", nil, self.frame)
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end
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if (not self.frame.raidIcon.icon) then
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self.frame.raidIcon.icon = self.frame.raidIcon:CreateTexture(nil, "BACKGROUND")
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self.frame.raidIcon.icon:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcons")
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end
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self:SetRaidIconPlacement()
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self.frame.raidIcon:SetWidth(16)
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self.frame.raidIcon:SetHeight(16)
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self.frame.raidIcon.icon:SetAllPoints(self.frame.raidIcon)
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SetRaidTargetIconTexture(self.frame.raidIcon.icon, 0)
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self.frame.raidIcon:Hide()
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end
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function FocusHealth.prototype:SetRaidIconPlacement()
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self.frame.raidIcon:ClearAllPoints()
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self.frame.raidIcon:SetPoint("BOTTOM", self.frame, "TOPLEFT", self.moduleSettings.raidIconXOffset, self.moduleSettings.raidIconYOffset)
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end
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function FocusHealth.prototype:UpdateRaidFocusIcon()
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if self.moduleSettings.raidIconOnTop then
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self.frame.raidIcon:SetFrameStrata(IceHUD.IceCore:DetermineStrata("MEDIUM"))
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else
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self.frame.raidIcon:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
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end
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if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
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self.frame.raidIcon:Hide()
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return
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end
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local index = GetRaidTargetIndex(self.unit);
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if (index and (index > 0)) then
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SetRaidTargetIconTexture(self.frame.raidIcon.icon, index)
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self.frame.raidIcon:Show()
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else
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self.frame.raidIcon:Hide()
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end
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end
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function FocusHealth.prototype:Round(health)
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if (health > 1000000) then
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return self:MathRound(health/1000000, 1) .. "M"
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end
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if (health > 1000) then
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return self:MathRound(health/1000, 1) .. "k"
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end
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return health
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end
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function FocusHealth.prototype:MathRound(num, idp)
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local mult = 10^(idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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function FocusHealth.prototype:ShowBlizz()
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FocusFrame:Show()
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FocusFrame:GetScript("OnLoad")(FocusFrame)
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end
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function FocusHealth.prototype:HideBlizz()
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FocusFrame:Hide()
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FocusFrame:UnregisterAllEvents()
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end
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-- Load us up
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if FocusUnit then
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IceHUD.FocusHealth = FocusHealth:new()
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end
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